| /* |
| * Copyright © 2013 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file builtin_functions.cpp |
| * |
| * Support for GLSL built-in functions. |
| * |
| * This file is split into several main components: |
| * |
| * 1. Availability predicates |
| * |
| * A series of small functions that check whether the current shader |
| * supports the version/extensions required to expose a built-in. |
| * |
| * 2. Core builtin_builder class functionality |
| * |
| * 3. Lists of built-in functions |
| * |
| * The builtin_builder::create_builtins() function contains lists of all |
| * built-in function signatures, where they're available, what types they |
| * take, and so on. |
| * |
| * 4. Implementations of built-in function signatures |
| * |
| * A series of functions which create ir_function_signatures and emit IR |
| * via ir_builder to implement them. |
| * |
| * 5. External API |
| * |
| * A few functions the rest of the compiler can use to interact with the |
| * built-in function module. For example, searching for a built-in by |
| * name and parameters. |
| */ |
| |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include "main/core.h" /* for struct gl_shader */ |
| #include "main/shaderobj.h" |
| #include "ir_builder.h" |
| #include "glsl_parser_extras.h" |
| #include "program/prog_instruction.h" |
| #include <limits> |
| |
| #define M_PIf ((float) M_PI) |
| #define M_PI_2f ((float) M_PI_2) |
| #define M_PI_4f ((float) M_PI_4) |
| |
| using namespace ir_builder; |
| |
| /** |
| * Availability predicates: |
| * @{ |
| */ |
| static bool |
| always_available(const _mesa_glsl_parse_state *) |
| { |
| return true; |
| } |
| |
| static bool |
| compatibility_vs_only(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_VERTEX && |
| state->language_version <= 130 && |
| !state->es_shader; |
| } |
| |
| static bool |
| fs_only(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT; |
| } |
| |
| static bool |
| gs_only(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_GEOMETRY; |
| } |
| |
| static bool |
| v110(const _mesa_glsl_parse_state *state) |
| { |
| return !state->es_shader; |
| } |
| |
| static bool |
| v110_fs_only(const _mesa_glsl_parse_state *state) |
| { |
| return !state->es_shader && state->stage == MESA_SHADER_FRAGMENT; |
| } |
| |
| static bool |
| v120(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(120, 300); |
| } |
| |
| static bool |
| v130(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(130, 300); |
| } |
| |
| static bool |
| v130_fs_only(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(130, 300) && |
| state->stage == MESA_SHADER_FRAGMENT; |
| } |
| |
| static bool |
| v140(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(140, 0); |
| } |
| |
| static bool |
| texture_rectangle(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_texture_rectangle_enable; |
| } |
| |
| static bool |
| texture_external(const _mesa_glsl_parse_state *state) |
| { |
| return state->OES_EGL_image_external_enable; |
| } |
| |
| /** True if texturing functions with explicit LOD are allowed. */ |
| static bool |
| lod_exists_in_stage(const _mesa_glsl_parse_state *state) |
| { |
| /* Texturing functions with "Lod" in their name exist: |
| * - In the vertex shader stage (for all languages) |
| * - In any stage for GLSL 1.30+ or GLSL ES 3.00 |
| * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled. |
| * |
| * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we |
| * don't need to explicitly check state->es_shader. |
| */ |
| return state->stage == MESA_SHADER_VERTEX || |
| state->is_version(130, 300) || |
| state->ARB_shader_texture_lod_enable; |
| } |
| |
| static bool |
| v110_lod(const _mesa_glsl_parse_state *state) |
| { |
| return !state->es_shader && lod_exists_in_stage(state); |
| } |
| |
| static bool |
| shader_texture_lod(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_shader_texture_lod_enable; |
| } |
| |
| static bool |
| shader_texture_lod_and_rect(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_shader_texture_lod_enable && |
| state->ARB_texture_rectangle_enable; |
| } |
| |
| static bool |
| shader_bit_encoding(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(330, 300) || |
| state->ARB_shader_bit_encoding_enable || |
| state->ARB_gpu_shader5_enable; |
| } |
| |
| static bool |
| shader_integer_mix(const _mesa_glsl_parse_state *state) |
| { |
| return v130(state) && state->EXT_shader_integer_mix_enable; |
| } |
| |
| static bool |
| shader_packing_or_es3(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_shading_language_packing_enable || |
| state->is_version(400, 300); |
| } |
| |
| static bool |
| shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_shading_language_packing_enable || |
| state->ARB_gpu_shader5_enable || |
| state->is_version(400, 300); |
| } |
| |
| static bool |
| gpu_shader5(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(400, 0) || state->ARB_gpu_shader5_enable; |
| } |
| |
| static bool |
| shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_shading_language_packing_enable || |
| gpu_shader5(state); |
| } |
| |
| static bool |
| fs_gpu_shader5(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| (state->is_version(400, 0) || state->ARB_gpu_shader5_enable); |
| } |
| |
| |
| static bool |
| texture_array_lod(const _mesa_glsl_parse_state *state) |
| { |
| return lod_exists_in_stage(state) && |
| state->EXT_texture_array_enable; |
| } |
| |
| static bool |
| fs_texture_array(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| state->EXT_texture_array_enable; |
| } |
| |
| static bool |
| texture_array(const _mesa_glsl_parse_state *state) |
| { |
| return state->EXT_texture_array_enable; |
| } |
| |
| static bool |
| texture_multisample(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(150, 0) || |
| state->ARB_texture_multisample_enable; |
| } |
| |
| static bool |
| fs_texture_cube_map_array(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| (state->is_version(400, 0) || |
| state->ARB_texture_cube_map_array_enable); |
| } |
| |
| static bool |
| texture_cube_map_array(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(400, 0) || |
| state->ARB_texture_cube_map_array_enable; |
| } |
| |
| static bool |
| texture_query_levels(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(430, 0) || |
| state->ARB_texture_query_levels_enable; |
| } |
| |
| static bool |
| texture_query_lod(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| state->ARB_texture_query_lod_enable; |
| } |
| |
| static bool |
| texture_gather(const _mesa_glsl_parse_state *state) |
| { |
| return state->is_version(400, 0) || |
| state->ARB_texture_gather_enable || |
| state->ARB_gpu_shader5_enable; |
| } |
| |
| /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5. |
| * used for relaxation of const offset requirements. |
| */ |
| static bool |
| texture_gather_only(const _mesa_glsl_parse_state *state) |
| { |
| return !state->is_version(400, 0) && |
| !state->ARB_gpu_shader5_enable && |
| state->ARB_texture_gather_enable; |
| } |
| |
| /* Desktop GL or OES_standard_derivatives + fragment shader only */ |
| static bool |
| fs_oes_derivatives(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| (state->is_version(110, 300) || |
| state->OES_standard_derivatives_enable); |
| } |
| |
| static bool |
| fs_derivative_control(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| (state->is_version(450, 0) || |
| state->ARB_derivative_control_enable); |
| } |
| |
| static bool |
| tex1d_lod(const _mesa_glsl_parse_state *state) |
| { |
| return !state->es_shader && lod_exists_in_stage(state); |
| } |
| |
| /** True if sampler3D exists */ |
| static bool |
| tex3d(const _mesa_glsl_parse_state *state) |
| { |
| /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the |
| * OES_texture_3D extension, and in GLSL ES 3.00. |
| */ |
| return !state->es_shader || |
| state->OES_texture_3D_enable || |
| state->language_version >= 300; |
| } |
| |
| static bool |
| fs_tex3d(const _mesa_glsl_parse_state *state) |
| { |
| return state->stage == MESA_SHADER_FRAGMENT && |
| (!state->es_shader || state->OES_texture_3D_enable); |
| } |
| |
| static bool |
| tex3d_lod(const _mesa_glsl_parse_state *state) |
| { |
| return tex3d(state) && lod_exists_in_stage(state); |
| } |
| |
| static bool |
| shader_atomic_counters(const _mesa_glsl_parse_state *state) |
| { |
| return state->ARB_shader_atomic_counters_enable; |
| } |
| |
| static bool |
| shader_trinary_minmax(const _mesa_glsl_parse_state *state) |
| { |
| return state->AMD_shader_trinary_minmax_enable; |
| } |
| |
| static bool |
| shader_image_load_store(const _mesa_glsl_parse_state *state) |
| { |
| return (state->is_version(420, 0) || |
| state->ARB_shader_image_load_store_enable); |
| } |
| |
| static bool |
| gs_streams(const _mesa_glsl_parse_state *state) |
| { |
| return gpu_shader5(state) && gs_only(state); |
| } |
| |
| /** @} */ |
| |
| /******************************************************************************/ |
| |
| namespace { |
| |
| /** |
| * builtin_builder: A singleton object representing the core of the built-in |
| * function module. |
| * |
| * It generates IR for every built-in function signature, and organizes them |
| * into functions. |
| */ |
| class builtin_builder { |
| public: |
| builtin_builder(); |
| ~builtin_builder(); |
| |
| void initialize(); |
| void release(); |
| ir_function_signature *find(_mesa_glsl_parse_state *state, |
| const char *name, exec_list *actual_parameters); |
| |
| /** |
| * A shader to hold all the built-in signatures; created by this module. |
| * |
| * This includes signatures for every built-in, regardless of version or |
| * enabled extensions. The availability predicate associated with each |
| * signature allows matching_signature() to filter out the irrelevant ones. |
| */ |
| gl_shader *shader; |
| |
| private: |
| void *mem_ctx; |
| |
| /** Global variables used by built-in functions. */ |
| ir_variable *gl_ModelViewProjectionMatrix; |
| ir_variable *gl_Vertex; |
| |
| void create_shader(); |
| void create_intrinsics(); |
| void create_builtins(); |
| |
| /** |
| * IR builder helpers: |
| * |
| * These convenience functions assist in emitting IR, but don't necessarily |
| * fit in ir_builder itself. Many of them rely on having a mem_ctx class |
| * member available. |
| */ |
| ir_variable *in_var(const glsl_type *type, const char *name); |
| ir_variable *out_var(const glsl_type *type, const char *name); |
| ir_constant *imm(float f, unsigned vector_elements=1); |
| ir_constant *imm(int i, unsigned vector_elements=1); |
| ir_constant *imm(unsigned u, unsigned vector_elements=1); |
| ir_constant *imm(const glsl_type *type, const ir_constant_data &); |
| ir_dereference_variable *var_ref(ir_variable *var); |
| ir_dereference_array *array_ref(ir_variable *var, int i); |
| ir_swizzle *matrix_elt(ir_variable *var, int col, int row); |
| |
| ir_expression *asin_expr(ir_variable *x); |
| void do_atan(ir_factory &body, const glsl_type *type, ir_variable *res, operand y_over_x); |
| |
| /** |
| * Call function \param f with parameters specified as the linked |
| * list \param params of \c ir_variable objects. \param ret should |
| * point to the ir_variable that will hold the function return |
| * value, or be \c NULL if the function has void return type. |
| */ |
| ir_call *call(ir_function *f, ir_variable *ret, exec_list params); |
| |
| /** Create a new function and add the given signatures. */ |
| void add_function(const char *name, ...); |
| |
| enum image_function_flags { |
| IMAGE_FUNCTION_EMIT_STUB = (1 << 0), |
| IMAGE_FUNCTION_RETURNS_VOID = (1 << 1), |
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE = (1 << 2), |
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE = (1 << 3), |
| IMAGE_FUNCTION_READ_ONLY = (1 << 4), |
| IMAGE_FUNCTION_WRITE_ONLY = (1 << 5) |
| }; |
| |
| /** |
| * Create a new image built-in function for all known image types. |
| * \p flags is a bitfield of \c image_function_flags flags. |
| */ |
| void add_image_function(const char *name, |
| const char *intrinsic_name, |
| unsigned num_arguments, |
| unsigned flags); |
| |
| /** |
| * Create new functions for all known image built-ins and types. |
| * If \p glsl is \c true, use the GLSL built-in names and emit code |
| * to call into the actual compiler intrinsic. If \p glsl is |
| * false, emit a function prototype with no body for each image |
| * intrinsic name. |
| */ |
| void add_image_functions(bool glsl); |
| |
| ir_function_signature *new_sig(const glsl_type *return_type, |
| builtin_available_predicate avail, |
| int num_params, ...); |
| |
| /** |
| * Function signature generators: |
| * @{ |
| */ |
| ir_function_signature *unop(builtin_available_predicate avail, |
| ir_expression_operation opcode, |
| const glsl_type *return_type, |
| const glsl_type *param_type); |
| ir_function_signature *binop(ir_expression_operation opcode, |
| builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *param0_type, |
| const glsl_type *param1_type); |
| |
| #define B0(X) ir_function_signature *_##X(); |
| #define B1(X) ir_function_signature *_##X(const glsl_type *); |
| #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *); |
| #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *); |
| #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *); |
| #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *); |
| B1(radians) |
| B1(degrees) |
| B1(sin) |
| B1(cos) |
| B1(tan) |
| B1(asin) |
| B1(acos) |
| B1(atan2) |
| B1(atan) |
| B1(sinh) |
| B1(cosh) |
| B1(tanh) |
| B1(asinh) |
| B1(acosh) |
| B1(atanh) |
| B1(pow) |
| B1(exp) |
| B1(log) |
| B1(exp2) |
| B1(log2) |
