commit | 0c8d9e923aa9239e20f9bc969faf9caa0b85237f | [log] [tgz] |
---|---|---|
author | Rob Clark <robdclark@gmail.com> | Thu Jun 14 09:34:11 2018 -0400 |
committer | Rob Clark <robdclark@gmail.com> | Tue Jun 19 13:02:28 2018 -0400 |
tree | 8eec5e49f829f654d9cdac9f367148e90bbfd9ec | |
parent | 4a41b02d466a72e380e9b81a9ab4b003590623f0 [diff] |
freedreno/a5xx: fix crash in dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10 This is kind of a hack, but really the only problem is the debug_assert() in OUT_RELOC(). But the debug_assert() is useful to catch real issues. So just add some #ifdef DEBUG code to filter things out before we hit the assert. Signed-off-by: Rob Clark <robdclark@gmail.com>