Add a set of predicate functions for testing matrices instead of directly
testing the flags field.
Move definition of all the MAT_FLAGs into the m_matrix.c file since they're
now private.
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 21e22cc..2845694 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -2,7 +2,7 @@
  * Mesa 3-D graphics library
  * Version:  6.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -945,7 +945,7 @@
                /* lighting enable */
                _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
                /* per-light state */
-               if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) 
+               if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
                   _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
 	       
                for (i = 0; i < MAX_LIGHTS; i++) {
@@ -1106,7 +1106,7 @@
                const struct gl_transform_attrib *xform;
                xform = (const struct gl_transform_attrib *) attr->data;
                _mesa_MatrixMode(xform->MatrixMode);
-               if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
+               if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
                   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
 
                /* restore clip planes */
diff --git a/src/mesa/main/clip.c b/src/mesa/main/clip.c
index a1eda32..43ef55e 100644
--- a/src/mesa/main/clip.c
+++ b/src/mesa/main/clip.c
@@ -1,9 +1,8 @@
-
 /*
  * Mesa 3-D graphics library
- * Version:  5.1
+ * Version:  6.3
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -68,7 +67,7 @@
     * clipping now takes place.  The clip-space equations are recalculated
     * whenever the projection matrix changes.
     */
-   if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY)
+   if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
       _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
 
    _mesa_transform_vector( equation, equation,
@@ -85,7 +84,7 @@
     * code in _mesa_update_state().
     */
    if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
-      if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
+      if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
          _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
 
       _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 671db68..67fd083 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -257,7 +257,7 @@
             if (state) {
                ctx->Transform.ClipPlanesEnabled |= (1 << p);
 
-               if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
+               if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
                   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
 
                /* This derived state also calculated in clip.c and
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 4c39d2f..98934f3 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -114,7 +114,7 @@
    case GL_SPOT_DIRECTION: {
       GLfloat tmp[4];
       /* transform direction by inverse modelview */
-      if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+      if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
 	 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
       }
       TRANSFORM_NORMAL( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -1107,10 +1107,7 @@
 update_modelview_scale( GLcontext *ctx )
 {
    ctx->_ModelViewInvScale = 1.0F;
-   if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE |
-			       MAT_FLAG_GENERAL_SCALE |
-			       MAT_FLAG_GENERAL_3D |
-			       MAT_FLAG_GENERAL) ) {
+   if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
       const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
       GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
       if (f < 1e-12) f = 1.0;
@@ -1139,8 +1136,7 @@
       ctx->_NeedEyeCoords = 1;
 
    if (ctx->Light.Enabled &&
-       !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, 
-			MAT_FLAGS_LENGTH_PRESERVING))
+       !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
       ctx->_NeedEyeCoords = 1;
 
 
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 2f0a1fa..f4ec973 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,13 +1,3 @@
-/**
- * \file matrix.c
- * Matrix operations.
- *
- * \note
- * -# 4x4 transformation matrices are stored in memory in column major order.
- * -# Points/vertices are to be thought of as column vectors.
- * -# Transformation of a point p by a matrix M is: p' = M * p
- */
-
 /*
  * Mesa 3-D graphics library
  * Version:  6.3
@@ -33,6 +23,17 @@
  */
 
 
+/**
+ * \file matrix.c
+ * Matrix operations.
+ *
+ * \note
+ * -# 4x4 transformation matrices are stored in memory in column major order.
+ * -# Points/vertices are to be thought of as column vectors.
+ * -# Transformation of a point p by a matrix M is: p' = M * p
+ */
+
+
 #include "glheader.h"
 #include "imports.h"
 #include "context.h"
@@ -601,18 +602,13 @@
       tmps = width; width = height; height = tmps;
    }
 
-   /* compute scale and bias values :: This is really driver-specific
-    * and should be maintained elsewhere if at all.  NOTE: RasterPos
-    * uses this.
+   /* Compute scale and bias values. This is really driver-specific
+    * and should be maintained elsewhere if at all.
+    * NOTE: RasterPos uses this.
     */
-   ctx->Viewport._WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
-   ctx->Viewport._WindowMap.m[MAT_TX] = ctx->Viewport._WindowMap.m[MAT_SX] + x;
-   ctx->Viewport._WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
-   ctx->Viewport._WindowMap.m[MAT_TY] = ctx->Viewport._WindowMap.m[MAT_SY] + y;
-   ctx->Viewport._WindowMap.m[MAT_SZ] = depthMax * ((f - n) / 2.0F);
-   ctx->Viewport._WindowMap.m[MAT_TZ] = depthMax * ((f - n) / 2.0F + n);
-   ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
-   ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT;
+   _math_matrix_viewport(&ctx->Viewport._WindowMap, x, y, width, height,
+                         n, f, depthMax);
+
    ctx->NewState |= _NEW_VIEWPORT;
 
    if (ctx->Driver.Viewport) {
@@ -916,6 +912,8 @@
  */
 void _mesa_init_viewport( GLcontext *ctx )
 {
+   GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
+
    /* Viewport group */
    ctx->Viewport.X = 0;
    ctx->Viewport.Y = 0;
@@ -925,17 +923,8 @@
    ctx->Viewport.Far = 1.0;
    _math_matrix_ctr(&ctx->Viewport._WindowMap);
 