| B1(sqrt) |
| B1(inversesqrt) |
| B1(abs) |
| B1(sign) |
| B1(floor) |
| B1(trunc) |
| B1(round) |
| B1(roundEven) |
| B1(ceil) |
| B1(fract) |
| B2(mod) |
| B1(modf) |
| BA2(min) |
| BA2(max) |
| BA2(clamp) |
| B2(mix_lrp) |
| ir_function_signature *_mix_sel(builtin_available_predicate avail, |
| const glsl_type *val_type, |
| const glsl_type *blend_type); |
| B2(step) |
| B2(smoothstep) |
| B1(isnan) |
| B1(isinf) |
| B1(floatBitsToInt) |
| B1(floatBitsToUint) |
| B1(intBitsToFloat) |
| B1(uintBitsToFloat) |
| ir_function_signature *_packUnorm2x16(builtin_available_predicate avail); |
| ir_function_signature *_packSnorm2x16(builtin_available_predicate avail); |
| ir_function_signature *_packUnorm4x8(builtin_available_predicate avail); |
| ir_function_signature *_packSnorm4x8(builtin_available_predicate avail); |
| ir_function_signature *_unpackUnorm2x16(builtin_available_predicate avail); |
| ir_function_signature *_unpackSnorm2x16(builtin_available_predicate avail); |
| ir_function_signature *_unpackUnorm4x8(builtin_available_predicate avail); |
| ir_function_signature *_unpackSnorm4x8(builtin_available_predicate avail); |
| ir_function_signature *_packHalf2x16(builtin_available_predicate avail); |
| ir_function_signature *_unpackHalf2x16(builtin_available_predicate avail); |
| B1(length) |
| B1(distance); |
| B1(dot); |
| B1(cross); |
| B1(normalize); |
| B0(ftransform); |
| B1(faceforward); |
| B1(reflect); |
| B1(refract); |
| B1(matrixCompMult); |
| B1(outerProduct); |
| B0(determinant_mat2); |
| B0(determinant_mat3); |
| B0(determinant_mat4); |
| B0(inverse_mat2); |
| B0(inverse_mat3); |
| B0(inverse_mat4); |
| B1(transpose); |
| BA1(lessThan); |
| BA1(lessThanEqual); |
| BA1(greaterThan); |
| BA1(greaterThanEqual); |
| BA1(equal); |
| BA1(notEqual); |
| B1(any); |
| B1(all); |
| B1(not); |
| B2(textureSize); |
| ir_function_signature *_textureSize(builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *sampler_type); |
| |
| /** Flags to _texture() */ |
| #define TEX_PROJECT 1 |
| #define TEX_OFFSET 2 |
| #define TEX_COMPONENT 4 |
| #define TEX_OFFSET_NONCONST 8 |
| #define TEX_OFFSET_ARRAY 16 |
| |
| ir_function_signature *_texture(ir_texture_opcode opcode, |
| builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *sampler_type, |
| const glsl_type *coord_type, |
| int flags = 0); |
| B0(textureCubeArrayShadow); |
| ir_function_signature *_texelFetch(builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *sampler_type, |
| const glsl_type *coord_type, |
| const glsl_type *offset_type = NULL); |
| |
| B0(EmitVertex) |
| B0(EndPrimitive) |
| ir_function_signature *_EmitStreamVertex(builtin_available_predicate avail, |
| const glsl_type *stream_type); |
| ir_function_signature *_EndStreamPrimitive(builtin_available_predicate avail, |
| const glsl_type *stream_type); |
| |
| B2(textureQueryLod); |
| B1(textureQueryLevels); |
| B1(dFdx); |
| B1(dFdy); |
| B1(fwidth); |
| B1(dFdxCoarse); |
| B1(dFdyCoarse); |
| B1(fwidthCoarse); |
| B1(dFdxFine); |
| B1(dFdyFine); |
| B1(fwidthFine); |
| B1(noise1); |
| B1(noise2); |
| B1(noise3); |
| B1(noise4); |
| |
| B1(bitfieldExtract) |
| B1(bitfieldInsert) |
| B1(bitfieldReverse) |
| B1(bitCount) |
| B1(findLSB) |
| B1(findMSB) |
| B1(fma) |
| B2(ldexp) |
| B2(frexp) |
| B1(uaddCarry) |
| B1(usubBorrow) |
| B1(mulExtended) |
| B1(interpolateAtCentroid) |
| B1(interpolateAtOffset) |
| B1(interpolateAtSample) |
| |
| ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail); |
| ir_function_signature *_atomic_op(const char *intrinsic, |
| builtin_available_predicate avail); |
| |
| B1(min3) |
| B1(max3) |
| B1(mid3) |
| |
| ir_function_signature *_image_prototype(const glsl_type *image_type, |
| const char *intrinsic_name, |
| unsigned num_arguments, |
| unsigned flags); |
| ir_function_signature *_image(const glsl_type *image_type, |
| const char *intrinsic_name, |
| unsigned num_arguments, |
| unsigned flags); |
| |
| ir_function_signature *_memory_barrier_intrinsic( |
| builtin_available_predicate avail); |
| ir_function_signature *_memory_barrier( |
| builtin_available_predicate avail); |
| |
| #undef B0 |
| #undef B1 |
| #undef B2 |
| #undef B3 |
| #undef BA1 |
| #undef BA2 |
| /** @} */ |
| }; |
| |
| } /* anonymous namespace */ |
| |
| /** |
| * Core builtin_builder functionality: |
| * @{ |
| */ |
| builtin_builder::builtin_builder() |
| : shader(NULL), |
| gl_ModelViewProjectionMatrix(NULL), |
| gl_Vertex(NULL) |
| { |
| mem_ctx = NULL; |
| } |
| |
| builtin_builder::~builtin_builder() |
| { |
| ralloc_free(mem_ctx); |
| } |
| |
| ir_function_signature * |
| builtin_builder::find(_mesa_glsl_parse_state *state, |
| const char *name, exec_list *actual_parameters) |
| { |
| /* The shader currently being compiled requested a built-in function; |
| * it needs to link against builtin_builder::shader in order to get them. |
| * |
| * Even if we don't find a matching signature, we still need to do this so |
| * that the "no matching signature" error will list potential candidates |
| * from the available built-ins. |
| */ |
| state->uses_builtin_functions = true; |
| |
| ir_function *f = shader->symbols->get_function(name); |
| if (f == NULL) |
| return NULL; |
| |
| ir_function_signature *sig = |
| f->matching_signature(state, actual_parameters, true); |
| if (sig == NULL) |
| return NULL; |
| |
| return sig; |
| } |
| |
| void |
| builtin_builder::initialize() |
| { |
| /* If already initialized, don't do it again. */ |
| if (mem_ctx != NULL) |
| return; |
| |
| mem_ctx = ralloc_context(NULL); |
| create_shader(); |
| create_intrinsics(); |
| create_builtins(); |
| } |
| |
| void |
| builtin_builder::release() |
| { |
| ralloc_free(mem_ctx); |
| mem_ctx = NULL; |
| |
| ralloc_free(shader); |
| shader = NULL; |
| } |
| |
| void |
| builtin_builder::create_shader() |
| { |
| /* The target doesn't actually matter. There's no target for generic |
| * GLSL utility code that could be linked against any stage, so just |
| * arbitrarily pick GL_VERTEX_SHADER. |
| */ |
| shader = _mesa_new_shader(NULL, 0, GL_VERTEX_SHADER); |
| shader->symbols = new(mem_ctx) glsl_symbol_table; |
| |
| gl_ModelViewProjectionMatrix = |
| new(mem_ctx) ir_variable(glsl_type::mat4_type, |
| "gl_ModelViewProjectionMatrix", |
| ir_var_uniform); |
| |
| shader->symbols->add_variable(gl_ModelViewProjectionMatrix); |
| |
| gl_Vertex = in_var(glsl_type::vec4_type, "gl_Vertex"); |
| shader->symbols->add_variable(gl_Vertex); |
| } |
| |
| /** @} */ |
| |
| /** |
| * Create ir_function and ir_function_signature objects for each |
| * intrinsic. |
| */ |
| void |
| builtin_builder::create_intrinsics() |
| { |
| add_function("__intrinsic_atomic_read", |
| _atomic_intrinsic(shader_atomic_counters), |
| NULL); |
| add_function("__intrinsic_atomic_increment", |
| _atomic_intrinsic(shader_atomic_counters), |
| NULL); |
| add_function("__intrinsic_atomic_predecrement", |
| _atomic_intrinsic(shader_atomic_counters), |
| NULL); |
| |
| add_image_functions(false); |
| |
| add_function("__intrinsic_memory_barrier", |
| _memory_barrier_intrinsic(shader_image_load_store), |
| NULL); |
| } |
| |
| /** |
| * Create ir_function and ir_function_signature objects for each built-in. |
| * |
| * Contains a list of every available built-in. |
| */ |
| void |
| builtin_builder::create_builtins() |
| { |
| #define F(NAME) \ |
| add_function(#NAME, \ |
| _##NAME(glsl_type::float_type), \ |
| _##NAME(glsl_type::vec2_type), \ |
| _##NAME(glsl_type::vec3_type), \ |
| _##NAME(glsl_type::vec4_type), \ |
| NULL); |
| |
| #define FI(NAME) \ |
| add_function(#NAME, \ |
| _##NAME(glsl_type::float_type), \ |
| _##NAME(glsl_type::vec2_type), \ |
| _##NAME(glsl_type::vec3_type), \ |
| _##NAME(glsl_type::vec4_type), \ |
| _##NAME(glsl_type::int_type), \ |
| _##NAME(glsl_type::ivec2_type), \ |
| _##NAME(glsl_type::ivec3_type), \ |
| _##NAME(glsl_type::ivec4_type), \ |
| NULL); |
| |
| #define FIU(NAME) \ |
| add_function(#NAME, \ |
| _##NAME(always_available, glsl_type::float_type), \ |
| _##NAME(always_available, glsl_type::vec2_type), \ |
| _##NAME(always_available, glsl_type::vec3_type), \ |
| _##NAME(always_available, glsl_type::vec4_type), \ |
| \ |
| _##NAME(always_available, glsl_type::int_type), \ |
| _##NAME(always_available, glsl_type::ivec2_type), \ |
| _##NAME(always_available, glsl_type::ivec3_type), \ |
| _##NAME(always_available, glsl_type::ivec4_type), \ |
| \ |
| _##NAME(v130, glsl_type::uint_type), \ |
| _##NAME(v130, glsl_type::uvec2_type), \ |
| _##NAME(v130, glsl_type::uvec3_type), \ |
| _##NAME(v130, glsl_type::uvec4_type), \ |
| NULL); |
| |
| #define IU(NAME) \ |
| add_function(#NAME, \ |
| _##NAME(glsl_type::int_type), \ |
| _##NAME(glsl_type::ivec2_type), \ |
| _##NAME(glsl_type::ivec3_type), \ |
| _##NAME(glsl_type::ivec4_type), \ |
| \ |
| _##NAME(glsl_type::uint_type), \ |
| _##NAME(glsl_type::uvec2_type), \ |
| _##NAME(glsl_type::uvec3_type), \ |
| _##NAME(glsl_type::uvec4_type), \ |
| NULL); |
| |
| #define FIUB(NAME) \ |
| add_function(#NAME, \ |
| _##NAME(always_available, glsl_type::float_type), \ |
| _##NAME(always_available, glsl_type::vec2_type), \ |
| _##NAME(always_available, glsl_type::vec3_type), \ |
| _##NAME(always_available, glsl_type::vec4_type), \ |
| \ |
| _##NAME(always_available, glsl_type::int_type), \ |
| _##NAME(always_available, glsl_type::ivec2_type), \ |
| _##NAME(always_available, glsl_type::ivec3_type), \ |
| _##NAME(always_available, glsl_type::ivec4_type), \ |
| \ |
| _##NAME(v130, glsl_type::uint_type), \ |
| _##NAME(v130, glsl_type::uvec2_type), \ |
| _##NAME(v130, glsl_type::uvec3_type), \ |
| _##NAME(v130, glsl_type::uvec4_type), \ |
| \ |
| _##NAME(always_available, glsl_type::bool_type), \ |
| _##NAME(always_available, glsl_type::bvec2_type), \ |
| _##NAME(always_available, glsl_type::bvec3_type), \ |
| _##NAME(always_available, glsl_type::bvec4_type), \ |
| NULL); |
| |
| #define FIU2_MIXED(NAME) \ |
| add_function(#NAME, \ |
| _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \ |
| _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \ |
| _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \ |
| _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \ |
| \ |
| _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \ |
| _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \ |
| _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \ |
| \ |
| _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \ |
| _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \ |
| _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \ |
| _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \ |
| \ |
| _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \ |
| _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \ |
| _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \ |
| \ |
| _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \ |
| _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \ |
| _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \ |
| _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \ |
| \ |
| _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \ |
| _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \ |
| _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \ |
| NULL); |
| |
| F(radians) |
| F(degrees) |
| F(sin) |
| F(cos) |
| F(tan) |
| F(asin) |
| F(acos) |
| |
| add_function("atan", |
| _atan(glsl_type::float_type), |
| _atan(glsl_type::vec2_type), |
| _atan(glsl_type::vec3_type), |
| _atan(glsl_type::vec4_type), |
| _atan2(glsl_type::float_type), |
| _atan2(glsl_type::vec2_type), |
| _atan2(glsl_type::vec3_type), |
| _atan2(glsl_type::vec4_type), |
| NULL); |
| |
| F(sinh) |
| F(cosh) |
| F(tanh) |
| F(asinh) |
| F(acosh) |
| F(atanh) |
| F(pow) |
| F(exp) |
| F(log) |
| F(exp2) |
| F(log2) |
| F(sqrt) |
| F(inversesqrt) |
| FI(abs) |
| FI(sign) |
| F(floor) |
| F(trunc) |
| F(round) |
| F(roundEven) |
| F(ceil) |
| F(fract) |
| |
| add_function("mod", |
| _mod(glsl_type::float_type, glsl_type::float_type), |
| _mod(glsl_type::vec2_type, glsl_type::float_type), |
| _mod(glsl_type::vec3_type, glsl_type::float_type), |
| _mod(glsl_type::vec4_type, glsl_type::float_type), |
| |
| _mod(glsl_type::vec2_type, glsl_type::vec2_type), |
| _mod(glsl_type::vec3_type, glsl_type::vec3_type), |
| _mod(glsl_type::vec4_type, glsl_type::vec4_type), |
| NULL); |
| |
| F(modf) |
| |
| FIU2_MIXED(min) |
| FIU2_MIXED(max) |
| FIU2_MIXED(clamp) |
| |
| add_function("mix", |
| _mix_lrp(glsl_type::float_type, glsl_type::float_type), |
| _mix_lrp(glsl_type::vec2_type, glsl_type::float_type), |
| _mix_lrp(glsl_type::vec3_type, glsl_type::float_type), |
| _mix_lrp(glsl_type::vec4_type, glsl_type::float_type), |
| |
| _mix_lrp(glsl_type::vec2_type, glsl_type::vec2_type), |
| _mix_lrp(glsl_type::vec3_type, glsl_type::vec3_type), |
| _mix_lrp(glsl_type::vec4_type, glsl_type::vec4_type), |
| |
| _mix_sel(v130, glsl_type::float_type, glsl_type::bool_type), |
| _mix_sel(v130, glsl_type::vec2_type, glsl_type::bvec2_type), |
| _mix_sel(v130, glsl_type::vec3_type, glsl_type::bvec3_type), |
| _mix_sel(v130, glsl_type::vec4_type, glsl_type::bvec4_type), |
| |
| _mix_sel(shader_integer_mix, glsl_type::int_type, glsl_type::bool_type), |
| _mix_sel(shader_integer_mix, glsl_type::ivec2_type, glsl_type::bvec2_type), |
| _mix_sel(shader_integer_mix, glsl_type::ivec3_type, glsl_type::bvec3_type), |
| _mix_sel(shader_integer_mix, glsl_type::ivec4_type, glsl_type::bvec4_type), |
| |
| _mix_sel(shader_integer_mix, glsl_type::uint_type, glsl_type::bool_type), |
| _mix_sel(shader_integer_mix, glsl_type::uvec2_type, glsl_type::bvec2_type), |
| _mix_sel(shader_integer_mix, glsl_type::uvec3_type, glsl_type::bvec3_type), |
