gallium: implement full reference counting for vertex/fragment programs
Use _mesa_reference_vert/fragprog() wherever we assign program pointers.
Fixes a memory corruption bug found with glean/api2 test.
Another memory bug involving shaders yet to be fixed...
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
index dd0241e..36a2537 100644
--- a/src/mesa/shader/prog_cache.c
+++ b/src/mesa/shader/prog_cache.c
@@ -30,6 +30,7 @@
#include "main/mtypes.h"
#include "main/imports.h"
#include "shader/prog_cache.h"
+#include "shader/program.h"
struct cache_item
@@ -109,7 +110,7 @@
for (c = cache->items[i]; c; c = next) {
next = c->next;
_mesa_free(c->key);
- ctx->Driver.DeleteProgram(ctx, c->program);
+ _mesa_reference_program(ctx, &c->program, NULL);
_mesa_free(c);
}
cache->items[i] = NULL;
@@ -177,7 +178,7 @@
c->key = _mesa_malloc(keysize);
memcpy(c->key, key, keysize);
- c->program = program;
+ c->program = program; /* no refcount change */
if (cache->n_items > cache->size * 1.5) {
if (cache->size < 1000)