Split the program.[ch] files into several new files.
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
new file mode 100644
index 0000000..bda6a2c
--- /dev/null
+++ b/src/mesa/shader/prog_instruction.h
@@ -0,0 +1,403 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.5
+ *
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file prog_instruction.h
+ *
+ * Private vertex program types and constants only used by files
+ * related to vertex programs.
+ *
+ * \author Brian Paul
+ * \author Keith Whitwell
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+
+#ifndef PROG_INSTRUCTION_H
+#define PROG_INSTRUCTION_H
+
+
+/* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
+#define SWIZZLE_X    0
+#define SWIZZLE_Y    1
+#define SWIZZLE_Z    2
+#define SWIZZLE_W    3
+#define SWIZZLE_ZERO 4		/* keep these values together: KW */
+#define SWIZZLE_ONE  5		/* keep these values together: KW */
+
+#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
+#define SWIZZLE_NOOP           MAKE_SWIZZLE4(0,1,2,3)
+#define GET_SWZ(swz, idx)      (((swz) >> ((idx)*3)) & 0x7)
+#define GET_BIT(msk, idx)      (((msk) >> (idx)) & 0x1)
+
+
+#define WRITEMASK_X     0x1
+#define WRITEMASK_Y     0x2
+#define WRITEMASK_XY    0x3
+#define WRITEMASK_Z     0x4
+#define WRITEMASK_XZ    0x5
+#define WRITEMASK_YZ    0x6
+#define WRITEMASK_XYZ   0x7
+#define WRITEMASK_W     0x8
+#define WRITEMASK_XW    0x9
+#define WRITEMASK_YW    0xa
+#define WRITEMASK_XYW   0xb
+#define WRITEMASK_ZW    0xc
+#define WRITEMASK_XZW   0xd
+#define WRITEMASK_YZW   0xe
+#define WRITEMASK_XYZW  0xf
+
+
+/**
+ * Condition codes for GL_NV_fragment_program
+ */
+/*@{*/
+#define COND_GT  1  /* greater than zero */
+#define COND_EQ  2  /* equal to zero */
+#define COND_LT  3  /* less than zero */
+#define COND_UN  4  /* unordered (NaN) */
+#define COND_GE  5  /* greater then or equal to zero */
+#define COND_LE  6  /* less then or equal to zero */
+#define COND_NE  7  /* not equal to zero */
+#define COND_TR  8  /* always true */
+#define COND_FL  9  /* always false */
+/*@}*/
+
+
+/**
+ * Instruction precision for GL_NV_fragment_program
+ */
+/*@{*/
+#define FLOAT32  0x1
+#define FLOAT16  0x2
+#define FIXED12  0x4
+/*@}*/
+
+
+/**
+ * Saturation modes when storing values.
+ */
+/*@{*/
+#define SATURATE_OFF            0
+#define SATURATE_ZERO_ONE       1
+#define SATURATE_PLUS_MINUS_ONE 2
+/*@}*/
+
+
+/**
+ * Per-component negation masks
+ */
+/*@{*/
+#define NEGATE_X    0x1
+#define NEGATE_Y    0x2
+#define NEGATE_Z    0x4
+#define NEGATE_W    0x8
+#define NEGATE_XYZW 0xf
+#define NEGATE_NONE 0x0
+/*@}*/
+
+
+/**
+ * Program instruction opcodes, for both vertex and fragment programs.
