mesa: don't error check the default buffer object in glBindBufferOffsetEXT()
An allocation check is already done when the buffer is created at
context creation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 07a9f9e..a075d08 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -778,12 +778,11 @@
bufObj = ctx->Shared->NullBufferObj;
} else {
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- }
-
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
- return;
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
+ return;
+ }
}
_mesa_bind_buffer_range_xfb(ctx, obj, index, bufObj, offset, 0);