blob: 03343ef7ad35c085a46f87d6021e255ffdecdacc [file] [log] [blame]
/****************************************************************************
*
* Mesa 3-D graphics library
* Direct3D Driver Interface
*
* ========================================================================
*
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ======================================================================
*
* Language: ANSI C
* Environment: Windows 9x (Win32)
*
* Description: Win32 DllMain functions.
*
****************************************************************************/
#ifndef __DLLMAIN_H
#define __DLLMAIN_H
// Macros to control compilation
#define STRICT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifndef _USE_GLD3_WGL
#include "DirectGL.h"
#endif // _USE_GLD3_WGL
//#include "gldirect/regkeys.h"
#include "dglglobals.h"
#include "ddlog.h"
#ifndef _USE_GLD3_WGL
#include "d3dtexture.h"
#endif // _USE_GLD3_WGL
#include "dglwgl.h"
extern BOOL bInitialized;
BOOL dglInitDriver(void);
void dglExitDriver(void);
#endif