| _mix_sel(shader_integer_mix, glsl_type::uvec4_type, glsl_type::bvec4_type), |
| |
| _mix_sel(shader_integer_mix, glsl_type::bool_type, glsl_type::bool_type), |
| _mix_sel(shader_integer_mix, glsl_type::bvec2_type, glsl_type::bvec2_type), |
| _mix_sel(shader_integer_mix, glsl_type::bvec3_type, glsl_type::bvec3_type), |
| _mix_sel(shader_integer_mix, glsl_type::bvec4_type, glsl_type::bvec4_type), |
| NULL); |
| |
| add_function("step", |
| _step(glsl_type::float_type, glsl_type::float_type), |
| _step(glsl_type::float_type, glsl_type::vec2_type), |
| _step(glsl_type::float_type, glsl_type::vec3_type), |
| _step(glsl_type::float_type, glsl_type::vec4_type), |
| |
| _step(glsl_type::vec2_type, glsl_type::vec2_type), |
| _step(glsl_type::vec3_type, glsl_type::vec3_type), |
| _step(glsl_type::vec4_type, glsl_type::vec4_type), |
| NULL); |
| |
| add_function("smoothstep", |
| _smoothstep(glsl_type::float_type, glsl_type::float_type), |
| _smoothstep(glsl_type::float_type, glsl_type::vec2_type), |
| _smoothstep(glsl_type::float_type, glsl_type::vec3_type), |
| _smoothstep(glsl_type::float_type, glsl_type::vec4_type), |
| |
| _smoothstep(glsl_type::vec2_type, glsl_type::vec2_type), |
| _smoothstep(glsl_type::vec3_type, glsl_type::vec3_type), |
| _smoothstep(glsl_type::vec4_type, glsl_type::vec4_type), |
| NULL); |
| |
| F(isnan) |
| F(isinf) |
| |
| F(floatBitsToInt) |
| F(floatBitsToUint) |
| add_function("intBitsToFloat", |
| _intBitsToFloat(glsl_type::int_type), |
| _intBitsToFloat(glsl_type::ivec2_type), |
| _intBitsToFloat(glsl_type::ivec3_type), |
| _intBitsToFloat(glsl_type::ivec4_type), |
| NULL); |
| add_function("uintBitsToFloat", |
| _uintBitsToFloat(glsl_type::uint_type), |
| _uintBitsToFloat(glsl_type::uvec2_type), |
| _uintBitsToFloat(glsl_type::uvec3_type), |
| _uintBitsToFloat(glsl_type::uvec4_type), |
| NULL); |
| |
| add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); |
| add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); |
| add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5), NULL); |
| add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5), NULL); |
| add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); |
| add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL); |
| add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5), NULL); |
| add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL); |
| add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); |
| add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); |
| |
| F(length) |
| F(distance) |
| F(dot) |
| |
| add_function("cross", _cross(glsl_type::vec3_type), NULL); |
| |
| F(normalize) |
| add_function("ftransform", _ftransform(), NULL); |
| F(faceforward) |
| F(reflect) |
| F(refract) |
| // ... |
| add_function("matrixCompMult", |
| _matrixCompMult(glsl_type::mat2_type), |
| _matrixCompMult(glsl_type::mat3_type), |
| _matrixCompMult(glsl_type::mat4_type), |
| _matrixCompMult(glsl_type::mat2x3_type), |
| _matrixCompMult(glsl_type::mat2x4_type), |
| _matrixCompMult(glsl_type::mat3x2_type), |
| _matrixCompMult(glsl_type::mat3x4_type), |
| _matrixCompMult(glsl_type::mat4x2_type), |
| _matrixCompMult(glsl_type::mat4x3_type), |
| NULL); |
| add_function("outerProduct", |
| _outerProduct(glsl_type::mat2_type), |
| _outerProduct(glsl_type::mat3_type), |
| _outerProduct(glsl_type::mat4_type), |
| _outerProduct(glsl_type::mat2x3_type), |
| _outerProduct(glsl_type::mat2x4_type), |
| _outerProduct(glsl_type::mat3x2_type), |
| _outerProduct(glsl_type::mat3x4_type), |
| _outerProduct(glsl_type::mat4x2_type), |
| _outerProduct(glsl_type::mat4x3_type), |
| NULL); |
| add_function("determinant", |
| _determinant_mat2(), |
| _determinant_mat3(), |
| _determinant_mat4(), |
| NULL); |
| add_function("inverse", |
| _inverse_mat2(), |
| _inverse_mat3(), |
| _inverse_mat4(), |
| NULL); |
| add_function("transpose", |
| _transpose(glsl_type::mat2_type), |
| _transpose(glsl_type::mat3_type), |
| _transpose(glsl_type::mat4_type), |
| _transpose(glsl_type::mat2x3_type), |
| _transpose(glsl_type::mat2x4_type), |
| _transpose(glsl_type::mat3x2_type), |
| _transpose(glsl_type::mat3x4_type), |
| _transpose(glsl_type::mat4x2_type), |
| _transpose(glsl_type::mat4x3_type), |
| NULL); |
| FIU(lessThan) |
| FIU(lessThanEqual) |
| FIU(greaterThan) |
| FIU(greaterThanEqual) |
| FIUB(notEqual) |
| FIUB(equal) |
| |
| add_function("any", |
| _any(glsl_type::bvec2_type), |
| _any(glsl_type::bvec3_type), |
| _any(glsl_type::bvec4_type), |
| NULL); |
| |
| add_function("all", |
| _all(glsl_type::bvec2_type), |
| _all(glsl_type::bvec3_type), |
| _all(glsl_type::bvec4_type), |
| NULL); |
| |
| add_function("not", |
| _not(glsl_type::bvec2_type), |
| _not(glsl_type::bvec3_type), |
| _not(glsl_type::bvec4_type), |
| NULL); |
| |
| add_function("textureSize", |
| _textureSize(v130, glsl_type::int_type, glsl_type::sampler1D_type), |
| _textureSize(v130, glsl_type::int_type, glsl_type::isampler1D_type), |
| _textureSize(v130, glsl_type::int_type, glsl_type::usampler1D_type), |
| |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2D_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler2D_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2D_type), |
| |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler3D_type), |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::isampler3D_type), |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::usampler3D_type), |
| |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::samplerCube_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::isamplerCube_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::usamplerCube_type), |
| |
| _textureSize(v130, glsl_type::int_type, glsl_type::sampler1DShadow_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DShadow_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::samplerCubeShadow_type), |
| |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler1DArray_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler1DArray_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler1DArray_type), |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler2DArray_type), |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::isampler2DArray_type), |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::usampler2DArray_type), |
| |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler1DArrayShadow_type), |
| _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler2DArrayShadow_type), |
| |
| _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::samplerCubeArray_type), |
| _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::isamplerCubeArray_type), |
| _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::usamplerCubeArray_type), |
| _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::samplerCubeArrayShadow_type), |
| |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRect_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler2DRect_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2DRect_type), |
| _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRectShadow_type), |
| |
| _textureSize(v140, glsl_type::int_type, glsl_type::samplerBuffer_type), |
| _textureSize(v140, glsl_type::int_type, glsl_type::isamplerBuffer_type), |
| _textureSize(v140, glsl_type::int_type, glsl_type::usamplerBuffer_type), |
| _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::sampler2DMS_type), |
| _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type), |
| _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type), |
| |
| _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type), |
| _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type), |
| _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type), |
| NULL); |
| |
| add_function("texture", |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), |
| |
| _texture(ir_tex, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_tex, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_tex, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), |
| /* samplerCubeArrayShadow is special; it has an extra parameter |
| * for the shadow comparitor since there is no vec5 type. |
| */ |
| _textureCubeArrayShadow(), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), |
| |
| _texture(ir_txb, fs_texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_txb, fs_texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_txb, fs_texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("textureLod", |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), |
| |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), |
| |
| _texture(ir_txl, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_txl, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_txl, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), |
| |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("textureOffset", |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| NULL); |
| |
| add_function("textureProj", |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texelFetch", |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::int_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::int_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::int_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::ivec2_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::ivec3_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::ivec3_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::ivec3_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ivec2_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::ivec2_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ivec3_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type), |
| |
| _texelFetch(v140, glsl_type::vec4_type, glsl_type::samplerBuffer_type, glsl_type::int_type), |
| _texelFetch(v140, glsl_type::ivec4_type, glsl_type::isamplerBuffer_type, glsl_type::int_type), |
| _texelFetch(v140, glsl_type::uvec4_type, glsl_type::usamplerBuffer_type, glsl_type::int_type), |
| |
| _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMS_type, glsl_type::ivec2_type), |
| _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type), |
| _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMS_type, glsl_type::ivec2_type), |
| |
| _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type), |
| _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type), |
| _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type), |
| NULL); |
| |
| add_function("texelFetchOffset", |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::int_type, glsl_type::int_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::int_type, glsl_type::int_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::int_type, glsl_type::int_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), |
| |
| _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), |
| _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), |
| |
| NULL); |
| |
| add_function("textureProjOffset", |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| NULL); |
| |
| add_function("textureLodOffset", |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| NULL); |
| |
| add_function("textureProjLod", |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("textureProjLodOffset", |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| NULL); |
| |
| add_function("textureGrad", |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), |
| |
| _texture(ir_txd, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_txd, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_txd, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), |
| NULL); |
| |
| add_function("textureGradOffset", |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), |
| NULL); |
| |
| add_function("textureProjGrad", |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("textureProjGradOffset", |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), |
| NULL); |
| |
| add_function("EmitVertex", _EmitVertex(), NULL); |
| add_function("EndPrimitive", _EndPrimitive(), NULL); |
| add_function("EmitStreamVertex", |
| _EmitStreamVertex(gs_streams, glsl_type::uint_type), |
| _EmitStreamVertex(gs_streams, glsl_type::int_type), |
| NULL); |
| add_function("EndStreamPrimitive", |
| _EndStreamPrimitive(gs_streams, glsl_type::uint_type), |
| _EndStreamPrimitive(gs_streams, glsl_type::int_type), |
| NULL); |
| |
| add_function("textureQueryLOD", |
| _textureQueryLod(glsl_type::sampler1D_type, glsl_type::float_type), |
| _textureQueryLod(glsl_type::isampler1D_type, glsl_type::float_type), |
| _textureQueryLod(glsl_type::usampler1D_type, glsl_type::float_type), |
| |
| _textureQueryLod(glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _textureQueryLod(glsl_type::isampler2D_type, glsl_type::vec2_type), |
| _textureQueryLod(glsl_type::usampler2D_type, glsl_type::vec2_type), |
| |
| _textureQueryLod(glsl_type::sampler3D_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::isampler3D_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::usampler3D_type, glsl_type::vec3_type), |
| |
| _textureQueryLod(glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::isamplerCube_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::usamplerCube_type, glsl_type::vec3_type), |
| |
| _textureQueryLod(glsl_type::sampler1DArray_type, glsl_type::float_type), |
| _textureQueryLod(glsl_type::isampler1DArray_type, glsl_type::float_type), |
| _textureQueryLod(glsl_type::usampler1DArray_type, glsl_type::float_type), |
| |
| _textureQueryLod(glsl_type::sampler2DArray_type, glsl_type::vec2_type), |
| _textureQueryLod(glsl_type::isampler2DArray_type, glsl_type::vec2_type), |
| _textureQueryLod(glsl_type::usampler2DArray_type, glsl_type::vec2_type), |
| |