-#if 0000
-#define Sz 10
-#define Tz 14
-   ctx->Viewport._WindowMap.m[Sz] = 0.5F * ctx->DepthMaxF;
-   ctx->Viewport._WindowMap.m[Tz] = 0.5F * ctx->DepthMaxF;
-#undef Sz
-#undef Tz
-#endif
-
-   ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
-   ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT;
+   _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
+                         0.0F, 1.0F, depthMax);
 }
 
 
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 914518e..92bd843 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2176,7 +2176,7 @@
 	    GLfloat tmp[4];
 
             /* Transform plane equation by the inverse modelview matrix */
-            if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+            if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
                _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
             }
             _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2232,7 +2232,7 @@
 	 else if (pname==GL_EYE_PLANE) {
 	    GLfloat tmp[4];
             /* Transform plane equation by the inverse modelview matrix */
-	    if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+	    if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
                _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
             }
             _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2285,7 +2285,7 @@
 	 else if (pname==GL_EYE_PLANE) {
 	    GLfloat tmp[4];
             /* Transform plane equation by the inverse modelview matrix */
-            if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+            if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
                _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
             }
             _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2332,7 +2332,7 @@
 	 else if (pname==GL_EYE_PLANE) {
 	    GLfloat tmp[4];
             /* Transform plane equation by the inverse modelview matrix */
-            if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+            if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
                _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
             }
             _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2874,7 +2874,7 @@
    ctx->Texture._TexMatEnabled = 0;
 
    for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
-      if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
+      if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) {
 	 _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
 
 	 if (ctx->Texture.Unit[i]._ReallyEnabled &&
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 1f10800..408db9b 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -43,6 +43,79 @@
 
 
 /**
+ * \defgroup MatFlags MAT_FLAG_XXX-flags
+ *
+ * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
+ * It would be nice to make all these flags private to m_matrix.c
+ */
+/*@{*/
+#define MAT_FLAG_IDENTITY       0     /**< is an identity matrix flag.
+                                       *   (Not actually used - the identity
+                                       *   matrix is identified by the absense
+                                       *   of all other flags.)
+                                       */
+#define MAT_FLAG_GENERAL        0x1   /**< is a general matrix flag */
+#define MAT_FLAG_ROTATION       0x2   /**< is a rotation matrix flag */
+#define MAT_FLAG_TRANSLATION    0x4   /**< is a translation matrix flag */
+#define MAT_FLAG_UNIFORM_SCALE  0x8   /**< is an uniform scaling matrix flag */
+#define MAT_FLAG_GENERAL_SCALE  0x10  /**< is a general scaling matrix flag */
+#define MAT_FLAG_GENERAL_3D     0x20  /**< general 3D matrix flag */
+#define MAT_FLAG_PERSPECTIVE    0x40  /**< is a perspective proj matrix flag */
+#define MAT_FLAG_SINGULAR       0x80  /**< is a singular matrix flag */
+#define MAT_DIRTY_TYPE          0x100  /**< matrix type is dirty */
+#define MAT_DIRTY_FLAGS         0x200  /**< matrix flags are dirty */
+#define MAT_DIRTY_INVERSE       0x400  /**< matrix inverse is dirty */
+
+/** angle preserving matrix flags mask */
+#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
+				    MAT_FLAG_TRANSLATION | \
+				    MAT_FLAG_UNIFORM_SCALE)
+
+/** geometry related matrix flags mask */
+#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
+			    MAT_FLAG_ROTATION | \
+			    MAT_FLAG_TRANSLATION | \
+			    MAT_FLAG_UNIFORM_SCALE | \
+			    MAT_FLAG_GENERAL_SCALE | \
+			    MAT_FLAG_GENERAL_3D | \
+			    MAT_FLAG_PERSPECTIVE | \
+	                    MAT_FLAG_SINGULAR)
+
+/** length preserving matrix flags mask */
+#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
+				     MAT_FLAG_TRANSLATION)
+
+
+/** 3D (non-perspective) matrix flags mask */
+#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
+		      MAT_FLAG_TRANSLATION | \
+		      MAT_FLAG_UNIFORM_SCALE | \
+		      MAT_FLAG_GENERAL_SCALE | \
+		      MAT_FLAG_GENERAL_3D)
+
+/** dirty matrix flags mask */
+#define MAT_DIRTY          (MAT_DIRTY_TYPE | \
+			    MAT_DIRTY_FLAGS | \
+			    MAT_DIRTY_INVERSE)
+
+/*@}*/
+
+
+/** 
+ * Test geometry related matrix flags.
+ * 
+ * \param mat a pointer to a GLmatrix structure.
+ * \param a flags mask.
+ *
+ * \returns non-zero if all geometry related matrix flags are contained within
+ * the mask, or zero otherwise.
+ */ 
+#define TEST_MAT_FLAGS(mat, a)  \
+    ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
+
+
+
+/**
  * Names of the corresponding GLmatrixtype values.
  */
 static const char *types[] = {
@@ -1037,6 +1110,26 @@
 		  MAT_DIRTY_INVERSE);
 }
 
