mesa: Silence compiler warnings on Windows.
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index feb8363..92bf3ec 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1002,7 +1002,7 @@
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
if (shProg->Uniforms &&
- location >= 0 && location < shProg->Uniforms->NumUniforms) {
+ location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
GLint progPos;
GLuint i;
const struct gl_program *prog = NULL;
@@ -1310,7 +1310,7 @@
/* ordinary uniform variable */
GLsizei k, i;
- if (count * elems > program->Parameters->Parameters[location].Size) {
+ if (count * elems > (GLint) program->Parameters->Parameters[location].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
return;
}
@@ -1521,7 +1521,7 @@
if (location == -1)
return; /* The standard specifies this as a no-op */
- if (location < 0 || location >= shProg->Uniforms->NumUniforms) {
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
return;
}