mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index aca7683..16701e4 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -173,7 +173,6 @@
OPCODE_FLR, /* X X 2 X X */
OPCODE_FRC, /* X X 2 X X */
OPCODE_IF, /* opt */
- OPCODE_INT, /* X */
OPCODE_KIL, /* X */
OPCODE_KIL_NV, /* X X */
OPCODE_LG2, /* X X 2 X X */
@@ -221,6 +220,7 @@
OPCODE_TXL, /* 3 2 X */
OPCODE_TXP, /* X X */
OPCODE_TXP_NV, /* 3 X */
+ OPCODE_TRUNC, /* X */
OPCODE_UP2H, /* X */
OPCODE_UP2US, /* X */
OPCODE_UP4B, /* X */
@@ -231,6 +231,9 @@
} gl_inst_opcode;
+/* temporary, just in case, remove soon */
+#define OPCODE_INT OPCODE_TRUNC
+
/**
* Instruction source register.
*/