| /**************************************************************************** |
| * |
| * Mesa 3-D graphics library |
| * Direct3D Driver Interface |
| * |
| * ======================================================================== |
| * |
| * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * ====================================================================== |
| * |
| * Language: ANSI C |
| * Environment: Windows 9x/2000/XP/XBox (Win32) |
| * |
| * Description: Mesa transformation pipeline with GLDirect fastpath |
| * |
| ****************************************************************************/ |
| |
| //#include "../GLDirect.h" |
| |
| #include "dglcontext.h" |
| #include "ddlog.h" |
| #include "gld_dx9.h" |
| |
| #include "tnl/tnl.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_pipeline.h" |
| |
| //--------------------------------------------------------------------------- |
| |
| extern struct tnl_pipeline_stage _gld_d3d_render_stage; |
| extern struct tnl_pipeline_stage _gld_mesa_render_stage; |
| |
| static const struct tnl_pipeline_stage *gld_pipeline[] = { |
| &_gld_d3d_render_stage, // Direct3D TnL |
| &_tnl_vertex_transform_stage, |
| &_tnl_normal_transform_stage, |
| &_tnl_lighting_stage, |
| &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */ |
| &_tnl_texgen_stage, |
| &_tnl_texture_transform_stage, |
| &_tnl_point_attenuation_stage, |
| &_gld_mesa_render_stage, // Mesa TnL, D3D rendering |
| 0, |
| }; |
| |
| //--------------------------------------------------------------------------- |
| |
| void gldInstallPipeline_DX9( |
| struct gl_context *ctx) |
| { |
| // Remove any existing pipeline stages, |
| // then install GLDirect pipeline stages. |
| |
| _tnl_destroy_pipeline(ctx); |
| _tnl_install_pipeline(ctx, gld_pipeline); |
| } |
| |
| //--------------------------------------------------------------------------- |