commit | 0f94cdc976256529afe8047f566dfd23df449ac2 | [log] [tgz] |
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author | Anuj Phogat <anuj.phogat@gmail.com> | Thu Jul 28 09:36:26 2016 -0700 |
committer | Anuj Phogat <anuj.phogat@gmail.com> | Thu Jul 28 13:11:12 2016 -0700 |
tree | 7ceb498dc7f1f830e66c7e3877b8b8a4641082d0 | |
parent | 9ee683f877b283020c6f24776236f1145cb7a4ea [diff] |
anv/pipeline: Fix setting per sample shading in pixel shader We should use the persample_dispatch variable in prog_data. Fixes all (~60) the DEQP sample shading tests. Many tests exited with VK_ERROR_OUT_OF_DEVICE_MEMORY without this patch. V2: Use the shader key bits set in brw_compile_fs (Jason) Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>