+
+/**
+ * Set matrix to do viewport and depthrange mapping.
+ * Transforms Normalized Device Coords to window/Z values.
+ */
+void
+_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
+                      GLfloat zNear, GLfloat zFar, GLfloat depthMax)
+{
+   m->m[MAT_SX] = (GLfloat) width / 2.0F;
+   m->m[MAT_TX] = m->m[MAT_SX] + x;
+   m->m[MAT_SY] = (GLfloat) height / 2.0F;
+   m->m[MAT_TY] = m->m[MAT_SY] + y;
+   m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
+   m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
+   m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
+   m->type = MATRIX_3D_NO_ROT;
+}
+
+
 /**
  * Set a matrix to the identity matrix.
  *
@@ -1296,6 +1389,47 @@
 /*@}*/
 
 
+/**
+ * Test if the given matrix preserves vector lengths.
+ */
+GLboolean
+_math_matrix_is_length_preserving( const GLmatrix *m )
+{
+   return TEST_MAT_FLAGS( m, MAT_FLAGS_LENGTH_PRESERVING);
+}
+
+
+/**
+ * Test if the given matrix does any rotation.
+ * (or perhaps if the upper-left 3x3 is non-identity)
+ */
+GLboolean
+_math_matrix_has_rotation( const GLmatrix *m )
+{
+   if (m->flags & (MAT_FLAG_GENERAL |
+                   MAT_FLAG_ROTATION |
+                   MAT_FLAG_GENERAL_3D |
+                   MAT_FLAG_PERSPECTIVE))
+      return GL_TRUE;
+   else
+      return GL_FALSE;
+}
+
+
+GLboolean
+_math_matrix_is_general_scale( const GLmatrix *m )
+{
+   return (m->flags & MAT_FLAG_GENERAL_SCALE) ? GL_TRUE : GL_FALSE;
+}
+
+
+GLboolean
+_math_matrix_is_dirty( const GLmatrix *m )
+{
+   return (m->flags & MAT_DIRTY) ? GL_TRUE : GL_FALSE;
+}
+
+
 /**********************************************************************/
 /** \name Matrix setup */
 /*@{*/
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 04a5a3c..e8303f3 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.2
+ * Version:  6.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -49,77 +49,6 @@
 
