commit | 002e7b0cc3c34c626fede219903b8b086a14ae5a | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Fri Oct 02 16:20:02 2015 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Fri Oct 02 16:20:04 2015 -0700 |
tree | 945b7b8d65d0f8aa7aedfcf0538703bdafd1e2eb | |
parent | f5ffb0e0cbdc2da7c2b03258fde2a0f27c563a7a [diff] |
anv: Remove the GLSL -> SPIR-V scraper/converter This was very useful to get us up-and-going. However, now that we can use NIR directly for meta shaders, we don't need this anymore and we might as well drop the glslc dependency.