commit | 073a84ff60dbaef6331e2bcd8f5ca2de0b2ff7d2 | [log] [tgz] |
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author | Timothy Arceri <tarceri@itsqueeze.com> | Fri Aug 11 14:01:34 2017 +1000 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Thu Aug 24 11:18:48 2017 +1000 |
tree | 887417a706c48e004a1d02ddd19367647125f5d8 | |
parent | 37d453b55a7b4c1b10d28dba4acfe12de4634bc8 [diff] |
glsl: stop adding pointers from glsl_struct_field to the cache This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>