commit | 08bc74e69476107e9944932d2fe9dba053b44570 | [log] [tgz] |
---|---|---|
author | Kenneth Graunke <kenneth@whitecape.org> | Tue May 17 03:40:11 2016 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Fri May 20 14:30:09 2016 -0700 |
tree | 48c78f7a3104f862e05819350a1983d3fd90d80b | |
parent | dac10e8a1390711f1f36f224644c4a33586cebe3 [diff] |
i965: Delete brw_wm_prog_key::render_to_fbo and drawable_height. Now that we handle flipping and other gl_FragCoord transformations via a uniform, these key fields have no users. This patch actually eliminates the associated recompiles. The Tomb Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable number. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>