glsl: pass datatype to _mesa_add_varying()

Will be needed later for transform feedback support.
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 25bb4f3..aac488c 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -376,7 +376,8 @@
  */
 GLint
 _mesa_add_varying(struct gl_program_parameter_list *paramList,
-                  const char *name, GLuint size, GLbitfield flags)
+                  const char *name, GLuint size, GLenum datatype,
+                  GLbitfield flags)
 {
    GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
    if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
@@ -386,7 +387,7 @@
    else {
       /*assert(size == 4);*/
       i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
-                              size, GL_NONE, NULL, NULL, flags);
+                              size, datatype, NULL, NULL, flags);
       return i;
    }
 }