commit | 09948151ab1d5184b4dd9052bb1f710fa1e00a7b | [log] [tgz] |
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author | Nanley Chery <nanley.g.chery@intel.com> | Tue Jan 10 12:06:42 2017 -0800 |
committer | Nanley Chery <nanley.g.chery@intel.com> | Thu Jan 12 20:52:19 2017 -0800 |
tree | a044fa44354ae5b5650dd5171ed9b904dccddc08 | |
parent | f0bdd13fdbc0bec1119b296d99820899183e26ab [diff] |
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP We'll be switching to layout-transition based resolves which can occur outside of a render pass. Add this sequence to BLORP, as using BLORP will enable emitting depth stencil state outside of a render pass (among other benefits). The depth buffer extent is ignored to enable eventual usage in VkCmdClearAttachments(). Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>