| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file programopt.c |
| * Vertex/Fragment program optimizations and transformations for program |
| * options, etc. |
| * |
| * \author Brian Paul |
| */ |
| |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "prog_parameter.h" |
| #include "prog_statevars.h" |
| #include "program.h" |
| #include "programopt.h" |
| #include "prog_instruction.h" |
| |
| |
| /** |
| * This function inserts instructions for coordinate modelview * projection |
| * into a vertex program. |
| * May be used to implement the position_invariant option. |
| */ |
| static void |
| _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog) |
| { |
| struct prog_instruction *newInst; |
| const GLuint origLen = vprog->arb.NumInstructions; |
| const GLuint newLen = origLen + 4; |
| GLuint i; |
| |
| /* |
| * Setup state references for the modelview/projection matrix. |
| * XXX we should check if these state vars are already declared. |
| */ |
| static const gl_state_index mvpState[4][STATE_LENGTH] = { |
| { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ |
| { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ |
| { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ |
| { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ |
| }; |
| GLint mvpRef[4]; |
| |
| for (i = 0; i < 4; i++) { |
| mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]); |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = rzalloc_array(vprog, struct prog_instruction, newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting position_invariant code)"); |
| return; |
| } |
| |
| /* |
| * Generated instructions: |
| * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; |
| * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; |
| * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; |
| * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; |
| */ |
| _mesa_init_instructions(newInst, 4); |
| for (i = 0; i < 4; i++) { |
| newInst[i].Opcode = OPCODE_DP4; |
| newInst[i].DstReg.File = PROGRAM_OUTPUT; |
| newInst[i].DstReg.Index = VARYING_SLOT_POS; |
| newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); |
| newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; |
| newInst[i].SrcReg[0].Index = mvpRef[i]; |
| newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; |
| newInst[i].SrcReg[1].File = PROGRAM_INPUT; |
| newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; |
| newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| } |
| |
| /* Append original instructions after new instructions */ |
| _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen); |
| |
| /* free old instructions */ |
| ralloc_free(vprog->arb.Instructions); |
| |
| /* install new instructions */ |
| vprog->arb.Instructions = newInst; |
| vprog->arb.NumInstructions = newLen; |
| vprog->info.inputs_read |= VERT_BIT_POS; |
| vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS); |
| } |
| |
| |
| static void |
| _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog) |
| { |
| struct prog_instruction *newInst; |
| const GLuint origLen = vprog->arb.NumInstructions; |
| const GLuint newLen = origLen + 4; |
| GLuint hposTemp; |
| GLuint i; |
| |
| /* |
| * Setup state references for the modelview/projection matrix. |
| * XXX we should check if these state vars are already declared. |
| */ |
| static const gl_state_index mvpState[4][STATE_LENGTH] = { |
| { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, |
| { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, |
| { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, |
| { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, |
| }; |
| GLint mvpRef[4]; |
| |
| for (i = 0; i < 4; i++) { |
| mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]); |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = rzalloc_array(vprog, struct prog_instruction, newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting position_invariant code)"); |
| return; |
| } |
| |
| /* TEMP hposTemp; */ |
| hposTemp = vprog->arb.NumTemporaries++; |
| |
| /* |
| * Generated instructions: |
| * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); |
| * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); |
| * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); |
| * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); |
| */ |
| _mesa_init_instructions(newInst, 4); |
| |
| newInst[0].Opcode = OPCODE_MUL; |
| newInst[0].DstReg.File = PROGRAM_TEMPORARY; |
| newInst[0].DstReg.Index = hposTemp; |
| newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; |
| newInst[0].SrcReg[0].File = PROGRAM_INPUT; |
| newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; |
| newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; |
| newInst[0].SrcReg[1].Index = mvpRef[0]; |
| newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| |
| for (i = 1; i <= 2; i++) { |
| newInst[i].Opcode = OPCODE_MAD; |
| newInst[i].DstReg.File = PROGRAM_TEMPORARY; |
| newInst[i].DstReg.Index = hposTemp; |
| newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; |
| newInst[i].SrcReg[0].File = PROGRAM_INPUT; |
| newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; |
| newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); |
| newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; |
| newInst[i].SrcReg[1].Index = mvpRef[i]; |
| newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; |
| newInst[i].SrcReg[2].Index = hposTemp; |
| newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; |
| } |
| |
| newInst[3].Opcode = OPCODE_MAD; |
| newInst[3].DstReg.File = PROGRAM_OUTPUT; |
| newInst[3].DstReg.Index = VARYING_SLOT_POS; |
| newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; |
| newInst[3].SrcReg[0].File = PROGRAM_INPUT; |
| newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; |
| newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; |
| newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; |
| newInst[3].SrcReg[1].Index = mvpRef[3]; |
| newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; |
| newInst[3].SrcReg[2].Index = hposTemp; |
| newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; |
| |
| |
| /* Append original instructions after new instructions */ |
| _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen); |
| |
| /* free old instructions */ |
| ralloc_free(vprog->arb.Instructions); |
| |
| /* install new instructions */ |
| vprog->arb.Instructions = newInst; |
| vprog->arb.NumInstructions = newLen; |
| vprog->info.inputs_read |= VERT_BIT_POS; |
| vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS); |
| } |
| |
| |
| void |
| _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog) |
| { |
| if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) |
| _mesa_insert_mvp_dp4_code( ctx, vprog ); |
| else |
| _mesa_insert_mvp_mad_code( ctx, vprog ); |
| } |
| |
| |
| |
| |
| |
| |
| /** |
| * Append instructions to implement fog |
| * |
| * The \c fragment.fogcoord input is used to compute the fog blend factor. |
| * |
| * \param ctx The GL context |
| * \param fprog Fragment program that fog instructions will be appended to. |
| * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR. |
| * \param saturate True if writes to color outputs should be clamped to [0, 1] |
| * |
| * \note |
| * This function sets \c VARYING_BIT_FOGC in \c fprog->info.inputs_read. |
| * |
| * \todo With a little work, this function could be adapted to add fog code |
| * to vertex programs too. |
| */ |
| void |
| _mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog, |
| GLenum fog_mode, GLboolean saturate) |
| { |
| static const gl_state_index fogPStateOpt[STATE_LENGTH] |
| = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; |
| static const gl_state_index fogColorState[STATE_LENGTH] |
| = { STATE_FOG_COLOR, 0, 0, 0, 0}; |
| struct prog_instruction *newInst, *inst; |
| const GLuint origLen = fprog->arb.NumInstructions; |
| const GLuint newLen = origLen + 5; |
| GLuint i; |
| GLint fogPRefOpt, fogColorRef; /* state references */ |
| GLuint colorTemp, fogFactorTemp; /* temporary registerss */ |
| |
| if (fog_mode == GL_NONE) { |
| _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" |
| " with fog_mode == GL_NONE"); |
| return; |
| } |
| |
| if (!(fprog->info.outputs_written & (1 << FRAG_RESULT_COLOR))) { |
| /* program doesn't output color, so nothing to do */ |
| return; |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = rzalloc_array(fprog, struct prog_instruction, newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting fog_option code)"); |
| return; |
| } |
| |
| /* Copy orig instructions into new instruction buffer */ |
| _mesa_copy_instructions(newInst, fprog->arb.Instructions, origLen); |
| |
| /* PARAM fogParamsRefOpt = internal optimized fog params; */ |
| fogPRefOpt |
| = _mesa_add_state_reference(fprog->Parameters, fogPStateOpt); |
| /* PARAM fogColorRef = state.fog.color; */ |
| fogColorRef |
| = _mesa_add_state_reference(fprog->Parameters, fogColorState); |
| |
| /* TEMP colorTemp; */ |
| colorTemp = fprog->arb.NumTemporaries++; |
| /* TEMP fogFactorTemp; */ |
| fogFactorTemp = fprog->arb.NumTemporaries++; |
| |
| /* Scan program to find where result.color is written */ |
| inst = newInst; |
| for (i = 0; i < fprog->arb.NumInstructions; i++) { |
| if (inst->Opcode == OPCODE_END) |
| break; |
| if (inst->DstReg.File == PROGRAM_OUTPUT && |
| inst->DstReg.Index == FRAG_RESULT_COLOR) { |
| /* change the instruction to write to colorTemp w/ clamping */ |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = colorTemp; |