+ * \note changes to this opcode list must be reflected in t_vb_arbprogram.c
+ */
+typedef enum prog_opcode {
+                     /* ARB_vp   ARB_fp   NV_vp   NV_fp */
+                     /*---------------------------------*/
+   OPCODE_NOP = 0,
+   OPCODE_ABS,       /*   X        X       1.1          */
+   OPCODE_ADD,       /*   X        X       X       X    */
+   OPCODE_ARA,       /*                    2            */
+   OPCODE_ARL,       /*   X                X            */
+   OPCODE_ARL_NV,    /*                    2            */
+   OPCODE_ARR,       /*                    2            */
+   OPCODE_BRA,       /*                    2            */
+   OPCODE_CAL,       /*                    2       2    */
+   OPCODE_CMP,       /*            X                    */
+   OPCODE_COS,       /*            X       2       X    */
+   OPCODE_DDX,       /*                            X    */
+   OPCODE_DDY,       /*                            X    */
+   OPCODE_DP3,       /*   X        X       X       X    */
+   OPCODE_DP4,       /*   X        X       X       X    */
+   OPCODE_DPH,       /*   X        X       1.1          */
+   OPCODE_DST,       /*   X        X       X       X    */
+   OPCODE_END,       /*   X        X       X       X    */
+   OPCODE_EX2,       /*   X        X       2       X    */
+   OPCODE_EXP,       /*   X                X            */
+   OPCODE_FLR,       /*   X        X       2       X    */
+   OPCODE_FRC,       /*   X        X       2       X    */
+   OPCODE_KIL,       /*            X                    */
+   OPCODE_KIL_NV,    /*                            X    */
+   OPCODE_LG2,       /*   X        X       2       X    */
+   OPCODE_LIT,       /*   X        X       X       X    */
+   OPCODE_LOG,       /*   X                X            */
+   OPCODE_LRP,       /*            X               X    */
+   OPCODE_MAD,       /*   X        X       X       X    */
+   OPCODE_MAX,       /*   X        X       X       X    */
+   OPCODE_MIN,       /*   X        X       X       X    */
+   OPCODE_MOV,       /*   X        X       X       X    */
+   OPCODE_MUL,       /*   X        X       X       X    */
+   OPCODE_PK2H,      /*                            X    */
+   OPCODE_PK2US,     /*                            X    */
+   OPCODE_PK4B,      /*                            X    */
+   OPCODE_PK4UB,     /*                            X    */
+   OPCODE_POW,       /*   X        X               X    */
+   OPCODE_POPA,      /*                    3            */
+   OPCODE_PRINT,     /*                    X       X    */
+   OPCODE_PUSHA,     /*                    3            */
+   OPCODE_RCC,       /*                    1.1          */
+   OPCODE_RCP,       /*   X        X       X       X    */
+   OPCODE_RET,       /*                    2       2    */
+   OPCODE_RFL,       /*            X               X    */
+   OPCODE_RSQ,       /*   X        X       X       X    */
+   OPCODE_SCS,       /*            X                    */
+   OPCODE_SEQ,       /*                    2       X    */
+   OPCODE_SFL,       /*                    2       X    */
+   OPCODE_SGE,       /*   X        X       X       X    */
+   OPCODE_SGT,       /*                    2       X    */
+   OPCODE_SIN,       /*            X       2       X    */
+   OPCODE_SLE,       /*                    2       X    */
+   OPCODE_SLT,       /*   X        X       X       X    */
+   OPCODE_SNE,       /*                    2       X    */
+   OPCODE_SSG,       /*                    2            */
+   OPCODE_STR,       /*                    2       X    */
+   OPCODE_SUB,       /*   X        X       1.1     X    */
+   OPCODE_SWZ,       /*   X        X                    */
+   OPCODE_TEX,       /*            X       3       X    */
+   OPCODE_TXB,       /*            X       3            */
+   OPCODE_TXD,       /*                            X    */
+   OPCODE_TXL,       /*                    3       2    */
+   OPCODE_TXP,       /*            X                    */
+   OPCODE_TXP_NV,    /*                    3       X    */
+   OPCODE_UP2H,      /*                            X    */
+   OPCODE_UP2US,     /*                            X    */
+   OPCODE_UP4B,      /*                            X    */
+   OPCODE_UP4UB,     /*                            X    */
+   OPCODE_X2D,       /*                            X    */
+   OPCODE_XPD,       /*   X        X                    */
+   MAX_OPCODE
+} gl_inst_opcode;
+
+
+/**
+ * Instruction source register.
+ */
+struct prog_src_register
+{
+   GLuint File:4;	/**< One of the PROGRAM_* register file values. */
+   GLint Index:9;	/**< May be negative for relative addressing. */
+   GLuint Swizzle:12;
+   GLuint RelAddr:1;
+
+   /**
+    * \name Source register "sign" control.
+    *
+    * The ARB and NV extensions allow varrying degrees of control over the
+    * sign of the source vector components.  These values allow enough control
+    * for all flavors of the extensions.
+    */
+   /*@{*/
+   /**
+    * Per-component negation for the SWZ instruction.  For non-SWZ
+    * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
+    *
+    * \since
+    * ARB_vertex_program, ARB_fragment_program
+    */
+   GLuint NegateBase:4;
+
+   /**
+    * Take the component-wise absolute value.
