commit | 040a2643c08dd0accee6942bc05836b99417ee49 | [log] [tgz] |
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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | Mon Sep 23 21:56:36 2019 +0200 |
committer | Marge Bot <eric+marge@anholt.net> | Thu Apr 16 09:57:25 2020 +0000 |
tree | 6a48f19b2cf40744fe16d93bf70533d41ff83bbe | |
parent | 1c4f68b089b26918fff55196122309ac43e78e1b [diff] |
st/dri: make sure software color-buffers are linear Otherwise, we might end up with a tiling-capable driver creating a tiled resource here instead of linear. This is currently possible with Zink, although we currently force all display-targets to be linear. But that doesn't seem like a good idea in the long run, so let's loosen this restriction. Acked-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2678>