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| <h1>The Mesa 3D Graphics Library</h1> |
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| <h1>Acknowledgements</h1> |
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| The following individuals and groups are to be acknowledged for their |
| contributions to Mesa over the years. |
| This list is far from complete and somewhat dated, unfortunately. |
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| |
| <ul> |
| <li>Early Mesa development was done while Brian was part of the |
| <a href="http://www.ssec.wisc.edu/~billh/vis.html"> |
| SSEC Visualization Project</a> at the University of |
| Wisconsin. He'd like to thank Bill Hibbard for letting him work on |
| Mesa as part of that project. |
| <br> |
| <br> |
| <li>John Carmack of id Software, Inc. funded Keith Whitwell in 1999 in |
| order to optimize Mesa's vertex transformation module. This is a very |
| substantial piece of work. |
| <br> |
| <br> |
| <li>Precision Insight, Inc., VA Linux Systems, Inc., and most recently, |
| Tungsten Graphics, Inc. have supported the ongoing development of Mesa. |
| <br> |
| <br> |
| <li>The |
| <a href="http://www.mesa3d.org">Mesa</a> |
| website is hosted by |
| <a href="http://sourceforge.net"> |
| <img src="http://sourceforge.net/sflogo.php?group_id=3&type=1" |
| width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a> |
| <br> |
| <br> |
| |
| <li>The Mesa git repository is hosted by |
| <a href="http://freedesktop.org/">freedesktop.org</a>. |
| <br> |
| <br> |
| |
| |
| <li><a href="http://www.altsoftware.com/">alt.software</a> contributed the Direct3D driver. |
| |
| <li><b>Bernd Barsuhn</b> wrote the evaluator code for (splines, |
| patches) in Mesa. |
| |
| <li><b>Bernhard Tschirren</b> wrote the Allegro DJGPP driver. |
| |
| <li><b>Bogdan Sikorski</b> wrote the GLU NURBS and polygon tessellator |
| in Mesa. |
| |
| <li><b>Charlie Wallace</b> wrote the MS-DOS driver. |
| |
| <li><b>CJ Beyer</b> was the www.mesa3d.org webmaster. |
| |
| <li><b>Darren Abbott</b> provided the OS/2 driver. |
| |
| <li><b>David Bucciarelli</b> wrote and maintained the 3Dfx Glide |
| driver. Thousands of Linux/Quake players thank David! |
| |
| <li><b>Gareth Hughes</b> wrote new GLU 1.2 Polygon Tessellation code |
| (now superceded by SGI SI GLU). |
| |
| <li><b>Holger Waechtler</b> contributed AMD 3DNow! assembly code which |
| accelerates vertex transformation in Mesa 3.1. Holger also implemented |
| the GL_EXT_texture_env_combine extension. |
| |
| <li><b>Jeroen van der Zijp</b> and <b>Thorsten Ohl</b> contributed the |
| Xt/Motif widget code. |
| |
| <li><b>John Stone</b> provided the multi-threading support in Mesa 3.0. |
| |
| <li><b>John Watson</b> assisted with web page design. |
| |
| <li><b>Josh Vanderhoof</b> contributed Intel x86 assembly code which |
| accelerates vertex transformation in Mesa 3.x. |
| |
| <li><b>Jouk Jansen</b> contributed and continues to maintain the VMS |
| support. |
| |
| <li><b>Karl Schultz</b> has been maintaining the Windows driver. |
| |
| <li><b>Keith Whitwell</b> has made extension contributions to Mesa |
| since 1999. |
| |
| <li><b>Kendall Bennett</b> wrote the SciTech MGL driver. |
| |
| <li><b>Klaus Niederkrueger</b> contributed many improvements to Mesa's |
| software rasterizer. |
| |
| <li><b>Mark Kilgard</b> contributed antialiased line improvements and |
| several extensions. |
| |
| <li><b>Michael Pichler</b> contributed <em>many</em> bug fixes |
| |
| <li><b>Miklos Fazekas</b> wrote and maintains the Macintosh driver. |
| |
| <li><b>Pascal Thibaudeau</b> wrote the NeXT driver. |
| |
| <li><b>Pedro Vazquez</b> setup and maintains the Mesa Mailing list. |
| |
| <li><b>Randy Frank</b> contributed <em>many</em> bug fixes. |
| |
| <li><b>Stefan Zivkovic</b> wrote the Amiga driver. |
| |
| <li><b>Stephane Rehel</b> provided the Cygnus Win32 support |
| |
| <li><b>Ted Jump</b> maintained the |
| makefiles and project files for Windows 95/98/NT compilation for some time. |
| |
| <li><b>Uwe Maurer</b> wrote the LibGGI driver for Mesa-3.0. |
| |
| <li><b>Victor Ng-Thow-Hing</b> wrote the Amiwin driver for the Amiga. |
| |
| </ul> |
| |
| <p> |
| Apologies to anyone who's been omitted. |
| Please send corrections and additions to Brian. |
| </p> |
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