commit | 0667e2c969c0931a1feee530508f8441a11bda32 | [log] [tgz] |
---|---|---|
author | Ian Romanick <ian.d.romanick@intel.com> | Thu Sep 05 12:47:13 2013 -0700 |
committer | Ian Romanick <ian.d.romanick@intel.com> | Fri Oct 04 10:08:45 2013 -0700 |
tree | c3ed3123aac0794a2ed42dad782e4aa7775cba38 | |
parent | a50c5f8d24e860baa15dd75b44b9a20af60cebf8 [diff] |
mesa: Don't return any data for GL_SHADER_BINARY_FORMATS We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so GL_SHADER_BINARY_FORMATS should not write any data to the application buffer. Fixes piglit test 'arb_get_program_binary-overrun shader'. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>