+    *
+    * \since
+    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+    * NV_vertex_program2_option.
+    */
+   GLuint Abs:1;
+
+   /**
+    * Post-absolute value negation (all components).
+    */
+   GLuint NegateAbs:1;
+   /*@}*/
+};
+
+
+/**
+ * Instruction destination register.
+ */
+struct prog_dst_register
+{
+   /**
+    * One of the PROGRAM_* register file values.
+    */
+   GLuint File:4;
+
+   GLuint Index:8;
+   GLuint WriteMask:4;
+
+   /**
+    * \name Conditional destination update control.
+    *
+    * \since
+    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+    * NV_vertex_program2_option.
+    */
+   /*@{*/
+   /**
+    * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
+    * NE, TR, or UN).  Destination update is enabled if the matching
+    * (swizzled) condition code value passes.  When a conditional update mask
+    * is not specified, this will be \c COND_TR.
+    */
+   GLuint CondMask:4;
+
+   /**
+    * Condition code swizzle value.
+    */
+   GLuint CondSwizzle:12;
+   
+   /**
+    * Selects the condition code register to use for conditional destination
+    * update masking.  In NV_fragmnet_program or NV_vertex_program2 mode, only
+    * condition code register 0 is available.  In NV_vertex_program3 mode, 
+    * condition code registers 0 and 1 are available.
+    */
+   GLuint CondSrc:1;
+   /*@}*/
+
+   GLuint pad:31;
+};
+
+
+/**
+ * Vertex/fragment program instruction.
+ */
+struct prog_instruction
+{
+   gl_inst_opcode Opcode;
+#if FEATURE_MESA_program_debug
+   GLshort StringPos;
+#endif
+   /**
+    * Arbitrary data.  Used for the PRINT, CAL, and BRA instructions.
+    */
+   void *Data;
+
+   struct prog_src_register SrcReg[3];
+   struct prog_dst_register DstReg;
+
+   /**
+    * Indicates that the instruction should update the condition code
+    * register.
+    *
+    * \since
+    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+    * NV_vertex_program2_option.
+    */
+   GLuint CondUpdate:1;
+
+   /**
+    * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
+    * condition code register that is to be updated.
+    *
+    * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
+    * code register 0 is available.  In GL_NV_vertex_program3 mode, condition
+    * code registers 0 and 1 are available.
+    *
+    * \since
+    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+    * NV_vertex_program2_option.
+    */
+   GLuint CondDst:1;
+
+   /**
+    * Saturate each value of the vectored result to the range [0,1] or the
+    * range [-1,1].  \c SSAT mode (i.e., saturation to the range [-1,1]) is
+    * only available in NV_fragment_program2 mode.
+    * Value is one of the SATURATE_* tokens.
+    *
+    * \since
+    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
+    */
+   GLuint SaturateMode:2;
+   
+   /**
+    * Per-instruction selectable precision.
+    *
+    * \since
+    * NV_fragment_program, NV_fragment_program_option.
+    */
+   GLuint Precision:3;
+
+   /**
+    * \name Texture source controls.
+    * 
+    * The texture source controls are only used with the \c TEX, \c TXD,
+    * \c TXL, and \c TXP instructions.
+    *
+    * \since
+    * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
+    */
+   /*@{*/
+   /**
+    * Source texture unit.  OpenGL supports a maximum of 32 texture
+    * units.
+    */
+   GLuint TexSrcUnit:5;
+   
+   /**
+    * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
+    */
+   GLuint TexSrcTarget:3;
+   /*@}*/
+
+   /**
+    * For BRA and CAL instructions, the location to jump to.
+    */
+   GLuint BranchTarget;
+
+   const char *Comment;
+};
+
+
+extern void
+_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
+
+extern struct prog_instruction *
+_mesa_alloc_instructions(GLuint numInst);
+
+extern struct prog_instruction *
+_mesa_realloc_instructions(struct prog_instruction *oldInst,
+                           GLuint numOldInst, GLuint numNewInst);
+
+extern GLuint
+_mesa_num_inst_src_regs(gl_inst_opcode opcode);
+
+extern const char *
+_mesa_opcode_string(gl_inst_opcode opcode);
+
+
+#endif /* PROG_INSTRUCTION_H */