st: call _glapi_check_multithread from st_make_current
This function is called from many OS-dependent versions of MakeCurrent.
Move the check for multithreading to this central location to avoid
having to make this check from all the callers.
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 2e1f6d4..b272747 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -254,6 +254,11 @@
struct st_framebuffer *draw,
struct st_framebuffer *read)
{
+ /* Call this periodically to detect when the user has begun using
+ * GL rendering from multiple threads.
+ */
+ _glapi_check_multithread();
+
if (st) {
GLboolean firstTime = st->ctx->FirstTimeCurrent;
_mesa_make_current(st->ctx, &draw->Base, &read->Base);