Documentation/website overhaul.  The website content and doc/ directory
are now merged and are one and the same.
diff --git a/docs/news.html b/docs/news.html
new file mode 100644
index 0000000..643d700
--- /dev/null
+++ b/docs/news.html
@@ -0,0 +1,568 @@
+<HTML>
+
+<TITLE>Mesa News</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff">
+
+<H1>News</H1>
+
+
+<h2>March 7, 2003</h2>
+<p>
+Website and documentation overhaul.
+</p>
+<p>
+The website content and Mesa documentation (from the doc/ directory) have
+been merged together.
+All the documentation files have been entered into the CVS repository.
+Many of the old plain-text files have been converted to html and modernized.
+</p>
+
+
+<h2>November 13, 2002</h2>
+<p>Mesa 5.0 has been released.  This is a stable release which
+implements the OpenGL 1.4 specification.
+</p><pre>New:
+    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+    - removed some overlooked debugging code
+    - glxinfo updated to support GLX_ARB_multisample
+    - GLUT now support GLX_ARB_multisample
+    - updated DOS driver (Daniel Borca)
+Bug fixes:
+    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+    - fixed potential bug in _mesa_align_malloc/calloc()
+    - fixed missing triangle bug when running vertex programs
+    - fixed a few HPUX compilation problems
+    - FX (Glide) driver didn't compile
+    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+    - a few EXT functions, like glGenTexturesEXT, were no-ops
+    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+      glMultiDrawArrays and glMultiDrawElements were missing
+    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+    - fixed one-bit error in point/line fragment Z calculation
+    - fixed potential segfault in fakeglx code
+    - fixed color overflow problem in DOT3 texture env mode
+</pre>
+
+
+<h2>October 29, 2002</h2>
+<p>Mesa 4.1 has been released.  This is a new development release.
+For a stable release, get 4.0.4.
+</p><pre>New:
+    - GL_NV_vertex_program extension
+    - GL_NV_vertex_program1_1 extension
+    - GL_ARB_window_pos extension
+    - GL_ARB_depth_texture extension
+    - GL_ARB_shadow extension
+    - GL_ARB_shadow_ambient extension
+    - GL_EXT_shadow_funcs extension
+    - GL_ARB_point_parameters extension
+    - GL_ARB_texture_env_crossbar
+    - GL_NV_point_sprite extension
+    - GL_NV_texture_rectangle extension
+    - GL_EXT_multi_draw_arrays extension
+    - GL_EXT_stencil_two_side extension
+    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+    - GL_ATI_texture_mirror_once extension (Ian Romanick)
+    - massive overhaul/simplification of software rasterizer module,
+      many contributions from Klaus Niederkrueger
+    - faster software texturing in some cases (i.e. trilinear filtering)
+    - new OSMesaGetProcAddress() function
+    - more blend modes implemented with MMX code (Jose Fonseca)
+    - added glutGetProcAddress() to GLUT
+    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+    - pbinfo and pbdemo PBuffer programs
+    - glxinfo -v prints transprent pixel info (Gerd Sussner)
+Bug fixes:
+    - better mipmap LOD computation (prevents excessive blurriness)
+    - OSMesaMakeCurrent() didn't recognize buffer size changes
+    - assorted conformance fixes for 16-bit/channel rendering
+    - texcombine alpha subtraction mode was broken
+    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+    - fixed divide by zero error in NURBS tessellator (Jon Perry)
+    - fixed GL_LINEAR fog bug by adding clamping
+    - fixed FP exceptions found using Alpha CPU
+    - 3dfx/glide driver render-to-window feature was broken
+    - added missing GLX_TRANSPARENT_RGB token to glx.h
+    - fixed error checking related to paletted textures
+    - fixed reference count error in glDeleteTextures (Randy Fayan)
+Changes:
+    - New spec file and Python code to generate some GL dispatch files
+    - Glide driver defaults to "no" with autoconf/automake
+    - floating point color channels now clamped to [0,inf)
+    - updated demos/stex3d with new options
+</pre>
+
+
+<h2>October 4, 2002</h2>
+<p>
+The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
+</p>
+
+<h2>October 3, 2002</h2>
+<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
+</p><pre>    New:
+	- GL_NV_texture_rectangle extension
+	- updated glext.h header (version 17)
+	- updated DOS driver (Daniel Borca)
+	- updated BeOS R5 driver (Philippe Houdoin)
+	- added GL_IBM_texture_mirror_repeat
+	- glxinfo now takes -l option to print interesting OpenGL limits info
+	- GL_MESA_ycbcr_texture extension
+	- GL_APPLE_client_storage extension (for some DRI drivers only)
+	- GL_MESA_pack_invert extension
+    Bug fixes:
+	- fixed GL_LINEAR fog bug by adding clamping
