commit | 12ab5f97013e398b9f6485b97d6691c3c170447a | [log] [tgz] |
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author | Brian <brian@poulsbo.localnet.net> | Wed Mar 12 13:20:29 2008 -0600 |
committer | Brian <brian@poulsbo.localnet.net> | Wed Mar 12 13:20:29 2008 -0600 |
tree | d4de4f6ef45233b0395fa65a6244c308a20aa830 | |
parent | ba75e82b6ebaf88dd2e4a8f764b2d296d715bf8a [diff] |
gallium: change draw_vertex_shader->state from pointer to struct We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes.