mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c
index 1033496..7e340ce 100644
--- a/src/mesa/shader/prog_instruction.c
+++ b/src/mesa/shader/prog_instruction.c
@@ -182,7 +182,6 @@
{ OPCODE_FLR, "FLR", 1, 1 },
{ OPCODE_FRC, "FRC", 1, 1 },
{ OPCODE_IF, "IF", 1, 0 },
- { OPCODE_INT, "INT", 1, 1 },
{ OPCODE_KIL, "KIL", 1, 0 },
{ OPCODE_KIL_NV, "KIL", 0, 0 },
{ OPCODE_LG2, "LG2", 1, 1 },
@@ -230,6 +229,7 @@
{ OPCODE_TXL, "TXL", 1, 1 },
{ OPCODE_TXP, "TXP", 1, 1 },
{ OPCODE_TXP_NV, "TXP", 1, 1 },
+ { OPCODE_TRUNC, "TRUNC", 1, 1 },
{ OPCODE_UP2H, "UP2H", 1, 1 },
{ OPCODE_UP2US, "UP2US", 1, 1 },
{ OPCODE_UP4B, "UP4B", 1, 1 },