+	- fixed FP exceptions found using Alpha CPU
+	- 3dfx MESA_GLX_FX=window (render to window) didn't work
+	- fixed memory leak in wglCreateContest (Karl Schultz)
+	- define GLAPIENTRY and GLAPI if undefined in glu.h
+	- wglGetProcAddress didn't handle all API functions
+	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+	- error checking in compressed tex image functions had some glitches
+	- fixed AIX compile problem in src/config.c
+	- glGetTexImage was using pixel unpacking instead of packing params
+	- auto-mipmap generation for cube maps was incorrect
+    Changes:
+	- max texture units reduced to six to accomodate texture rectangles
+	- removed unfinished GL_MESA_sprite_point extension code
+</pre>
+
+<h2>June 25, 2002</h2>
+<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
+</p><pre>    New:
+    - updated GL/glext.h file (version 15)
+    - corrected MMX blend code (Jose Fonseca)
+    - support for software-based alpha planes in Windows driver
+    - updated GGI driver (Filip Spacek)
+    Bug fixes:
+    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+    - OSMesaMakeCurrent() didn't recognize buffer size changes
+    - assorted conformance fixes for 16-bit/channel rendering
+    - texcombine alpha subtraction mode was broken
+    - fixed lighting bug with non-uniform scaling and display lists
+    - fixed bug when deleting shared display lists
+    - disabled SPARC cliptest assembly code (Mesa bug 544665)
+    - fixed a couple Solaris compilation/link problems
+    - blending clipped glDrawPixels didn't always work
+    - glGetTexImage() didn't accept packed pixel types
+    - glPixelMapu[is]v() could explode given too large of pixelmap
+    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+    - glXCopyContext() could lead to segfaults
+    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+    Changes:
+    - lots of C++ (g++) code clean-ups
+    - lots of T&amp;L updates for the Radeon DRI driver
+    Known bugs:
+    - mipmap LOD computation (fixed for Mesa 4.1)
+</pre>
+
+<h2>April 2, 2002</h2>
+<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
+</p><pre>    New:
+      - New DOS (DJGPP) driver written by Daniel Borca
+      - New driver interface functions for TCL drivers (such as Radeon DRI)
+      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+        if using deep color channels
+      - latest GL/glext.h and GL/glxext.h headers from SGI
+    Bug fixes:
+      - GL_BLEND with non-black texture env color wasn't always correct
+      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+      - glReadPixels was sometimes mistakenly clipped by the scissor box
+      - glDraw/ReadPixels didn't catch all the errors that they should have
+      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+      - glColorMask as sometimes effecting glXSwapBuffers()
+      - fixed a potential bug in XMesaGarbageCollect()
+      - N threads rendering into one window didn't work reliably
+      - glCopyPixels didn't work for deep color channels
+      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
+      - glPopAttrib() didn't correctly restore user clip planes
+      - user clip planes failed for some perspective projections (Chromium)
+</pre>
+
+<h2>December 17, 2001</h2>
+<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
+</p><pre>    New:
+      - better sub-pixel sample positions for AA triangles (Ray Tice)
+      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+    Bug fixes:
+      - added missing break statements in glGet*() for multisample cases
+      - fixed uninitialized hash table mutex bug (display lists / texobjs)
+      - fixed bad teximage error check conditional (bug 476846)
+      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+      - silence some compiler warnings (gcc 2.96)
+      - enable the #define GL_VERSION_1_3 in GL/gl.h
+      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+      - fixed glu.h typedef problem found with MSDev 6.0
+      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+      - added missing 'const' to glXGetContextIDEXT() in glxext.h
+      - fixed a few glXGetProcAddress() errors (texture compression, etc)
+      - fixed start index bug in compiled vertex arrays (Keith)
+      - fixed compilation problems in src/SPARC/glapi_sparc.S
+      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+      - provoking vertex of flat-shaded, color-index triangles was wrong
+      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+      - glTexParameter didn't flush the vertex buffer (Ray Tice)
+      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+      - fixed bug in normal length caching (ParaView lighting bug)
+</pre>
+
+<h2>October 22, 2001</h2>
+<p>Mesa 4.0 has been released.  This is a stable release.
