| <?xml version="1.0"?> |
| <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> |
| |
| <OpenGLAPI> |
| |
| <category name="GL_ARB_ES2_compatibility" number="95"> |
| <enum name="FIXED" count="1" value="0x140C"/> |
| <enum name="LOW_FLOAT" value="0x8DF0"/> |
| <enum name="MEDIUM_FLOAT" value="0x8DF1"/> |
| <enum name="HIGH_FLOAT" value="0x8DF2"/> |
| <enum name="LOW_INT" value="0x8DF3"/> |
| <enum name="MEDIUM_INT" value="0x8DF4"/> |
| <enum name="HIGH_INT" value="0x8DF5"/> |
| <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/> |
| <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/> |
| <enum name="SHADER_COMPILER" value="0x8DFA"/> |
| <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/> |
| <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/> |
| <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/> |
| |
| <function name="GetShaderPrecisionFormat" es2="2.0"> |
| <param name="shadertype" type="GLenum"/> |
| <param name="precisiontype" type="GLenum"/> |
| <param name="range" type="GLint *"/> |
| <param name="precision" type="GLint *"/> |
| </function> |
| |
| <function name="ReleaseShaderCompiler" es2="2.0"> |
| </function> |
| |
| <function name="ShaderBinary" es2="2.0"> |
| <param name="n" type="GLsizei"/> |
| <param name="shaders" type="const GLuint *"/> |
| <param name="binaryformat" type="GLenum"/> |
| <param name="binary" type="const GLvoid *"/> |
| <param name="length" type="GLsizei"/> |
| </function> |
| |
| <!-- from GL_OES_fixed_point --> |
| <enum name="FIXED" value="0x140C"/> |
| <type name="fixed" size="4" /> |
| |
| <!-- from GL_OES_read_format --> |
| <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/> |
| <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/> |
| |
| <!-- from GL_OES_single_precision --> |
| <function name="ClearDepthf" es1="1.0" es2="2.0"> |
| <param name="depth" type="GLclampf"/> |
| </function> |
| |
| <function name="DepthRangef" es1="1.0" es2="2.0"> |
| <param name="zNear" type="GLclampf"/> |
| <param name="zFar" type="GLclampf"/> |
| </function> |
| </category> |
| |
| </OpenGLAPI> |