 
 /**
- * \defgroup MatFlags MAT_FLAG_XXX-flags
- *
- * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
- * It would be nice to make all these flags private to m_matrix.c
- */
-/*@{*/
-#define MAT_FLAG_IDENTITY       0     /**< is an identity matrix flag.
-                                       *   (Not actually used - the identity
-                                       *   matrix is identified by the absense
-                                       *   of all other flags.)
-                                       */
-#define MAT_FLAG_GENERAL        0x1   /**< is a general matrix flag */
-#define MAT_FLAG_ROTATION       0x2   /**< is a rotation matrix flag */
-#define MAT_FLAG_TRANSLATION    0x4   /**< is a translation matrix flag */
-#define MAT_FLAG_UNIFORM_SCALE  0x8   /**< is an uniform scaling matrix flag */
-#define MAT_FLAG_GENERAL_SCALE  0x10  /**< is a general scaling matrix flag */
-#define MAT_FLAG_GENERAL_3D     0x20  /**< general 3D matrix flag */
-#define MAT_FLAG_PERSPECTIVE    0x40  /**< is a perspective proj matrix flag */
-#define MAT_FLAG_SINGULAR       0x80  /**< is a singular matrix flag */
-#define MAT_DIRTY_TYPE          0x100  /**< matrix type is dirty */
-#define MAT_DIRTY_FLAGS         0x200  /**< matrix flags are dirty */
-#define MAT_DIRTY_INVERSE       0x400  /**< matrix inverse is dirty */
-
-/** angle preserving matrix flags mask */
-#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
-				    MAT_FLAG_TRANSLATION | \
-				    MAT_FLAG_UNIFORM_SCALE)
-
-/** length preserving matrix flags mask */
-#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
-				     MAT_FLAG_TRANSLATION)
-
-/** 3D (non-perspective) matrix flags mask */
-#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
-		      MAT_FLAG_TRANSLATION | \
-		      MAT_FLAG_UNIFORM_SCALE | \
-		      MAT_FLAG_GENERAL_SCALE | \
-		      MAT_FLAG_GENERAL_3D)
-
-/** geometry related matrix flags mask */
-#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
-			    MAT_FLAG_ROTATION | \
-			    MAT_FLAG_TRANSLATION | \
-			    MAT_FLAG_UNIFORM_SCALE | \
-			    MAT_FLAG_GENERAL_SCALE | \
-			    MAT_FLAG_GENERAL_3D | \
-			    MAT_FLAG_PERSPECTIVE | \
-	                    MAT_FLAG_SINGULAR)
-
-/** dirty matrix flags mask */
-#define MAT_DIRTY          (MAT_DIRTY_TYPE | \
-			    MAT_DIRTY_FLAGS | \
-			    MAT_DIRTY_INVERSE)
-
-/*@}*/
-
-
-/** 
- * Test geometry related matrix flags.
- * 
- * \param mat a pointer to a GLmatrix structure.
- * \param a flags mask.
- *
- * \returns non-zero if all geometry related matrix flags are contained within
- * the mask, or zero otherwise.
- */ 
-#define TEST_MAT_FLAGS(mat, a)  \
-    ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
-
-
-/**
  * Different kinds of 4x4 transformation matrices.
  * We use these to select specific optimized vertex transformation routines.
  */
@@ -189,6 +118,10 @@
 		      GLfloat nearval, GLfloat farval );
 
 extern void
+_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
+                      GLfloat zNear, GLfloat zFar, GLfloat depthMax);
+
+extern void
 _math_matrix_set_identity( GLmatrix *dest );
 
 extern void
@@ -200,6 +133,17 @@
 extern void
 _math_matrix_print( const GLmatrix *m );
 
+extern GLboolean
+_math_matrix_is_length_preserving( const GLmatrix *m );
+
+extern GLboolean
+_math_matrix_has_rotation( const GLmatrix *m );
+
+extern GLboolean
+_math_matrix_is_general_scale( const GLmatrix *m );
+
+extern GLboolean
+_math_matrix_is_dirty( const GLmatrix *m );
 
 
 /**
diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c
index 679400c..c294bca 100644
--- a/src/mesa/shader/nvvertexec.c
+++ b/src/mesa/shader/nvvertexec.c
@@ -2,7 +2,7 @@
  * Mesa 3-D graphics library
  * Version:  6.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -145,7 +145,7 @@
          }
          else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
             _math_matrix_analyse(mat); /* update the inverse */
-            assert((mat->flags & MAT_DIRTY_INVERSE) == 0);
+            ASSERT(!math_matrix_is_dirty(mat));
             load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
          }
          else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
@@ -155,7 +155,7 @@
             assert(ctx->VertexProgram.TrackMatrixTransform[i]
                    == GL_INVERSE_TRANSPOSE_NV);
             _math_matrix_analyse(mat); /* update the inverse */
-            assert((mat->flags & MAT_DIRTY_INVERSE) == 0);
+            ASSERT(!math_matrix_is_dirty(mat));
             load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
          }
       }
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index 9bc6ab4..7ac33f8 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -60,7 +60,7 @@
    /* We can only use the display list's saved normal lengths if we've
     * got a transformation matrix with uniform scaling.
     */
-   if (ctx->ModelviewMatrixStack.Top->flags & MAT_FLAG_GENERAL_SCALE)
+   if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
       lengths = NULL;
    else
       lengths = VB->NormalLengthPtr;
@@ -108,10 +108,7 @@
        */
       GLuint transform = NORM_TRANSFORM_NO_ROT;
 
-      if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_GENERAL |
-                                                  MAT_FLAG_ROTATION |
-                                                  MAT_FLAG_GENERAL_3D |
-                                                  MAT_FLAG_PERSPECTIVE)) {
+      if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
          /* need to do full (3x3) matrix transform */
 	 transform = NORM_TRANSFORM;
       }