+</p><pre>    New:
+      - Mesa 4.0 implements the OpenGL 1.3 specification
+      - GL_IBM_rasterpos_clip extension
+      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+      - GL_ARB_texture_mirrored_repeat extension
+      - WindML UGL driver (Stephane Raimbault)
+      - added OSMESA_MAX_WIDTH/HEIGHT queries
+      - attempted compiliation fixes for Solaris 5, 7 and 8
+      - updated glext.h and glxext.h files
+      - updated Windows driver (Karl Schultz)
+    Bug fixes:
+      - added some missing GLX 1.3 tokens to include/GL/glx.h
+      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+      - glCopyPixels with scale and bias was broken
+      - glRasterPos with lighting could segfault
+      - glDeleteTextures could leave a dangling pointer
+      - Proxy textures for cube maps didn't work
+      - fixed a number of 16-bit color channel bugs
+      - fixed a few minor memory leaks
+      - GLX context sharing was broken in 3.5
+      - fixed state-update bugs in glPopClientAttrib()
+      - fixed glDrawRangeElements() bug
+      - fixed a glPush/PopAttrib() bug related to texture binding
+      - flat-shaded, textured lines were broken
+      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+      - lighting didn't always produce the correct alpha value
+      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+</pre>
+
+
+<h2>June 21, 2001</h2>
+<p>Mesa 3.5 has been released.  This is a new development release.
+</p><pre>    New:
+	- internals of Mesa divided into modular pieces (Keith Whitwell)
+	- 100% OpenGL 1.2 conformance (passes all conformance tests)
+	- new AA line algorithm
+	- GL_EXT_convolution extension
+        - GL_ARB_imaging subset
+        - OSMesaCreateContextExt() function
+        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+        - GL_EXT_fog_coord extension (Keith Whitwell)
+        - GL_EXT_secondary_color extension (Keith Whitwell)
+        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+        - GL_SGIX_depth_texture extension
+        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+        - GL_ARB_texture_env_combine extension
+        - GL_ARB_texture_env_dot3 extension
+        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+        - OSMesaCreateContextExt() function
+        - libOSMesa.so library, contains the OSMesa driver interface
+        - GL/glxext.h header file for GLX extensions
+        - somewhat faster software texturing, fogging, depth testing
+        - all color-index conformance tests now pass (only 8bpp tested)
+        - SPARC assembly language TCL optimizations (David Miller)
+        - GL_SGIS_generate_mipmap extension
+    Bug Fixes:
+        - fbiRev and tmuRev were unitialized when using Glide3
+        - fixed a few color index mode conformance failures; all pass now
+        - now appling antialiasing coverage to alpha after texturing
+        - colors weren't getting clamped to [0,1] before color table lookup
+        - fixed RISC alignment errors caused by COPY_4UBV macro
+        - drawing wide, flat-shaded lines could cause a segfault
+        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+    Changes:
+        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+        - new libOSMesa.so library, contains the OSMesa driver interface
+</pre>
+
+
+<h2>May 17, 2001</h2>
+<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
+Here's what's new:</p>
+<pre>    Bug fixes:
+        - deleting the currently bound texture could cause bad problems
+        - using fog could result in random vertex alpha values
+         - AA triangle rendering could touch pixels outside right window bound
+        - fixed byteswapping problem in clear_32bit_ximage() function
+        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+        - fixed memory leak in glXUseXFont()
+        - fragment sampling in AA triangle function was off by 1/2 pixel
+        - Windows: reading pixels from framebuffer didn't always work
+        - glConvolutionFilter2D could segfault or cause FP exception
+        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+        - GL_NAND logicop didn't work right in RGBA mode
+        - fixed a memory corruption bug in vertex buffer reset code
+        - clearing the softwara alpha buffer with scissoring was broken
+        - fixed a few color index mode fog bugs
+        - fixed some bad assertions in color index mode
+        - fixed FX line 'stipple' bug #420091
+    Changes:
+        - optimized writing mono-colored pixel spans to X pixmaps
+        - increased max viewport size to 2048 x 2048
+</pre>
+
+
+<h2>April 29, 2001</h2>
+<p>New Mesa website</p>
+<p>Mark Manning (markem@ev1.net) produced the new website.<br>
+Thanks, Mark!</p>
+
+
+<h2>February 14, 2001</h2>
+<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
+<pre>    New:
+        - fixed some Linux build problems
+        - fixed some Windows build problems
+        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+    Bug fixes:
+        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+        - various state-update code changes needed for DRI bugs
+        - disabled pixel transfer ops in glColorTable commands, not needed
+        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+        - updated sources and fixed compile problems in widgets-mesa/
+        - GLX_PBUFFER enum value was wrong in glx.h
+        - fixed a glColorMaterial lighting bug
+        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+        - glXCopySubBufferMESA() Y position was off by one
+        - Error checking of glTexSubImage3D() was broken (bug 128775)
+        - glPopAttrib() didn't restore all derived Mesa state correctly
+        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+          conformance problems at 16bpp.