| _textureQueryLod(glsl_type::samplerCubeArray_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::isamplerCubeArray_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::usamplerCubeArray_type, glsl_type::vec3_type), |
| |
| _textureQueryLod(glsl_type::sampler1DShadow_type, glsl_type::float_type), |
| _textureQueryLod(glsl_type::sampler2DShadow_type, glsl_type::vec2_type), |
| _textureQueryLod(glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), |
| _textureQueryLod(glsl_type::sampler1DArrayShadow_type, glsl_type::float_type), |
| _textureQueryLod(glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type), |
| _textureQueryLod(glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("textureQueryLevels", |
| _textureQueryLevels(glsl_type::sampler1D_type), |
| _textureQueryLevels(glsl_type::sampler2D_type), |
| _textureQueryLevels(glsl_type::sampler3D_type), |
| _textureQueryLevels(glsl_type::samplerCube_type), |
| _textureQueryLevels(glsl_type::sampler1DArray_type), |
| _textureQueryLevels(glsl_type::sampler2DArray_type), |
| _textureQueryLevels(glsl_type::samplerCubeArray_type), |
| _textureQueryLevels(glsl_type::sampler1DShadow_type), |
| _textureQueryLevels(glsl_type::sampler2DShadow_type), |
| _textureQueryLevels(glsl_type::samplerCubeShadow_type), |
| _textureQueryLevels(glsl_type::sampler1DArrayShadow_type), |
| _textureQueryLevels(glsl_type::sampler2DArrayShadow_type), |
| _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type), |
| |
| _textureQueryLevels(glsl_type::isampler1D_type), |
| _textureQueryLevels(glsl_type::isampler2D_type), |
| _textureQueryLevels(glsl_type::isampler3D_type), |
| _textureQueryLevels(glsl_type::isamplerCube_type), |
| _textureQueryLevels(glsl_type::isampler1DArray_type), |
| _textureQueryLevels(glsl_type::isampler2DArray_type), |
| _textureQueryLevels(glsl_type::isamplerCubeArray_type), |
| |
| _textureQueryLevels(glsl_type::usampler1D_type), |
| _textureQueryLevels(glsl_type::usampler2D_type), |
| _textureQueryLevels(glsl_type::usampler3D_type), |
| _textureQueryLevels(glsl_type::usamplerCube_type), |
| _textureQueryLevels(glsl_type::usampler1DArray_type), |
| _textureQueryLevels(glsl_type::usampler2DArray_type), |
| _textureQueryLevels(glsl_type::usamplerCubeArray_type), |
| |
| NULL); |
| |
| add_function("texture1D", |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| NULL); |
| |
| add_function("texture1DArray", |
| _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture1DProj", |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture1DLod", |
| _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| NULL); |
| |
| add_function("texture1DArrayLod", |
| _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture1DProjLod", |
| _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture2D", |
| _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture2DArray", |
| _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("texture2DProj", |
| _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture2DLod", |
| _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture2DArrayLod", |
| _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("texture2DProjLod", |
| _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture3D", |
| _texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| _texture(ir_txb, fs_tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("texture3DProj", |
| _texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, fs_tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture3DLod", |
| _texture(ir_txl, tex3d_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("texture3DProjLod", |
| _texture(ir_txl, tex3d_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("textureCube", |
| _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("textureCubeLod", |
| _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("texture2DRect", |
| _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture2DRectProj", |
| _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow1D", |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow1DArray", |
| _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow2D", |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow2DArray", |
| _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), |
| _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), |
| NULL); |
| |
| add_function("shadow1DProj", |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow2DProj", |
| _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow1DLod", |
| _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow2DLod", |
| _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow1DArrayLod", |
| _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow1DProjLod", |
| _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow2DProjLod", |
| _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow2DRect", |
| _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow2DRectProj", |
| _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture1DGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), |
| NULL); |
| |
| add_function("texture1DProjGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture2DGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture2DProjGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture3DGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("texture3DProjGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("textureCubeGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow1DGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow1DProjGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow2DGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow2DProjGradARB", |
| _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("texture2DRectGradARB", |
| _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("texture2DRectProjGradARB", |
| _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), |
| _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("shadow2DRectGradARB", |
| _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), |
| NULL); |
| |
| add_function("shadow2DRectProjGradARB", |
| _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), |
| NULL); |
| |
| add_function("textureGather", |
| _texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), |
| _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), |
| _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type), |
| |
| _texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), |
| _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), |
| |
| _texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), |
| _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), |
| _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), |
| |
| _texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), |
| _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec4_type), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type), |
| NULL); |
| |
| add_function("textureGatherOffset", |
| _texture(ir_tg4, texture_gather_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tg4, texture_gather_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| _texture(ir_tg4, texture_gather_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), |
| |
| _texture(ir_tg4, texture_gather_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tg4, texture_gather_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| _texture(ir_tg4, texture_gather_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), |
| NULL); |
| |
| add_function("textureGatherOffsets", |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), |
| |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), |
| _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), |
| NULL); |
| |
| F(dFdx) |
| F(dFdy) |
| F(fwidth) |
| F(dFdxCoarse) |
| F(dFdyCoarse) |
| F(fwidthCoarse) |
| F(dFdxFine) |
| F(dFdyFine) |
| F(fwidthFine) |
| F(noise1) |
| F(noise2) |
| F(noise3) |
| F(noise4) |
| |
| IU(bitfieldExtract) |
| IU(bitfieldInsert) |
| IU(bitfieldReverse) |
| IU(bitCount) |
| IU(findLSB) |
| IU(findMSB) |
| F(fma) |
| |
| add_function("ldexp", |
| _ldexp(glsl_type::float_type, glsl_type::int_type), |
| _ldexp(glsl_type::vec2_type, glsl_type::ivec2_type), |
| _ldexp(glsl_type::vec3_type, glsl_type::ivec3_type), |
| _ldexp(glsl_type::vec4_type, glsl_type::ivec4_type), |
| NULL); |
| |
| add_function("frexp", |
| _frexp(glsl_type::float_type, glsl_type::int_type), |
| _frexp(glsl_type::vec2_type, glsl_type::ivec2_type), |
| _frexp(glsl_type::vec3_type, glsl_type::ivec3_type), |
| _frexp(glsl_type::vec4_type, glsl_type::ivec4_type), |
| NULL); |
| add_function("uaddCarry", |
| _uaddCarry(glsl_type::uint_type), |
| _uaddCarry(glsl_type::uvec2_type), |
| _uaddCarry(glsl_type::uvec3_type), |
| _uaddCarry(glsl_type::uvec4_type), |
| NULL); |
| add_function("usubBorrow", |
| _usubBorrow(glsl_type::uint_type), |
| _usubBorrow(glsl_type::uvec2_type), |
| _usubBorrow(glsl_type::uvec3_type), |
| _usubBorrow(glsl_type::uvec4_type), |
| NULL); |
| add_function("imulExtended", |
| _mulExtended(glsl_type::int_type), |
| _mulExtended(glsl_type::ivec2_type), |
| _mulExtended(glsl_type::ivec3_type), |
| _mulExtended(glsl_type::ivec4_type), |
| NULL); |
| add_function("umulExtended", |
| _mulExtended(glsl_type::uint_type), |
| _mulExtended(glsl_type::uvec2_type), |
| _mulExtended(glsl_type::uvec3_type), |
| _mulExtended(glsl_type::uvec4_type), |
| NULL); |
| add_function("interpolateAtCentroid", |
| _interpolateAtCentroid(glsl_type::float_type), |
| _interpolateAtCentroid(glsl_type::vec2_type), |
| _interpolateAtCentroid(glsl_type::vec3_type), |
| _interpolateAtCentroid(glsl_type::vec4_type), |
| NULL); |
| add_function("interpolateAtOffset", |
| _interpolateAtOffset(glsl_type::float_type), |
| _interpolateAtOffset(glsl_type::vec2_type), |
| _interpolateAtOffset(glsl_type::vec3_type), |
| _interpolateAtOffset(glsl_type::vec4_type), |
| NULL); |
| add_function("interpolateAtSample", |
| _interpolateAtSample(glsl_type::float_type), |
| _interpolateAtSample(glsl_type::vec2_type), |
| _interpolateAtSample(glsl_type::vec3_type), |
| _interpolateAtSample(glsl_type::vec4_type), |
| NULL); |
| |
| add_function("atomicCounter", |
| _atomic_op("__intrinsic_atomic_read", |
| shader_atomic_counters), |
| NULL); |
| add_function("atomicCounterIncrement", |
| _atomic_op("__intrinsic_atomic_increment", |
| shader_atomic_counters), |
| NULL); |
| add_function("atomicCounterDecrement", |
| _atomic_op("__intrinsic_atomic_predecrement", |
| shader_atomic_counters), |
| NULL); |
| |
| add_function("min3", |
| _min3(glsl_type::float_type), |
| _min3(glsl_type::vec2_type), |
| _min3(glsl_type::vec3_type), |
| _min3(glsl_type::vec4_type), |
| |
| _min3(glsl_type::int_type), |
| _min3(glsl_type::ivec2_type), |
| _min3(glsl_type::ivec3_type), |
| _min3(glsl_type::ivec4_type), |
| |
| _min3(glsl_type::uint_type), |
| _min3(glsl_type::uvec2_type), |
| _min3(glsl_type::uvec3_type), |
| _min3(glsl_type::uvec4_type), |
| NULL); |
| |
| add_function("max3", |
| _max3(glsl_type::float_type), |
| _max3(glsl_type::vec2_type), |
| _max3(glsl_type::vec3_type), |
| _max3(glsl_type::vec4_type), |
| |
| _max3(glsl_type::int_type), |
| _max3(glsl_type::ivec2_type), |
| _max3(glsl_type::ivec3_type), |
| _max3(glsl_type::ivec4_type), |
| |
| _max3(glsl_type::uint_type), |
| _max3(glsl_type::uvec2_type), |
| _max3(glsl_type::uvec3_type), |
| _max3(glsl_type::uvec4_type), |
| NULL); |
| |
| add_function("mid3", |
| _mid3(glsl_type::float_type), |
| _mid3(glsl_type::vec2_type), |
| _mid3(glsl_type::vec3_type), |
| _mid3(glsl_type::vec4_type), |
| |
| _mid3(glsl_type::int_type), |
| _mid3(glsl_type::ivec2_type), |
| _mid3(glsl_type::ivec3_type), |
| _mid3(glsl_type::ivec4_type), |
| |
| _mid3(glsl_type::uint_type), |
| _mid3(glsl_type::uvec2_type), |
| _mid3(glsl_type::uvec3_type), |
| _mid3(glsl_type::uvec4_type), |
| NULL); |
| |
| add_image_functions(true); |
| |
| add_function("memoryBarrier", |
| _memory_barrier(shader_image_load_store), |
| NULL); |
| |
| #undef F |
| #undef FI |
| #undef FIU |
| #undef FIUB |
| #undef FIU2_MIXED |
| } |
| |
| void |
| builtin_builder::add_function(const char *name, ...) |
| { |
| va_list ap; |
| |
| ir_function *f = new(mem_ctx) ir_function(name); |
| |
| va_start(ap, name); |
| while (true) { |
| ir_function_signature *sig = va_arg(ap, ir_function_signature *); |
| if (sig == NULL) |
| break; |
| |
| if (false) { |
| exec_list stuff; |
| stuff.push_tail(sig); |
| validate_ir_tree(&stuff); |
| } |
| |
| f->add_signature(sig); |
| } |
| va_end(ap); |
| |
| shader->symbols->add_function(f); |
| } |
| |
| void |
| builtin_builder::add_image_function(const char *name, |
| const char *intrinsic_name, |
| unsigned num_arguments, |
| unsigned flags) |
| { |
| static const glsl_type *const types[] = { |
| glsl_type::image1D_type, |
| glsl_type::image2D_type, |
| glsl_type::image3D_type, |
| glsl_type::image2DRect_type, |
| glsl_type::imageCube_type, |
| glsl_type::imageBuffer_type, |
| glsl_type::image1DArray_type, |
| glsl_type::image2DArray_type, |
| glsl_type::imageCubeArray_type, |
| glsl_type::image2DMS_type, |
| glsl_type::image2DMSArray_type, |
| glsl_type::iimage1D_type, |
| glsl_type::iimage2D_type, |
| glsl_type::iimage3D_type, |
| glsl_type::iimage2DRect_type, |
| glsl_type::iimageCube_type, |
| glsl_type::iimageBuffer_type, |
| glsl_type::iimage1DArray_type, |
| glsl_type::iimage2DArray_type, |
| glsl_type::iimageCubeArray_type, |
| glsl_type::iimage2DMS_type, |
| glsl_type::iimage2DMSArray_type, |
| glsl_type::uimage1D_type, |
| glsl_type::uimage2D_type, |
| glsl_type::uimage3D_type, |
| glsl_type::uimage2DRect_type, |
| glsl_type::uimageCube_type, |
| glsl_type::uimageBuffer_type, |
