replace 'brick' with correct program name in printfs
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index a6846ac..11f87ab 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -247,7 +247,7 @@
GLchar log[1000];
GLsizei len;
glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "brick: problem compiling shader: %s\n", log);
+ fprintf(stderr, "bump: problem compiling shader: %s\n", log);
exit(1);
}
else {
@@ -267,12 +267,12 @@
char *buffer = (char*) malloc(max);
FILE *f = fopen(filename, "r");
if (!f) {
- fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
+ fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
exit(1);
}
n = fread(buffer, 1, max, f);
- printf("brick: read %d bytes from shader file %s\n", n, filename);
+ printf("bump: read %d bytes from shader file %s\n", n, filename);
if (n > 0) {
buffer[n] = 0;
LoadAndCompileShader(shader, buffer);