mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index d994401..32b1d4e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -911,7 +911,7 @@
    void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
                    const GLvoid *values, GLenum type);
    void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
-                         GLenum matrixType, GLint location, GLsizei count,
+                         GLint location, GLsizei count,
                          GLboolean transpose, const GLfloat *values);
    void (*UseProgram)(GLcontext *ctx, GLuint program);
    void (*ValidateProgram)(GLcontext *ctx, GLuint program);
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index be93b45..bc76b91 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -638,8 +638,7 @@
                           const GLfloat * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -647,8 +646,7 @@
                           const GLfloat * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -656,8 +654,7 @@
                           const GLfloat * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value);
 }
 
 
@@ -669,8 +666,7 @@
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -678,8 +674,7 @@
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -687,8 +682,7 @@
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -696,8 +690,7 @@
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -705,8 +698,7 @@
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
 }
 
 void GLAPIENTRY
@@ -714,8 +706,7 @@
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3,
-                             location, count, transpose, value);
+   ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value);
 }
 
 
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 75e3896..9038f7d 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1897,7 +1897,7 @@
  */
 static void
 _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
-                     GLenum matrixType, GLint location, GLsizei count,
+                     GLint location, GLsizei count,
                      GLboolean transpose, const GLfloat *values)
 {
    struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;