| glsl_type::uimage1DArray_type, |
| glsl_type::uimage2DArray_type, |
| glsl_type::uimageCubeArray_type, |
| glsl_type::uimage2DMS_type, |
| glsl_type::uimage2DMSArray_type |
| }; |
| ir_function *f = new(mem_ctx) ir_function(name); |
| |
| for (unsigned i = 0; i < Elements(types); ++i) { |
| if (types[i]->sampler_type != GLSL_TYPE_FLOAT || |
| (flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) |
| f->add_signature(_image(types[i], intrinsic_name, |
| num_arguments, flags)); |
| } |
| |
| shader->symbols->add_function(f); |
| } |
| |
| void |
| builtin_builder::add_image_functions(bool glsl) |
| { |
| const unsigned flags = (glsl ? IMAGE_FUNCTION_EMIT_STUB : 0); |
| |
| add_image_function(glsl ? "imageLoad" : "__intrinsic_image_load", |
| "__intrinsic_image_load", 0, |
| (flags | IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE | |
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | |
| IMAGE_FUNCTION_READ_ONLY)); |
| |
| add_image_function(glsl ? "imageStore" : "__intrinsic_image_store", |
| "__intrinsic_image_store", 1, |
| (flags | IMAGE_FUNCTION_RETURNS_VOID | |
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE | |
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | |
| IMAGE_FUNCTION_WRITE_ONLY)); |
| |
| add_image_function(glsl ? "imageAtomicAdd" : "__intrinsic_image_atomic_add", |
| "__intrinsic_image_atomic_add", 1, flags); |
| |
| add_image_function(glsl ? "imageAtomicMin" : "__intrinsic_image_atomic_min", |
| "__intrinsic_image_atomic_min", 1, flags); |
| |
| add_image_function(glsl ? "imageAtomicMax" : "__intrinsic_image_atomic_max", |
| "__intrinsic_image_atomic_max", 1, flags); |
| |
| add_image_function(glsl ? "imageAtomicAnd" : "__intrinsic_image_atomic_and", |
| "__intrinsic_image_atomic_and", 1, flags); |
| |
| add_image_function(glsl ? "imageAtomicOr" : "__intrinsic_image_atomic_or", |
| "__intrinsic_image_atomic_or", 1, flags); |
| |
| add_image_function(glsl ? "imageAtomicXor" : "__intrinsic_image_atomic_xor", |
| "__intrinsic_image_atomic_xor", 1, flags); |
| |
| add_image_function((glsl ? "imageAtomicExchange" : |
| "__intrinsic_image_atomic_exchange"), |
| "__intrinsic_image_atomic_exchange", 1, flags); |
| |
| add_image_function((glsl ? "imageAtomicCompSwap" : |
| "__intrinsic_image_atomic_comp_swap"), |
| "__intrinsic_image_atomic_comp_swap", 2, flags); |
| } |
| |
| ir_variable * |
| builtin_builder::in_var(const glsl_type *type, const char *name) |
| { |
| return new(mem_ctx) ir_variable(type, name, ir_var_function_in); |
| } |
| |
| ir_variable * |
| builtin_builder::out_var(const glsl_type *type, const char *name) |
| { |
| return new(mem_ctx) ir_variable(type, name, ir_var_function_out); |
| } |
| |
| ir_constant * |
| builtin_builder::imm(float f, unsigned vector_elements) |
| { |
| return new(mem_ctx) ir_constant(f, vector_elements); |
| } |
| |
| ir_constant * |
| builtin_builder::imm(int i, unsigned vector_elements) |
| { |
| return new(mem_ctx) ir_constant(i, vector_elements); |
| } |
| |
| ir_constant * |
| builtin_builder::imm(unsigned u, unsigned vector_elements) |
| { |
| return new(mem_ctx) ir_constant(u, vector_elements); |
| } |
| |
| ir_constant * |
| builtin_builder::imm(const glsl_type *type, const ir_constant_data &data) |
| { |
| return new(mem_ctx) ir_constant(type, &data); |
| } |
| |
| ir_dereference_variable * |
| builtin_builder::var_ref(ir_variable *var) |
| { |
| return new(mem_ctx) ir_dereference_variable(var); |
| } |
| |
| ir_dereference_array * |
| builtin_builder::array_ref(ir_variable *var, int idx) |
| { |
| return new(mem_ctx) ir_dereference_array(var, imm(idx)); |
| } |
| |
| /** Return an element of a matrix */ |
| ir_swizzle * |
| builtin_builder::matrix_elt(ir_variable *var, int column, int row) |
| { |
| return swizzle(array_ref(var, column), row, 1); |
| } |
| |
| /** |
| * Implementations of built-in functions: |
| * @{ |
| */ |
| ir_function_signature * |
| builtin_builder::new_sig(const glsl_type *return_type, |
| builtin_available_predicate avail, |
| int num_params, |
| ...) |
| { |
| va_list ap; |
| |
| ir_function_signature *sig = |
| new(mem_ctx) ir_function_signature(return_type, avail); |
| |
| exec_list plist; |
| va_start(ap, num_params); |
| for (int i = 0; i < num_params; i++) { |
| plist.push_tail(va_arg(ap, ir_variable *)); |
| } |
| va_end(ap); |
| |
| sig->replace_parameters(&plist); |
| return sig; |
| } |
| |
| #define MAKE_SIG(return_type, avail, ...) \ |
| ir_function_signature *sig = \ |
| new_sig(return_type, avail, __VA_ARGS__); \ |
| ir_factory body(&sig->body, mem_ctx); \ |
| sig->is_defined = true; |
| |
| #define MAKE_INTRINSIC(return_type, avail, ...) \ |
| ir_function_signature *sig = \ |
| new_sig(return_type, avail, __VA_ARGS__); \ |
| sig->is_intrinsic = true; |
| |
| ir_function_signature * |
| builtin_builder::unop(builtin_available_predicate avail, |
| ir_expression_operation opcode, |
| const glsl_type *return_type, |
| const glsl_type *param_type) |
| { |
| ir_variable *x = in_var(param_type, "x"); |
| MAKE_SIG(return_type, avail, 1, x); |
| body.emit(ret(expr(opcode, x))); |
| return sig; |
| } |
| |
| #define UNOP(NAME, OPCODE, AVAIL) \ |
| ir_function_signature * \ |
| builtin_builder::_##NAME(const glsl_type *type) \ |
| { \ |
| return unop(&AVAIL, OPCODE, type, type); \ |
| } |
| |
| ir_function_signature * |
| builtin_builder::binop(ir_expression_operation opcode, |
| builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *param0_type, |
| const glsl_type *param1_type) |
| { |
| ir_variable *x = in_var(param0_type, "x"); |
| ir_variable *y = in_var(param1_type, "y"); |
| MAKE_SIG(return_type, avail, 2, x, y); |
| body.emit(ret(expr(opcode, x, y))); |
| return sig; |
| } |
| |
| #define BINOP(NAME, OPCODE, AVAIL) \ |
| ir_function_signature * \ |
| builtin_builder::_##NAME(const glsl_type *return_type, \ |
| const glsl_type *param0_type, \ |
| const glsl_type *param1_type) \ |
| { \ |
| return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \ |
| } |
| |
| /** |
| * Angle and Trigonometry Functions @{ |
| */ |
| |
| ir_function_signature * |
| builtin_builder::_radians(const glsl_type *type) |
| { |
| ir_variable *degrees = in_var(type, "degrees"); |
| MAKE_SIG(type, always_available, 1, degrees); |
| body.emit(ret(mul(degrees, imm(0.0174532925f)))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_degrees(const glsl_type *type) |
| { |
| ir_variable *radians = in_var(type, "radians"); |
| MAKE_SIG(type, always_available, 1, radians); |
| body.emit(ret(mul(radians, imm(57.29578f)))); |
| return sig; |
| } |
| |
| UNOP(sin, ir_unop_sin, always_available) |
| UNOP(cos, ir_unop_cos, always_available) |
| |
| ir_function_signature * |
| builtin_builder::_tan(const glsl_type *type) |
| { |
| ir_variable *theta = in_var(type, "theta"); |
| MAKE_SIG(type, always_available, 1, theta); |
| body.emit(ret(div(sin(theta), cos(theta)))); |
| return sig; |
| } |
| |
| ir_expression * |
| builtin_builder::asin_expr(ir_variable *x) |
| { |
| return mul(sign(x), |
| sub(imm(M_PI_2f), |
| mul(sqrt(sub(imm(1.0f), abs(x))), |
| add(imm(M_PI_2f), |
| mul(abs(x), |
| add(imm(M_PI_4f - 1.0f), |
| mul(abs(x), |
| add(imm(0.086566724f), |
| mul(abs(x), imm(-0.03102955f)))))))))); |
| } |
| |
| ir_call * |
| builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params) |
| { |
| exec_list actual_params; |
| |
| foreach_in_list(ir_variable, var, ¶ms) { |
| actual_params.push_tail(var_ref(var)); |
| } |
| |
| ir_function_signature *sig = |
| f->exact_matching_signature(NULL, &actual_params); |
| if (!sig) |
| return NULL; |
| |
| ir_dereference_variable *deref = |
| (sig->return_type->is_void() ? NULL : var_ref(ret)); |
| |
| return new(mem_ctx) ir_call(sig, deref, &actual_params); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_asin(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, always_available, 1, x); |
| |
| body.emit(ret(asin_expr(x))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_acos(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, always_available, 1, x); |
| |
| body.emit(ret(sub(imm(M_PI_2f), asin_expr(x)))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_atan2(const glsl_type *type) |
| { |
| ir_variable *vec_y = in_var(type, "vec_y"); |
| ir_variable *vec_x = in_var(type, "vec_x"); |
| MAKE_SIG(type, always_available, 2, vec_y, vec_x); |
| |
| ir_variable *vec_result = body.make_temp(type, "vec_result"); |
| ir_variable *r = body.make_temp(glsl_type::float_type, "r"); |
| for (int i = 0; i < type->vector_elements; i++) { |
| ir_variable *y = body.make_temp(glsl_type::float_type, "y"); |
| ir_variable *x = body.make_temp(glsl_type::float_type, "x"); |
| body.emit(assign(y, swizzle(vec_y, i, 1))); |
| body.emit(assign(x, swizzle(vec_x, i, 1))); |
| |
| /* If |x| >= 1.0e-8 * |y|: */ |
| ir_if *outer_if = |
| new(mem_ctx) ir_if(greater(abs(x), mul(imm(1.0e-8f), abs(y)))); |
| |
| ir_factory outer_then(&outer_if->then_instructions, mem_ctx); |
| |
| /* Then...call atan(y/x) */ |
| do_atan(body, glsl_type::float_type, r, div(y, x)); |
| |
| /* ...and fix it up: */ |
| ir_if *inner_if = new(mem_ctx) ir_if(less(x, imm(0.0f))); |
| inner_if->then_instructions.push_tail( |
| if_tree(gequal(y, imm(0.0f)), |
| assign(r, add(r, imm(M_PIf))), |
| assign(r, sub(r, imm(M_PIf))))); |
| outer_then.emit(inner_if); |
| |
| /* Else... */ |
| outer_if->else_instructions.push_tail( |
| assign(r, mul(sign(y), imm(M_PI_2f)))); |
| |
| body.emit(outer_if); |
| |
| body.emit(assign(vec_result, r, 1 << i)); |
| } |
| body.emit(ret(vec_result)); |
| |
| return sig; |
| } |
| |
| void |
| builtin_builder::do_atan(ir_factory &body, const glsl_type *type, ir_variable *res, operand y_over_x) |
| { |
| /* |
| * range-reduction, first step: |
| * |
| * / y_over_x if |y_over_x| <= 1.0; |
| * x = < |
| * \ 1.0 / y_over_x otherwise |
| */ |
| ir_variable *x = body.make_temp(type, "atan_x"); |
| body.emit(assign(x, div(min2(abs(y_over_x), |
| imm(1.0f)), |
| max2(abs(y_over_x), |
| imm(1.0f))))); |
| |
| /* |
| * approximate atan by evaluating polynomial: |
| * |
| * x * 0.9999793128310355 - x^3 * 0.3326756418091246 + |
| * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 + |
| * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444 |
| */ |
| ir_variable *tmp = body.make_temp(type, "atan_tmp"); |
| body.emit(assign(tmp, mul(x, x))); |
| body.emit(assign(tmp, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f), |
| tmp), |
| imm(0.0536813784310406f)), |
| tmp), |
| imm(0.1173503194786851f)), |
| tmp), |
| imm(0.1938924977115610f)), |
| tmp), |
| imm(0.3326756418091246f)), |
| tmp), |
| imm(0.9999793128310355f)), |
| x))); |
| |
| /* range-reduction fixup */ |
| body.emit(assign(tmp, add(tmp, |
| mul(b2f(greater(abs(y_over_x), |
| imm(1.0f, type->components()))), |
| add(mul(tmp, |
| imm(-2.0f)), |
| imm(M_PI_2f)))))); |
| |
| /* sign fixup */ |
| body.emit(assign(res, mul(tmp, sign(y_over_x)))); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_atan(const glsl_type *type) |
| { |
| ir_variable *y_over_x = in_var(type, "y_over_x"); |
| MAKE_SIG(type, always_available, 1, y_over_x); |
| |
| ir_variable *tmp = body.make_temp(type, "tmp"); |
| do_atan(body, type, tmp, y_over_x); |
| body.emit(ret(tmp)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_sinh(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, v130, 1, x); |
| |
| /* 0.5 * (e^x - e^(-x)) */ |
| body.emit(ret(mul(imm(0.5f), sub(exp(x), exp(neg(x)))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_cosh(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, v130, 1, x); |
| |
| /* 0.5 * (e^x + e^(-x)) */ |
| body.emit(ret(mul(imm(0.5f), add(exp(x), exp(neg(x)))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_tanh(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, v130, 1, x); |
| |
| /* (e^x - e^(-x)) / (e^x + e^(-x)) */ |
| body.emit(ret(div(sub(exp(x), exp(neg(x))), |
| add(exp(x), exp(neg(x)))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_asinh(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, v130, 1, x); |
| |
| body.emit(ret(mul(sign(x), log(add(abs(x), sqrt(add(mul(x, x), |
| imm(1.0f)))))))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_acosh(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, v130, 1, x); |
| |
| body.emit(ret(log(add(x, sqrt(sub(mul(x, x), imm(1.0f))))))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_atanh(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, v130, 1, x); |
| |
| body.emit(ret(mul(imm(0.5f), log(div(add(imm(1.0f), x), |
| sub(imm(1.0f), x)))))); |
| return sig; |
| } |
| /** @} */ |
| |
| /** |
| * Exponential Functions @{ |
| */ |
| |
| ir_function_signature * |
| builtin_builder::_pow(const glsl_type *type) |
| { |
| return binop(ir_binop_pow, always_available, type, type, type); |
| } |
| |
| UNOP(exp, ir_unop_exp, always_available) |
| UNOP(log, ir_unop_log, always_available) |
| UNOP(exp2, ir_unop_exp2, always_available) |
| UNOP(log2, ir_unop_log2, always_available) |
| UNOP(sqrt, ir_unop_sqrt, always_available) |
| UNOP(inversesqrt, ir_unop_rsq, always_available) |
| |
| /** @} */ |
| |
| UNOP(abs, ir_unop_abs, always_available) |
| UNOP(sign, ir_unop_sign, always_available) |
| UNOP(floor, ir_unop_floor, always_available) |
| UNOP(trunc, ir_unop_trunc, v130) |
| UNOP(round, ir_unop_round_even, always_available) |
| UNOP(roundEven, ir_unop_round_even, always_available) |
| UNOP(ceil, ir_unop_ceil, always_available) |
| UNOP(fract, ir_unop_fract, always_available) |
| |
| ir_function_signature * |
| builtin_builder::_mod(const glsl_type *x_type, const glsl_type *y_type) |
| { |