| inst->Saturate = saturate; |
| /* don't break (may be several writes to result.color) */ |
| } |
| inst++; |
| } |
| assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ |
| |
| _mesa_init_instructions(inst, 5); |
| |
| /* emit instructions to compute fog blending factor */ |
| /* this is always clamped to [0, 1] regardless of fragment clamping */ |
| if (fog_mode == GL_LINEAR) { |
| /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ |
| inst->Opcode = OPCODE_MAD; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_INPUT; |
| inst->SrcReg[0].Index = VARYING_SLOT_FOGC; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[1].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[1].Index = fogPRefOpt; |
| inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[2].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[2].Index = fogPRefOpt; |
| inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; |
| inst->Saturate = GL_TRUE; |
| inst++; |
| } |
| else { |
| assert(fog_mode == GL_EXP || fog_mode == GL_EXP2); |
| /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ |
| /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ |
| /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ |
| inst->Opcode = OPCODE_MUL; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[0].Index = fogPRefOpt; |
| inst->SrcReg[0].Swizzle |
| = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; |
| inst->SrcReg[1].File = PROGRAM_INPUT; |
| inst->SrcReg[1].Index = VARYING_SLOT_FOGC; |
| inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; |
| inst++; |
| if (fog_mode == GL_EXP2) { |
| /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ |
| inst->Opcode = OPCODE_MUL; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = fogFactorTemp; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[1].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[1].Index = fogFactorTemp; |
| inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; |
| inst++; |
| } |
| /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ |
| inst->Opcode = OPCODE_EX2; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = fogFactorTemp; |
| inst->SrcReg[0].Negate = NEGATE_XYZW; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->Saturate = GL_TRUE; |
| inst++; |
| } |
| /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ |
| inst->Opcode = OPCODE_LRP; |
| inst->DstReg.File = PROGRAM_OUTPUT; |
| inst->DstReg.Index = FRAG_RESULT_COLOR; |
| inst->DstReg.WriteMask = WRITEMASK_XYZ; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = fogFactorTemp; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[1].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[1].Index = colorTemp; |
| inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| inst->SrcReg[2].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[2].Index = fogColorRef; |
| inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; |
| inst++; |
| /* MOV result.color.w, colorTemp.x; # copy alpha */ |
| inst->Opcode = OPCODE_MOV; |
| inst->DstReg.File = PROGRAM_OUTPUT; |
| inst->DstReg.Index = FRAG_RESULT_COLOR; |
| inst->DstReg.WriteMask = WRITEMASK_W; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = colorTemp; |
| inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; |
| inst++; |
| /* END; */ |
| inst->Opcode = OPCODE_END; |
| inst++; |
| |
| /* free old instructions */ |
| ralloc_free(fprog->arb.Instructions); |
| |
| /* install new instructions */ |
| fprog->arb.Instructions = newInst; |
| fprog->arb.NumInstructions = inst - newInst; |
| fprog->info.inputs_read |= VARYING_BIT_FOGC; |
| assert(fprog->info.outputs_written & (1 << FRAG_RESULT_COLOR)); |
| } |
| |
| |
| |
| static GLboolean |
| is_texture_instruction(const struct prog_instruction *inst) |
| { |
| switch (inst->Opcode) { |
| case OPCODE_TEX: |
| case OPCODE_TXB: |
| case OPCODE_TXD: |
| case OPCODE_TXL: |
| case OPCODE_TXP: |
| return GL_TRUE; |
| default: |
| return GL_FALSE; |
| } |
| } |
| |
| |
| /** |
| * Count the number of texure indirections in the given program. |
| * The program's NumTexIndirections field will be updated. |
| * See the GL_ARB_fragment_program spec (issue 24) for details. |
| * XXX we count texture indirections in texenvprogram.c (maybe use this code |
| * instead and elsewhere). |
| */ |
| void |
| _mesa_count_texture_indirections(struct gl_program *prog) |
| { |
| GLuint indirections = 1; |
| GLbitfield tempsOutput = 0x0; |
| GLbitfield aluTemps = 0x0; |
| GLuint i; |
| |
| for (i = 0; i < prog->arb.NumInstructions; i++) { |
| const struct prog_instruction *inst = prog->arb.Instructions + i; |
| |
| if (is_texture_instruction(inst)) { |
| if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) && |
| (tempsOutput & (1 << inst->SrcReg[0].Index))) || |
| ((inst->Opcode != OPCODE_KIL) && |
| (inst->DstReg.File == PROGRAM_TEMPORARY) && |
| (aluTemps & (1 << inst->DstReg.Index)))) |
| { |
| indirections++; |
| tempsOutput = 0x0; |
| aluTemps = 0x0; |
| } |
| } |
| else { |
| GLuint j; |
| for (j = 0; j < 3; j++) { |
| if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) |
| aluTemps |= (1 << inst->SrcReg[j].Index); |
| } |
| if (inst->DstReg.File == PROGRAM_TEMPORARY) |
| aluTemps |= (1 << inst->DstReg.Index); |
| } |
| |
| if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY)) |
| tempsOutput |= (1 << inst->DstReg.Index); |
| } |
| |
| prog->arb.NumTexIndirections = indirections; |
| } |
| |
| |
| /** |
| * Count number of texture instructions in given program and update the |
| * program's NumTexInstructions field. |
| */ |
| void |
| _mesa_count_texture_instructions(struct gl_program *prog) |
| { |
| GLuint i; |
| prog->arb.NumTexInstructions = 0; |
| for (i = 0; i < prog->arb.NumInstructions; i++) { |
| prog->arb.NumTexInstructions += |
| is_texture_instruction(prog->arb.Instructions + i); |
| } |
| } |
| |
| |
| /** |
| * Scan/rewrite program to remove reads of custom (output) registers. |
| * The passed type has to be PROGRAM_OUTPUT. |
| * On some hardware, trying to read an output register causes trouble. |
| * So, rewrite the program to use a temporary register in this case. |
| */ |
| void |
| _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) |
| { |
| GLuint i; |
| GLint outputMap[VARYING_SLOT_MAX]; |
| GLuint numVaryingReads = 0; |
| GLboolean usedTemps[MAX_PROGRAM_TEMPS]; |
| GLuint firstTemp = 0; |
| |
| _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, |
| usedTemps, MAX_PROGRAM_TEMPS); |
| |
| assert(type == PROGRAM_OUTPUT); |
| |
| for (i = 0; i < VARYING_SLOT_MAX; i++) |
| outputMap[i] = -1; |
| |
| /* look for instructions which read from varying vars */ |
| for (i = 0; i < prog->arb.NumInstructions; i++) { |
| struct prog_instruction *inst = prog->arb.Instructions + i; |
| const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); |
| GLuint j; |
| for (j = 0; j < numSrc; j++) { |
| if (inst->SrcReg[j].File == type) { |
| /* replace the read with a temp reg */ |
| const GLuint var = inst->SrcReg[j].Index; |
| if (outputMap[var] == -1) { |
| numVaryingReads++; |
| outputMap[var] = _mesa_find_free_register(usedTemps, |
| MAX_PROGRAM_TEMPS, |
| firstTemp); |
| firstTemp = outputMap[var] + 1; |
| } |
| inst->SrcReg[j].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[j].Index = outputMap[var]; |
| } |
| } |
| } |
| |
| if (numVaryingReads == 0) |
| return; /* nothing to be done */ |
| |
| /* look for instructions which write to the varying vars identified above */ |
| for (i = 0; i < prog->arb.NumInstructions; i++) { |
| struct prog_instruction *inst = prog->arb.Instructions + i; |
| if (inst->DstReg.File == type && |
| outputMap[inst->DstReg.Index] >= 0) { |
| /* change inst to write to the temp reg, instead of the varying */ |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = outputMap[inst->DstReg.Index]; |
| } |
| } |
| |
| /* insert new instructions to copy the temp vars to the varying vars */ |
| { |
| struct prog_instruction *inst; |
| GLint endPos, var; |
| |
| /* Look for END instruction and insert the new varying writes */ |
| endPos = -1; |
| for (i = 0; i < prog->arb.NumInstructions; i++) { |
| struct prog_instruction *inst = prog->arb.Instructions + i; |
| if (inst->Opcode == OPCODE_END) { |
| endPos = i; |
| _mesa_insert_instructions(prog, i, numVaryingReads); |
| break; |
| } |
| } |
| |
| assert(endPos >= 0); |
| |
| /* insert new MOV instructions here */ |
| inst = prog->arb.Instructions + endPos; |
| for (var = 0; var < VARYING_SLOT_MAX; var++) { |
| if (outputMap[var] >= 0) { |
| /* MOV VAR[var], TEMP[tmp]; */ |
| inst->Opcode = OPCODE_MOV; |
| inst->DstReg.File = type; |
| inst->DstReg.Index = var; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = outputMap[var]; |
| inst++; |
| } |
| } |
| } |
| } |
| |
| void |
| _mesa_program_fragment_position_to_sysval(struct gl_program *prog) |
| { |
| GLuint i; |
| |
| if (prog->Target != GL_FRAGMENT_PROGRAM_ARB || |
| !(prog->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_POS))) |
| return; |
| |
| prog->info.inputs_read &= ~BITFIELD64_BIT(VARYING_SLOT_POS); |
| prog->info.system_values_read |= 1 << SYSTEM_VALUE_FRAG_COORD; |
| |
| for (i = 0; i < prog->arb.NumInstructions; i++) { |
| struct prog_instruction *inst = prog->arb.Instructions + i; |
| const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); |
| GLuint j; |
| |
| for (j = 0; j < numSrc; j++) { |
| if (inst->SrcReg[j].File == PROGRAM_INPUT && |
| inst->SrcReg[j].Index == VARYING_SLOT_POS) { |
| inst->SrcReg[j].File = PROGRAM_SYSTEM_VALUE; |
| inst->SrcReg[j].Index = SYSTEM_VALUE_FRAG_COORD; |
| } |
| } |
| } |
| } |