Add a size parameter to _mesa_add_unnamed_constant() and
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4).
Always 4 for now...
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 3f84ea8..a38a1a6 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -238,11 +238,12 @@
extern GLint
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4]);
+ const char *name, const GLfloat values[4],
+ GLuint size);
extern GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
- const GLfloat values[4]);
+ const GLfloat values[4], GLuint size);
extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,