| return binop(ir_binop_mod, always_available, x_type, x_type, y_type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_modf(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *i = out_var(type, "i"); |
| MAKE_SIG(type, v130, 2, x, i); |
| |
| ir_variable *t = body.make_temp(type, "t"); |
| body.emit(assign(t, expr(ir_unop_trunc, x))); |
| body.emit(assign(i, t)); |
| body.emit(ret(sub(x, t))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_min(builtin_available_predicate avail, |
| const glsl_type *x_type, const glsl_type *y_type) |
| { |
| return binop(ir_binop_min, avail, x_type, x_type, y_type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_max(builtin_available_predicate avail, |
| const glsl_type *x_type, const glsl_type *y_type) |
| { |
| return binop(ir_binop_max, avail, x_type, x_type, y_type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_clamp(builtin_available_predicate avail, |
| const glsl_type *val_type, const glsl_type *bound_type) |
| { |
| ir_variable *x = in_var(val_type, "x"); |
| ir_variable *minVal = in_var(bound_type, "minVal"); |
| ir_variable *maxVal = in_var(bound_type, "maxVal"); |
| MAKE_SIG(val_type, avail, 3, x, minVal, maxVal); |
| |
| body.emit(ret(clamp(x, minVal, maxVal))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_mix_lrp(const glsl_type *val_type, const glsl_type *blend_type) |
| { |
| ir_variable *x = in_var(val_type, "x"); |
| ir_variable *y = in_var(val_type, "y"); |
| ir_variable *a = in_var(blend_type, "a"); |
| MAKE_SIG(val_type, always_available, 3, x, y, a); |
| |
| body.emit(ret(lrp(x, y, a))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_mix_sel(builtin_available_predicate avail, |
| const glsl_type *val_type, |
| const glsl_type *blend_type) |
| { |
| ir_variable *x = in_var(val_type, "x"); |
| ir_variable *y = in_var(val_type, "y"); |
| ir_variable *a = in_var(blend_type, "a"); |
| MAKE_SIG(val_type, avail, 3, x, y, a); |
| |
| /* csel matches the ternary operator in that a selector of true choses the |
| * first argument. This differs from mix(x, y, false) which choses the |
| * second argument (to remain consistent with the interpolating version of |
| * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x. |
| * |
| * To handle the behavior mismatch, reverse the x and y arguments. |
| */ |
| body.emit(ret(csel(a, y, x))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_step(const glsl_type *edge_type, const glsl_type *x_type) |
| { |
| ir_variable *edge = in_var(edge_type, "edge"); |
| ir_variable *x = in_var(x_type, "x"); |
| MAKE_SIG(x_type, always_available, 2, edge, x); |
| |
| ir_variable *t = body.make_temp(x_type, "t"); |
| if (x_type->vector_elements == 1) { |
| /* Both are floats */ |
| body.emit(assign(t, b2f(gequal(x, edge)))); |
| } else if (edge_type->vector_elements == 1) { |
| /* x is a vector but edge is a float */ |
| for (int i = 0; i < x_type->vector_elements; i++) { |
| body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), edge)), 1 << i)); |
| } |
| } else { |
| /* Both are vectors */ |
| for (int i = 0; i < x_type->vector_elements; i++) { |
| body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1))), |
| 1 << i)); |
| } |
| } |
| body.emit(ret(t)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_smoothstep(const glsl_type *edge_type, const glsl_type *x_type) |
| { |
| ir_variable *edge0 = in_var(edge_type, "edge0"); |
| ir_variable *edge1 = in_var(edge_type, "edge1"); |
| ir_variable *x = in_var(x_type, "x"); |
| MAKE_SIG(x_type, always_available, 3, edge0, edge1, x); |
| |
| /* From the GLSL 1.10 specification: |
| * |
| * genType t; |
| * t = clamp((x - edge0) / (edge1 - edge0), 0, 1); |
| * return t * t * (3 - 2 * t); |
| */ |
| |
| ir_variable *t = body.make_temp(x_type, "t"); |
| body.emit(assign(t, clamp(div(sub(x, edge0), sub(edge1, edge0)), |
| imm(0.0f), imm(1.0f)))); |
| |
| body.emit(ret(mul(t, mul(t, sub(imm(3.0f), mul(imm(2.0f), t)))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_isnan(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::bvec(type->vector_elements), v130, 1, x); |
| |
| body.emit(ret(nequal(x, x))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_isinf(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::bvec(type->vector_elements), v130, 1, x); |
| |
| ir_constant_data infinities; |
| for (int i = 0; i < type->vector_elements; i++) { |
| infinities.f[i] = std::numeric_limits<float>::infinity(); |
| } |
| |
| body.emit(ret(equal(abs(x), imm(type, infinities)))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_floatBitsToInt(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::ivec(type->vector_elements), shader_bit_encoding, 1, x); |
| body.emit(ret(bitcast_f2i(x))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_floatBitsToUint(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::uvec(type->vector_elements), shader_bit_encoding, 1, x); |
| body.emit(ret(bitcast_f2u(x))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_intBitsToFloat(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::vec(type->vector_elements), shader_bit_encoding, 1, x); |
| body.emit(ret(bitcast_i2f(x))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_uintBitsToFloat(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::vec(type->vector_elements), shader_bit_encoding, 1, x); |
| body.emit(ret(bitcast_u2f(x))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_packUnorm2x16(builtin_available_predicate avail) |
| { |
| ir_variable *v = in_var(glsl_type::vec2_type, "v"); |
| MAKE_SIG(glsl_type::uint_type, avail, 1, v); |
| body.emit(ret(expr(ir_unop_pack_unorm_2x16, v))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_packSnorm2x16(builtin_available_predicate avail) |
| { |
| ir_variable *v = in_var(glsl_type::vec2_type, "v"); |
| MAKE_SIG(glsl_type::uint_type, avail, 1, v); |
| body.emit(ret(expr(ir_unop_pack_snorm_2x16, v))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_packUnorm4x8(builtin_available_predicate avail) |
| { |
| ir_variable *v = in_var(glsl_type::vec4_type, "v"); |
| MAKE_SIG(glsl_type::uint_type, avail, 1, v); |
| body.emit(ret(expr(ir_unop_pack_unorm_4x8, v))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_packSnorm4x8(builtin_available_predicate avail) |
| { |
| ir_variable *v = in_var(glsl_type::vec4_type, "v"); |
| MAKE_SIG(glsl_type::uint_type, avail, 1, v); |
| body.emit(ret(expr(ir_unop_pack_snorm_4x8, v))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail) |
| { |
| ir_variable *p = in_var(glsl_type::uint_type, "p"); |
| MAKE_SIG(glsl_type::vec2_type, avail, 1, p); |
| body.emit(ret(expr(ir_unop_unpack_unorm_2x16, p))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail) |
| { |
| ir_variable *p = in_var(glsl_type::uint_type, "p"); |
| MAKE_SIG(glsl_type::vec2_type, avail, 1, p); |
| body.emit(ret(expr(ir_unop_unpack_snorm_2x16, p))); |
| return sig; |
| } |
| |
| |
| ir_function_signature * |
| builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail) |
| { |
| ir_variable *p = in_var(glsl_type::uint_type, "p"); |
| MAKE_SIG(glsl_type::vec4_type, avail, 1, p); |
| body.emit(ret(expr(ir_unop_unpack_unorm_4x8, p))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail) |
| { |
| ir_variable *p = in_var(glsl_type::uint_type, "p"); |
| MAKE_SIG(glsl_type::vec4_type, avail, 1, p); |
| body.emit(ret(expr(ir_unop_unpack_snorm_4x8, p))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_packHalf2x16(builtin_available_predicate avail) |
| { |
| ir_variable *v = in_var(glsl_type::vec2_type, "v"); |
| MAKE_SIG(glsl_type::uint_type, avail, 1, v); |
| body.emit(ret(expr(ir_unop_pack_half_2x16, v))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_unpackHalf2x16(builtin_available_predicate avail) |
| { |
| ir_variable *p = in_var(glsl_type::uint_type, "p"); |
| MAKE_SIG(glsl_type::vec2_type, avail, 1, p); |
| body.emit(ret(expr(ir_unop_unpack_half_2x16, p))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_length(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(glsl_type::float_type, always_available, 1, x); |
| |
| body.emit(ret(sqrt(dot(x, x)))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_distance(const glsl_type *type) |
| { |
| ir_variable *p0 = in_var(type, "p0"); |
| ir_variable *p1 = in_var(type, "p1"); |
| MAKE_SIG(glsl_type::float_type, always_available, 2, p0, p1); |
| |
| if (type->vector_elements == 1) { |
| body.emit(ret(abs(sub(p0, p1)))); |
| } else { |
| ir_variable *p = body.make_temp(type, "p"); |
| body.emit(assign(p, sub(p0, p1))); |
| body.emit(ret(sqrt(dot(p, p)))); |
| } |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_dot(const glsl_type *type) |
| { |
| if (type->vector_elements == 1) |
| return binop(ir_binop_mul, always_available, type, type, type); |
| |
| return binop(ir_binop_dot, always_available, |
| glsl_type::float_type, type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_cross(const glsl_type *type) |
| { |
| ir_variable *a = in_var(type, "a"); |
| ir_variable *b = in_var(type, "b"); |
| MAKE_SIG(type, always_available, 2, a, b); |
| |
| int yzx = MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, 0); |
| int zxy = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, 0); |
| |
| body.emit(ret(sub(mul(swizzle(a, yzx, 3), swizzle(b, zxy, 3)), |
| mul(swizzle(a, zxy, 3), swizzle(b, yzx, 3))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_normalize(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| MAKE_SIG(type, always_available, 1, x); |
| |
| if (type->vector_elements == 1) { |
| body.emit(ret(sign(x))); |
| } else { |
| body.emit(ret(mul(x, rsq(dot(x, x))))); |
| } |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_ftransform() |
| { |
| MAKE_SIG(glsl_type::vec4_type, compatibility_vs_only, 0); |
| |
| body.emit(ret(new(mem_ctx) ir_expression(ir_binop_mul, |
| glsl_type::vec4_type, |
| var_ref(gl_ModelViewProjectionMatrix), |
| var_ref(gl_Vertex)))); |
| |
| /* FINISHME: Once the ir_expression() constructor handles type inference |
| * for matrix operations, we can simplify this to: |
| * |
| * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex))); |
| */ |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_faceforward(const glsl_type *type) |
| { |
| ir_variable *N = in_var(type, "N"); |
| ir_variable *I = in_var(type, "I"); |
| ir_variable *Nref = in_var(type, "Nref"); |
| MAKE_SIG(type, always_available, 3, N, I, Nref); |
| |
| body.emit(if_tree(less(dot(Nref, I), imm(0.0f)), |
| ret(N), ret(neg(N)))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_reflect(const glsl_type *type) |
| { |
| ir_variable *I = in_var(type, "I"); |
| ir_variable *N = in_var(type, "N"); |
| MAKE_SIG(type, always_available, 2, I, N); |
| |
| /* I - 2 * dot(N, I) * N */ |
| body.emit(ret(sub(I, mul(imm(2.0f), mul(dot(N, I), N))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_refract(const glsl_type *type) |
| { |
| ir_variable *I = in_var(type, "I"); |
| ir_variable *N = in_var(type, "N"); |
| ir_variable *eta = in_var(glsl_type::float_type, "eta"); |
| MAKE_SIG(type, always_available, 3, I, N, eta); |
| |
| ir_variable *n_dot_i = body.make_temp(glsl_type::float_type, "n_dot_i"); |
| body.emit(assign(n_dot_i, dot(N, I))); |
| |
| /* From the GLSL 1.10 specification: |
| * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)) |
| * if (k < 0.0) |
| * return genType(0.0) |
| * else |
| * return eta * I - (eta * dot(N, I) + sqrt(k)) * N |
| */ |
| ir_variable *k = body.make_temp(glsl_type::float_type, "k"); |
| body.emit(assign(k, sub(imm(1.0f), |
| mul(eta, mul(eta, sub(imm(1.0f), |
| mul(n_dot_i, n_dot_i))))))); |
| body.emit(if_tree(less(k, imm(0.0f)), |
| ret(ir_constant::zero(mem_ctx, type)), |
| ret(sub(mul(eta, I), |
| mul(add(mul(eta, n_dot_i), sqrt(k)), N))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_matrixCompMult(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| MAKE_SIG(type, always_available, 2, x, y); |
| |
| ir_variable *z = body.make_temp(type, "z"); |
| for (int i = 0; i < type->matrix_columns; i++) { |
| body.emit(assign(array_ref(z, i), mul(array_ref(x, i), array_ref(y, i)))); |
| } |
| body.emit(ret(z)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_outerProduct(const glsl_type *type) |
| { |
| ir_variable *c = in_var(glsl_type::vec(type->vector_elements), "c"); |
| ir_variable *r = in_var(glsl_type::vec(type->matrix_columns), "r"); |
| MAKE_SIG(type, v120, 2, c, r); |
| |
| ir_variable *m = body.make_temp(type, "m"); |
| for (int i = 0; i < type->matrix_columns; i++) { |
| body.emit(assign(array_ref(m, i), mul(c, swizzle(r, i, 1)))); |
| } |
| body.emit(ret(m)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_transpose(const glsl_type *orig_type) |
| { |
| const glsl_type *transpose_type = |
| glsl_type::get_instance(GLSL_TYPE_FLOAT, |
| orig_type->matrix_columns, |
| orig_type->vector_elements); |
| |
| ir_variable *m = in_var(orig_type, "m"); |
| MAKE_SIG(transpose_type, v120, 1, m); |
| |
| ir_variable *t = body.make_temp(transpose_type, "t"); |
| for (int i = 0; i < orig_type->matrix_columns; i++) { |
| for (int j = 0; j < orig_type->vector_elements; j++) { |
| body.emit(assign(array_ref(t, j), |
| matrix_elt(m, i, j), |
| 1 << i)); |
| } |
| } |
| body.emit(ret(t)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_determinant_mat2() |
| { |
| ir_variable *m = in_var(glsl_type::mat2_type, "m"); |
| MAKE_SIG(glsl_type::float_type, v120, 1, m); |
| |
| body.emit(ret(sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), |
| mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_determinant_mat3() |
| { |
| ir_variable *m = in_var(glsl_type::mat3_type, "m"); |
| MAKE_SIG(glsl_type::float_type, v120, 1, m); |
| |
| ir_expression *f1 = |
| sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), |
| mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 1))); |
| |
| ir_expression *f2 = |
| sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), |
| mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 0))); |
| |
| ir_expression *f3 = |
| sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), |
| mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 0))); |
| |
| body.emit(ret(add(sub(mul(matrix_elt(m, 0, 0), f1), |
| mul(matrix_elt(m, 0, 1), f2)), |
| mul(matrix_elt(m, 0, 2), f3)))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_determinant_mat4() |
| { |
| ir_variable *m = in_var(glsl_type::mat4_type, "m"); |
| MAKE_SIG(glsl_type::float_type, v120, 1, m); |
| |
| ir_variable *SubFactor00 = body.make_temp(glsl_type::float_type, "SubFactor00"); |
| ir_variable *SubFactor01 = body.make_temp(glsl_type::float_type, "SubFactor01"); |
| ir_variable *SubFactor02 = body.make_temp(glsl_type::float_type, "SubFactor02"); |
| ir_variable *SubFactor03 = body.make_temp(glsl_type::float_type, "SubFactor03"); |
| ir_variable *SubFactor04 = body.make_temp(glsl_type::float_type, "SubFactor04"); |
| ir_variable *SubFactor05 = body.make_temp(glsl_type::float_type, "SubFactor05"); |
| ir_variable *SubFactor06 = body.make_temp(glsl_type::float_type, "SubFactor06"); |
| ir_variable *SubFactor07 = body.make_temp(glsl_type::float_type, "SubFactor07"); |
| ir_variable *SubFactor08 = body.make_temp(glsl_type::float_type, "SubFactor08"); |
| ir_variable *SubFactor09 = body.make_temp(glsl_type::float_type, "SubFactor09"); |
| ir_variable *SubFactor10 = body.make_temp(glsl_type::float_type, "SubFactor10"); |
| ir_variable *SubFactor11 = body.make_temp(glsl_type::float_type, "SubFactor11"); |
| ir_variable *SubFactor12 = body.make_temp(glsl_type::float_type, "SubFactor12"); |
| ir_variable *SubFactor13 = body.make_temp(glsl_type::float_type, "SubFactor13"); |
| ir_variable *SubFactor14 = body.make_temp(glsl_type::float_type, "SubFactor14"); |
| ir_variable *SubFactor15 = body.make_temp(glsl_type::float_type, "SubFactor15"); |
| ir_variable *SubFactor16 = body.make_temp(glsl_type::float_type, "SubFactor16"); |
| ir_variable *SubFactor17 = body.make_temp(glsl_type::float_type, "SubFactor17"); |
| ir_variable *SubFactor18 = body.make_temp(glsl_type::float_type, "SubFactor18"); |
| |
| body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); |
| body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); |
| body.emit(assign(SubFactor02, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 2))))); |
| body.emit(assign(SubFactor03, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 3))))); |
| body.emit(assign(SubFactor04, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 2))))); |
| body.emit(assign(SubFactor05, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 1))))); |
| body.emit(assign(SubFactor06, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor07, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor08, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor09, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor10, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor11, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor12, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 1))))); |
| body.emit(assign(SubFactor13, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 2), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor14, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor15, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor16, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); |
| |
| ir_variable *adj_0 = body.make_temp(glsl_type::vec4_type, "adj_0"); |
| |
| body.emit(assign(adj_0, |
| add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), |
| mul(matrix_elt(m, 1, 2), SubFactor01)), |
| mul(matrix_elt(m, 1, 3), SubFactor02)), |
| WRITEMASK_X)); |
| body.emit(assign(adj_0, neg( |
| add(sub(mul(matrix_elt(m, 1, 0), SubFactor00), |
| mul(matrix_elt(m, 1, 2), SubFactor03)), |
| mul(matrix_elt(m, 1, 3), SubFactor04))), |
| WRITEMASK_Y)); |
| body.emit(assign(adj_0, |
| add(sub(mul(matrix_elt(m, 1, 0), SubFactor01), |
| mul(matrix_elt(m, 1, 1), SubFactor03)), |
| mul(matrix_elt(m, 1, 3), SubFactor05)), |
| WRITEMASK_Z)); |
| body.emit(assign(adj_0, neg( |
| add(sub(mul(matrix_elt(m, 1, 0), SubFactor02), |
| mul(matrix_elt(m, 1, 1), SubFactor04)), |
| mul(matrix_elt(m, 1, 2), SubFactor05))), |
| WRITEMASK_W)); |
| |
| body.emit(ret(dot(array_ref(m, 0), adj_0))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_inverse_mat2() |
| { |
| ir_variable *m = in_var(glsl_type::mat2_type, "m"); |
| MAKE_SIG(glsl_type::mat2_type, v120, 1, m); |
| |
| ir_variable *adj = body.make_temp(glsl_type::mat2_type, "adj"); |
| body.emit(assign(array_ref(adj, 0), matrix_elt(m, 1, 1), 1 << 0)); |
| body.emit(assign(array_ref(adj, 0), neg(matrix_elt(m, 0, 1)), 1 << 1)); |
| body.emit(assign(array_ref(adj, 1), neg(matrix_elt(m, 1, 0)), 1 << 0)); |
| body.emit(assign(array_ref(adj, 1), matrix_elt(m, 0, 0), 1 << 1)); |
| |
| ir_expression *det = |
| sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), |
| mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))); |
| |
| body.emit(ret(div(adj, det))); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_inverse_mat3() |
| { |
| ir_variable *m = in_var(glsl_type::mat3_type, "m"); |
| MAKE_SIG(glsl_type::mat3_type, v120, 1, m); |
| |
| ir_variable *f11_22_21_12 = body.make_temp(glsl_type::float_type, "f11_22_21_12"); |
| ir_variable *f10_22_20_12 = body.make_temp(glsl_type::float_type, "f10_22_20_12"); |
| ir_variable *f10_21_20_11 = body.make_temp(glsl_type::float_type, "f10_21_20_11"); |
| |
| body.emit(assign(f11_22_21_12, |
| sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), |
| mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); |
| body.emit(assign(f10_22_20_12, |
| sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), |
| mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); |
| body.emit(assign(f10_21_20_11, |
| sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), |
| mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); |
| |
| ir_variable *adj = body.make_temp(glsl_type::mat3_type, "adj"); |
| body.emit(assign(array_ref(adj, 0), f11_22_21_12, WRITEMASK_X)); |
| body.emit(assign(array_ref(adj, 1), neg(f10_22_20_12), WRITEMASK_X)); |
| body.emit(assign(array_ref(adj, 2), f10_21_20_11, WRITEMASK_X)); |
| |
| body.emit(assign(array_ref(adj, 0), neg( |
| sub(mul(matrix_elt(m, 0, 1), matrix_elt(m, 2, 2)), |
| mul(matrix_elt(m, 2, 1), matrix_elt(m, 0, 2)))), |
| WRITEMASK_Y)); |
| body.emit(assign(array_ref(adj, 1), |
| sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 2, 2)), |
| mul(matrix_elt(m, 2, 0), matrix_elt(m, 0, 2))), |
| WRITEMASK_Y)); |
| body.emit(assign(array_ref(adj, 2), neg( |
| sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 2, 1)), |
| mul(matrix_elt(m, 2, 0), matrix_elt(m, 0, 1)))), |
| WRITEMASK_Y)); |
| |
| body.emit(assign(array_ref(adj, 0), |
| sub(mul(matrix_elt(m, 0, 1), matrix_elt(m, 1, 2)), |
| mul(matrix_elt(m, 1, 1), matrix_elt(m, 0, 2))), |
| WRITEMASK_Z)); |
| body.emit(assign(array_ref(adj, 1), neg( |
| sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 2)), |
| mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 2)))), |
| WRITEMASK_Z)); |
| body.emit(assign(array_ref(adj, 2), |
| sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), |
| mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))), |
| WRITEMASK_Z)); |
| |
| ir_expression *det = |
| add(sub(mul(matrix_elt(m, 0, 0), f11_22_21_12), |
| mul(matrix_elt(m, 0, 1), f10_22_20_12)), |
| mul(matrix_elt(m, 0, 2), f10_21_20_11)); |
| |
| body.emit(ret(div(adj, det))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_inverse_mat4() |
| { |
| ir_variable *m = in_var(glsl_type::mat4_type, "m"); |
| MAKE_SIG(glsl_type::mat4_type, v120, 1, m); |
| |
| ir_variable *SubFactor00 = body.make_temp(glsl_type::float_type, "SubFactor00"); |
| ir_variable *SubFactor01 = body.make_temp(glsl_type::float_type, "SubFactor01"); |
| ir_variable *SubFactor02 = body.make_temp(glsl_type::float_type, "SubFactor02"); |
| ir_variable *SubFactor03 = body.make_temp(glsl_type::float_type, "SubFactor03"); |
| ir_variable *SubFactor04 = body.make_temp(glsl_type::float_type, "SubFactor04"); |
| ir_variable *SubFactor05 = body.make_temp(glsl_type::float_type, "SubFactor05"); |
| ir_variable *SubFactor06 = body.make_temp(glsl_type::float_type, "SubFactor06"); |
| ir_variable *SubFactor07 = body.make_temp(glsl_type::float_type, "SubFactor07"); |
| ir_variable *SubFactor08 = body.make_temp(glsl_type::float_type, "SubFactor08"); |
| ir_variable *SubFactor09 = body.make_temp(glsl_type::float_type, "SubFactor09"); |
| ir_variable *SubFactor10 = body.make_temp(glsl_type::float_type, "SubFactor10"); |
| ir_variable *SubFactor11 = body.make_temp(glsl_type::float_type, "SubFactor11"); |
| ir_variable *SubFactor12 = body.make_temp(glsl_type::float_type, "SubFactor12"); |
| ir_variable *SubFactor13 = body.make_temp(glsl_type::float_type, "SubFactor13"); |
| ir_variable *SubFactor14 = body.make_temp(glsl_type::float_type, "SubFactor14"); |
| ir_variable *SubFactor15 = body.make_temp(glsl_type::float_type, "SubFactor15"); |
| ir_variable *SubFactor16 = body.make_temp(glsl_type::float_type, "SubFactor16"); |
| ir_variable *SubFactor17 = body.make_temp(glsl_type::float_type, "SubFactor17"); |
| ir_variable *SubFactor18 = body.make_temp(glsl_type::float_type, "SubFactor18"); |
| |
| body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); |
| body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); |
| body.emit(assign(SubFactor02, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 2))))); |
| body.emit(assign(SubFactor03, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 3))))); |
| body.emit(assign(SubFactor04, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 2))))); |
| body.emit(assign(SubFactor05, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 1))))); |
| body.emit(assign(SubFactor06, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor07, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor08, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor09, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor10, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor11, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor12, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 1))))); |
| body.emit(assign(SubFactor13, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 2), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor14, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor15, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor16, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 3))))); |
| body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); |
| body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); |
| |
| ir_variable *adj = body.make_temp(glsl_type::mat4_type, "adj"); |
| body.emit(assign(array_ref(adj, 0), |
| add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), |
| mul(matrix_elt(m, 1, 2), SubFactor01)), |
| mul(matrix_elt(m, 1, 3), SubFactor02)), |
| WRITEMASK_X)); |
| body.emit(assign(array_ref(adj, 1), neg( |
| add(sub(mul(matrix_elt(m, 1, 0), SubFactor00), |
| mul(matrix_elt(m, 1, 2), SubFactor03)), |
| mul(matrix_elt(m, 1, 3), SubFactor04))), |
| WRITEMASK_X)); |
| body.emit(assign(array_ref(adj, 2), |
| add(sub(mul(matrix_elt(m, 1, 0), SubFactor01), |
| mul(matrix_elt(m, 1, 1), SubFactor03)), |
| mul(matrix_elt(m, 1, 3), SubFactor05)), |
| WRITEMASK_X)); |
| body.emit(assign(array_ref(adj, 3), neg( |
| add(sub(mul(matrix_elt(m, 1, 0), SubFactor02), |
| mul(matrix_elt(m, 1, 1), SubFactor04)), |
| mul(matrix_elt(m, 1, 2), SubFactor05))), |
| WRITEMASK_X)); |
| |
| body.emit(assign(array_ref(adj, 0), neg( |
| add(sub(mul(matrix_elt(m, 0, 1), SubFactor00), |
| mul(matrix_elt(m, 0, 2), SubFactor01)), |
| mul(matrix_elt(m, 0, 3), SubFactor02))), |
| WRITEMASK_Y)); |
| body.emit(assign(array_ref(adj, 1), |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor00), |
| mul(matrix_elt(m, 0, 2), SubFactor03)), |
| mul(matrix_elt(m, 0, 3), SubFactor04)), |
| WRITEMASK_Y)); |
| body.emit(assign(array_ref(adj, 2), neg( |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor01), |
| mul(matrix_elt(m, 0, 1), SubFactor03)), |
| mul(matrix_elt(m, 0, 3), SubFactor05))), |
| WRITEMASK_Y)); |
| body.emit(assign(array_ref(adj, 3), |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor02), |
| mul(matrix_elt(m, 0, 1), SubFactor04)), |
| mul(matrix_elt(m, 0, 2), SubFactor05)), |
| WRITEMASK_Y)); |
| |
| body.emit(assign(array_ref(adj, 0), |
| add(sub(mul(matrix_elt(m, 0, 1), SubFactor06), |
| mul(matrix_elt(m, 0, 2), SubFactor07)), |
| mul(matrix_elt(m, 0, 3), SubFactor08)), |
| WRITEMASK_Z)); |
| body.emit(assign(array_ref(adj, 1), neg( |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor06), |
| mul(matrix_elt(m, 0, 2), SubFactor09)), |
| mul(matrix_elt(m, 0, 3), SubFactor10))), |
| WRITEMASK_Z)); |
| body.emit(assign(array_ref(adj, 2), |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor11), |
| mul(matrix_elt(m, 0, 1), SubFactor09)), |
| mul(matrix_elt(m, 0, 3), SubFactor12)), |
| WRITEMASK_Z)); |
| body.emit(assign(array_ref(adj, 3), neg( |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor08), |
| mul(matrix_elt(m, 0, 1), SubFactor10)), |
| mul(matrix_elt(m, 0, 2), SubFactor12))), |
| WRITEMASK_Z)); |
| |
| body.emit(assign(array_ref(adj, 0), neg( |
| add(sub(mul(matrix_elt(m, 0, 1), SubFactor13), |
| mul(matrix_elt(m, 0, 2), SubFactor14)), |
| mul(matrix_elt(m, 0, 3), SubFactor15))), |
| WRITEMASK_W)); |