+        - clearing depth buffer with scissoring was broken, would segfault
+        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+        - fixed a line clipping bug (reported by Craig McDaniel)
+        - fixed RGB color over/underflow bug for very tiny triangles
+    Known problems:
+        - NURBS or evaluator surfaces inside display lists don't always work
+</pre>
+<p>
+</p><h2>November 3, 2000</h2>
+<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
+<pre>    New:
+    - optimized glDrawPixels for glPixelZoom(1,-1)
+    Bug Fixes:
+    - widgets-mesa/src/*.c files were missing from 3.3 distro
+    - include/GL/mesa_wgl.h file was missing from 3.3 distro
+    - fixed some Win32 compile problems
+    - texture object priorities weren't getting initialized to 1.0
+    - glAreTexturesResident return value was wrong when using hardware
+    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+    - glReadPixels with GLushort packed types was broken
+    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+    - fixed some typos/bugs in the VB code
+    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+    - optimized glDrawPixels paths weren't being used
+    - per-fragment fog calculation didn't work without a Z buffer
+    - improved blending accuracy, fixes Glean  blendFunc test failures
+    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+    - glXGetProcAddressARB() didn't always return the right address
+    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+    - texture matrix changes weren't always detected (GLUT projtex demo)
+    - fixed random color problem in vertex fog code
+    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+    Changes:
+    - finished internal support for compressed textures for DRI
+</pre>
+<p>
+</p><h2>April 24, 2000</h2>
+<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
+<pre>    Bug fixes:
+    - fixed memcpy bugs in span.c
+    - fixed missing glEnd problem in demos/tessdemo.c
+    - fixed bug when clearing 24bpp Ximages
+    - fixed clipping problem found in Unreal Tournament
+    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+    - fixed Loki's 3dfx RGB vs BGR bug
+    - fixed Loki's 3dfx smooth/flat shading bug in SoF
+    Changes:
+    - updated docs/README file
+    - use bcopy() optimizations on FreeBSD
+    - re-enabled the optimized persp_textured_triangle() function
+</pre>
+<p>
+</p><h2>March 23, 2000</h2>
+<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p>
+<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
+just bug fixes.</p>
+<p>Here's what's changed:
+
+</p><ul>
+	Bug fixes:
+	<ul>
+		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
+		- added missing glHintPGI() function<br>
+		- fixed a polygon culling bug<br>
+		- fixed bugs in gluPartialDisk()<br>
+		- Z values in selection mode were wrong<br>
+		- added missing tokens:
+		<ul>
+			GL_SMOOTH_POINT_SIZE_RANGE<br>
+			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
+			GL_SMOOTH_LINE_WIDTH_RANGE<br>
+			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
+			GL_ALIASED_POINT_SIZE_RANGE<br>
+			GL_ALIASED_LINE_WIDTH_RANGE
+		</ul>
+		- fixed glCopyPixels when copying from back to front buffer<br>
+		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
+		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
+		- glDeleteTextures() didn't decrement reference count correctly<br>
+		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
+		- Actual depth of transformation matrix stacks was off by one<br>
+		- 24bpp visuals didn't address pixels correctly<br>
+		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
+		- 101691 - Polygon clipping and GL_LINE<br>
+		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
+		- 101808 - Non-glVertexArrays tristrip bug<br>
+		- 101971 - find_last_3f on Dec OSF (worked around)<br>
+		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
+		- 102893 - orientations of modelview cause segfault
+	</ul>
+	New:
+	<ul>
+		- updated SVGA Linux driver<br>
+		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
+		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
+		- changed -O2 to -O3 for a number of gcc configs
+	</ul>
+	Changes:
+	<ul>
+		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
+	</ul>
+</ul>
+
+<p>Please report any problems with this release ASAP. Bugs should be filed on the
+Mesa3D website at sourceforge.<br>
+After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
+<p>-- Brian</p>
+<p>
