commit | 02e39b737a7c74486a7e66b9bb46eca63dbd1a75 | [log] [tgz] |
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author | Gert Wollny <gert.wollny@collabora.com> | Wed Oct 07 10:42:17 2020 +0200 |
committer | Marge Bot <eric+marge@anholt.net> | Fri Oct 16 12:03:12 2020 +0000 |
tree | e970139bed3e399e51b698dadcdd516a15f62261 | |
parent | f664fc1c7b54e90a0bff5dd25be0381b6224cbbc [diff] |
r600/sfn: Handle mem barrier and image barrier by using ACK When reading from and writing to the same image in a shader the memory_barrier can possibly be handled by emitting an ack-write and then wait for the ack when the memory barrier is set. Not sure whow well this goes with the syncronization across all shader invocations though. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7142>