+</p><h2>December 17, 1999</h2>
+<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
+can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
+<p>
+</p><h2>December 14, 1999</h2>
+<p>Mesa 3.1 is released!</p>
+<p>
+</p><h2>September 21, 1999</h2>
+<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
+and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
+that seem to be... yes, I've just received confirmation from the beta center, they
+are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
+Keith Whitwell for preparing these for us during Brian's absence.</p>
+<p>
+</p><h2>September 17, 1999</h2>
+<p>Re: Brian's email address: Do not send mail to me @ avid.com since I no longer
+I won't be regularly reading email until October 11.</p>
+<p>
+</p><h2>August 30, 1999</h2>
+<p>I'm pleased to announce that I've accepted a position with Precision Insight,
+Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
+<p>I've been working on Mesa in my spare time for over five years. With Precision
+Insight I now have the opportunity to devote my full attention to advancing Mesa
+and OpenGL on Linux.</p>
+<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
+my work will continue to be open sourced and available to any other programmers who
+may want to contribute to it, or use it for other projects or platforms</p>
+<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
+<p>
+</p><h2>August 23, 1999</h2>
+<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
+Note that this is a new archive, so you will need to re-checkout the archive. That
+means don't <i>cvs update</i> from a previous download.</p>
+<p>
+</p><h2>August 17, 1999</h2>
+<p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL
+BOF meeting is now available.</p>
+<p>-Brian</p>
+<p>
+</p><h2>August 14, 1999</h2>
+<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
+systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
+patient.</p>
+<p>-Brian</p>
+<p>
+</p><h2>June 7, 1999</h2>
+<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
+<p>
+</p><h2>June 2, 1999</h2>
+<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
+xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
+based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
+<p>
+</p><h2>May 24, 1999</h2>
+<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
+If you are into the quake scene, you may want to try this out, as it contains some
+optimizations specifically in the Q3A rendering path. Remember to report any bugs
+submitted bugs are at <a href="http://www.mail-archive.com/mesa-bugs@mesa3d.org/">http://www.mail-archive.com/mesa-bugs@mesa3d.org/</a>.</p>
+<p>
+</p><h2>May 13, 1999</h2>
+<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
+has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p>
+<p>
+</p><h2>May 13, 1999</h2>
+<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
+US$10,000 to the Mesa project to support its continuing development.
+Mesa is a free implementation of the OpenGL 3D graphics library and id's
+newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
+
+The donation will go to Keith Whitwell, who has been optimizing Mesa to
+improve performance on 3d hardware.  Thanks to Keith's work, many
+applications using Mesa 3.1 will see a dramatic performance increase
+over Mesa 3.0.  The donation will allow Keith to continue working on
+Mesa full time for some time to come.
+
+For more information about Mesa see www.mesa3d.org.  For more
+information about id Software, Inc. see www.idsoftware.com.
+
+--------------------------------
+
+This donation from John/id is very generous.  Keith and I are very
+grateful.
+
+</pre>
+<p>
+</p><h2>May 1, 1999</h2>
+<p>John Carmack made an interesting .plan update yesterday:
+
+</p><ul>
+	<i>"I put together a document on optimizing OpenGL drivers for Q3 that should
+	be helpful to the various Linux 3D teams. <br>
+	</i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i>
+</ul>
+
+<p>
+</p><h2>April 7, 1999</h2>
+<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
+<p>
+</p><h2>March 18, 1999</h2>
+<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
+For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
+<p>
+</p><h2>February 16, 1999</h2>
+<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
+source code</a>.</p>
+<p>
+</p><h2>January 22, 1999</h2>
+<p>www.mesa3d.org established</p>
+
+
+</p>
+
+
+<hr>
+$Id: news.html,v 3.1 2003/03/08 17:38:57 brianp Exp $
+</body>
+</html>
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