| body.emit(assign(array_ref(adj, 1), |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor13), |
| mul(matrix_elt(m, 0, 2), SubFactor16)), |
| mul(matrix_elt(m, 0, 3), SubFactor17)), |
| WRITEMASK_W)); |
| body.emit(assign(array_ref(adj, 2), neg( |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor14), |
| mul(matrix_elt(m, 0, 1), SubFactor16)), |
| mul(matrix_elt(m, 0, 3), SubFactor18))), |
| WRITEMASK_W)); |
| body.emit(assign(array_ref(adj, 3), |
| add(sub(mul(matrix_elt(m, 0, 0), SubFactor15), |
| mul(matrix_elt(m, 0, 1), SubFactor17)), |
| mul(matrix_elt(m, 0, 2), SubFactor18)), |
| WRITEMASK_W)); |
| |
| ir_expression *det = |
| add(mul(matrix_elt(m, 0, 0), matrix_elt(adj, 0, 0)), |
| add(mul(matrix_elt(m, 0, 1), matrix_elt(adj, 1, 0)), |
| add(mul(matrix_elt(m, 0, 2), matrix_elt(adj, 2, 0)), |
| mul(matrix_elt(m, 0, 3), matrix_elt(adj, 3, 0))))); |
| |
| body.emit(ret(div(adj, det))); |
| |
| return sig; |
| } |
| |
| |
| ir_function_signature * |
| builtin_builder::_lessThan(builtin_available_predicate avail, |
| const glsl_type *type) |
| { |
| return binop(ir_binop_less, avail, |
| glsl_type::bvec(type->vector_elements), type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_lessThanEqual(builtin_available_predicate avail, |
| const glsl_type *type) |
| { |
| return binop(ir_binop_lequal, avail, |
| glsl_type::bvec(type->vector_elements), type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_greaterThan(builtin_available_predicate avail, |
| const glsl_type *type) |
| { |
| return binop(ir_binop_greater, avail, |
| glsl_type::bvec(type->vector_elements), type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_greaterThanEqual(builtin_available_predicate avail, |
| const glsl_type *type) |
| { |
| return binop(ir_binop_gequal, avail, |
| glsl_type::bvec(type->vector_elements), type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_equal(builtin_available_predicate avail, |
| const glsl_type *type) |
| { |
| return binop(ir_binop_equal, avail, |
| glsl_type::bvec(type->vector_elements), type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_notEqual(builtin_available_predicate avail, |
| const glsl_type *type) |
| { |
| return binop(ir_binop_nequal, avail, |
| glsl_type::bvec(type->vector_elements), type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_any(const glsl_type *type) |
| { |
| return unop(always_available, ir_unop_any, glsl_type::bool_type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_all(const glsl_type *type) |
| { |
| ir_variable *v = in_var(type, "v"); |
| MAKE_SIG(glsl_type::bool_type, always_available, 1, v); |
| |
| switch (type->vector_elements) { |
| case 2: |
| body.emit(ret(logic_and(swizzle_x(v), swizzle_y(v)))); |
| break; |
| case 3: |
| body.emit(ret(logic_and(logic_and(swizzle_x(v), swizzle_y(v)), |
| swizzle_z(v)))); |
| break; |
| case 4: |
| body.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v), swizzle_y(v)), |
| swizzle_z(v)), |
| swizzle_w(v)))); |
| break; |
| } |
| |
| return sig; |
| } |
| |
| UNOP(not, ir_unop_logic_not, always_available) |
| |
| static bool |
| has_lod(const glsl_type *sampler_type) |
| { |
| assert(sampler_type->is_sampler()); |
| |
| switch (sampler_type->sampler_dimensionality) { |
| case GLSL_SAMPLER_DIM_RECT: |
| case GLSL_SAMPLER_DIM_BUF: |
| case GLSL_SAMPLER_DIM_MS: |
| return false; |
| default: |
| return true; |
| } |
| } |
| |
| ir_function_signature * |
| builtin_builder::_textureSize(builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *sampler_type) |
| { |
| ir_variable *s = in_var(sampler_type, "sampler"); |
| /* The sampler always exists; add optional lod later. */ |
| MAKE_SIG(return_type, avail, 1, s); |
| |
| ir_texture *tex = new(mem_ctx) ir_texture(ir_txs); |
| tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), return_type); |
| |
| if (has_lod(sampler_type)) { |
| ir_variable *lod = in_var(glsl_type::int_type, "lod"); |
| sig->parameters.push_tail(lod); |
| tex->lod_info.lod = var_ref(lod); |
| } else { |
| tex->lod_info.lod = imm(0u); |
| } |
| |
| body.emit(ret(tex)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_texture(ir_texture_opcode opcode, |
| builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *sampler_type, |
| const glsl_type *coord_type, |
| int flags) |
| { |
| ir_variable *s = in_var(sampler_type, "sampler"); |
| ir_variable *P = in_var(coord_type, "P"); |
| /* The sampler and coordinate always exist; add optional parameters later. */ |
| MAKE_SIG(return_type, avail, 2, s, P); |
| |
| ir_texture *tex = new(mem_ctx) ir_texture(opcode); |
| tex->set_sampler(var_ref(s), return_type); |
| |
| const int coord_size = sampler_type->coordinate_components(); |
| |
| if (coord_size == coord_type->vector_elements) { |
| tex->coordinate = var_ref(P); |
| } else { |
| /* The incoming coordinate also has the projector or shadow comparitor, |
| * so we need to swizzle those away. |
| */ |
| tex->coordinate = swizzle_for_size(P, coord_size); |
| } |
| |
| /* The projector is always in the last component. */ |
| if (flags & TEX_PROJECT) |
| tex->projector = swizzle(P, coord_type->vector_elements - 1, 1); |
| |
| if (sampler_type->sampler_shadow) { |
| if (opcode == ir_tg4) { |
| /* gather has refz as a separate parameter, immediately after the |
| * coordinate |
| */ |
| ir_variable *refz = in_var(glsl_type::float_type, "refz"); |
| sig->parameters.push_tail(refz); |
| tex->shadow_comparitor = var_ref(refz); |
| } else { |
| /* The shadow comparitor is normally in the Z component, but a few types |
| * have sufficiently large coordinates that it's in W. |
| */ |
| tex->shadow_comparitor = swizzle(P, MAX2(coord_size, SWIZZLE_Z), 1); |
| } |
| } |
| |
| if (opcode == ir_txl) { |
| ir_variable *lod = in_var(glsl_type::float_type, "lod"); |
| sig->parameters.push_tail(lod); |
| tex->lod_info.lod = var_ref(lod); |
| } else if (opcode == ir_txd) { |
| int grad_size = coord_size - (sampler_type->sampler_array ? 1 : 0); |
| ir_variable *dPdx = in_var(glsl_type::vec(grad_size), "dPdx"); |
| ir_variable *dPdy = in_var(glsl_type::vec(grad_size), "dPdy"); |
| sig->parameters.push_tail(dPdx); |
| sig->parameters.push_tail(dPdy); |
| tex->lod_info.grad.dPdx = var_ref(dPdx); |
| tex->lod_info.grad.dPdy = var_ref(dPdy); |
| } |
| |
| if (flags & (TEX_OFFSET | TEX_OFFSET_NONCONST)) { |
| int offset_size = coord_size - (sampler_type->sampler_array ? 1 : 0); |
| ir_variable *offset = |
| new(mem_ctx) ir_variable(glsl_type::ivec(offset_size), "offset", |
| (flags & TEX_OFFSET) ? ir_var_const_in : ir_var_function_in); |
| sig->parameters.push_tail(offset); |
| tex->offset = var_ref(offset); |
| } |
| |
| if (flags & TEX_OFFSET_ARRAY) { |
| ir_variable *offsets = |
| new(mem_ctx) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type, 4), |
| "offsets", ir_var_const_in); |
| sig->parameters.push_tail(offsets); |
| tex->offset = var_ref(offsets); |
| } |
| |
| if (opcode == ir_tg4) { |
| if (flags & TEX_COMPONENT) { |
| ir_variable *component = |
| new(mem_ctx) ir_variable(glsl_type::int_type, "comp", ir_var_const_in); |
| sig->parameters.push_tail(component); |
| tex->lod_info.component = var_ref(component); |
| } |
| else { |
| tex->lod_info.component = imm(0); |
| } |
| } |
| |
| /* The "bias" parameter comes /after/ the "offset" parameter, which is |
| * inconsistent with both textureLodOffset and textureGradOffset. |
| */ |
| if (opcode == ir_txb) { |
| ir_variable *bias = in_var(glsl_type::float_type, "bias"); |
| sig->parameters.push_tail(bias); |
| tex->lod_info.bias = var_ref(bias); |
| } |
| |
| body.emit(ret(tex)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_textureCubeArrayShadow() |
| { |
| ir_variable *s = in_var(glsl_type::samplerCubeArrayShadow_type, "sampler"); |
| ir_variable *P = in_var(glsl_type::vec4_type, "P"); |
| ir_variable *compare = in_var(glsl_type::float_type, "compare"); |
| MAKE_SIG(glsl_type::float_type, texture_cube_map_array, 3, s, P, compare); |
| |
| ir_texture *tex = new(mem_ctx) ir_texture(ir_tex); |
| tex->set_sampler(var_ref(s), glsl_type::float_type); |
| |
| tex->coordinate = var_ref(P); |
| tex->shadow_comparitor = var_ref(compare); |
| |
| body.emit(ret(tex)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_texelFetch(builtin_available_predicate avail, |
| const glsl_type *return_type, |
| const glsl_type *sampler_type, |
| const glsl_type *coord_type, |
| const glsl_type *offset_type) |
| { |
| ir_variable *s = in_var(sampler_type, "sampler"); |
| ir_variable *P = in_var(coord_type, "P"); |
| /* The sampler and coordinate always exist; add optional parameters later. */ |
| MAKE_SIG(return_type, avail, 2, s, P); |
| |
| ir_texture *tex = new(mem_ctx) ir_texture(ir_txf); |
| tex->coordinate = var_ref(P); |
| tex->set_sampler(var_ref(s), return_type); |
| |
| if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) { |
| ir_variable *sample = in_var(glsl_type::int_type, "sample"); |
| sig->parameters.push_tail(sample); |
| tex->lod_info.sample_index = var_ref(sample); |
| tex->op = ir_txf_ms; |
| } else if (has_lod(sampler_type)) { |
| ir_variable *lod = in_var(glsl_type::int_type, "lod"); |
| sig->parameters.push_tail(lod); |
| tex->lod_info.lod = var_ref(lod); |
| } else { |
| tex->lod_info.lod = imm(0u); |
| } |
| |
| if (offset_type != NULL) { |
| ir_variable *offset = |
| new(mem_ctx) ir_variable(offset_type, "offset", ir_var_const_in); |
| sig->parameters.push_tail(offset); |
| tex->offset = var_ref(offset); |
| } |
| |
| body.emit(ret(tex)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_EmitVertex() |
| { |
| MAKE_SIG(glsl_type::void_type, gs_only, 0); |
| |
| ir_rvalue *stream = new(mem_ctx) ir_constant(0, 1); |
| body.emit(new(mem_ctx) ir_emit_vertex(stream)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_EmitStreamVertex(builtin_available_predicate avail, |
| const glsl_type *stream_type) |
| { |
| /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says: |
| * |
| * "Emit the current values of output variables to the current output |
| * primitive on stream stream. The argument to stream must be a constant |
| * integral expression." |
| */ |
| ir_variable *stream = |
| new(mem_ctx) ir_variable(stream_type, "stream", ir_var_const_in); |
| |
| MAKE_SIG(glsl_type::void_type, avail, 1, stream); |
| |
| body.emit(new(mem_ctx) ir_emit_vertex(var_ref(stream))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_EndPrimitive() |
| { |
| MAKE_SIG(glsl_type::void_type, gs_only, 0); |
| |
| ir_rvalue *stream = new(mem_ctx) ir_constant(0, 1); |
| body.emit(new(mem_ctx) ir_end_primitive(stream)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail, |
| const glsl_type *stream_type) |
| { |
| /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says: |
| * |
| * "Completes the current output primitive on stream stream and starts |
| * a new one. The argument to stream must be a constant integral |
| * expression." |
| */ |
| ir_variable *stream = |
| new(mem_ctx) ir_variable(stream_type, "stream", ir_var_const_in); |
| |
| MAKE_SIG(glsl_type::void_type, avail, 1, stream); |
| |
| body.emit(new(mem_ctx) ir_end_primitive(var_ref(stream))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_textureQueryLod(const glsl_type *sampler_type, |
| const glsl_type *coord_type) |
| { |
| ir_variable *s = in_var(sampler_type, "sampler"); |
| ir_variable *coord = in_var(coord_type, "coord"); |
| /* The sampler and coordinate always exist; add optional parameters later. */ |
| MAKE_SIG(glsl_type::vec2_type, texture_query_lod, 2, s, coord); |
| |
| ir_texture *tex = new(mem_ctx) ir_texture(ir_lod); |
| tex->coordinate = var_ref(coord); |
| tex->set_sampler(var_ref(s), glsl_type::vec2_type); |
| |
| body.emit(ret(tex)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_textureQueryLevels(const glsl_type *sampler_type) |
| { |
| ir_variable *s = in_var(sampler_type, "sampler"); |
| const glsl_type *return_type = glsl_type::int_type; |
| MAKE_SIG(return_type, texture_query_levels, 1, s); |
| |
| ir_texture *tex = new(mem_ctx) ir_texture(ir_query_levels); |
| tex->set_sampler(var_ref(s), return_type); |
| |
| body.emit(ret(tex)); |
| |
| return sig; |
| } |
| |
| UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives) |
| UNOP(dFdxCoarse, ir_unop_dFdx_coarse, fs_derivative_control) |
| UNOP(dFdxFine, ir_unop_dFdx_fine, fs_derivative_control) |
| UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives) |
| UNOP(dFdyCoarse, ir_unop_dFdy_coarse, fs_derivative_control) |
| UNOP(dFdyFine, ir_unop_dFdy_fine, fs_derivative_control) |
| |
| ir_function_signature * |
| builtin_builder::_fwidth(const glsl_type *type) |
| { |
| ir_variable *p = in_var(type, "p"); |
| MAKE_SIG(type, fs_oes_derivatives, 1, p); |
| |
| body.emit(ret(add(abs(expr(ir_unop_dFdx, p)), abs(expr(ir_unop_dFdy, p))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_fwidthCoarse(const glsl_type *type) |
| { |
| ir_variable *p = in_var(type, "p"); |
| MAKE_SIG(type, fs_derivative_control, 1, p); |
| |
| body.emit(ret(add(abs(expr(ir_unop_dFdx_coarse, p)), |
| abs(expr(ir_unop_dFdy_coarse, p))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_fwidthFine(const glsl_type *type) |
| { |
| ir_variable *p = in_var(type, "p"); |
| MAKE_SIG(type, fs_derivative_control, 1, p); |
| |
| body.emit(ret(add(abs(expr(ir_unop_dFdx_fine, p)), |
| abs(expr(ir_unop_dFdy_fine, p))))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_noise1(const glsl_type *type) |
| { |
| return unop(v110, ir_unop_noise, glsl_type::float_type, type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_noise2(const glsl_type *type) |
| { |
| ir_variable *p = in_var(type, "p"); |
| MAKE_SIG(glsl_type::vec2_type, v110, 1, p); |
| |
| ir_constant_data b_offset; |
| b_offset.f[0] = 601.0f; |
| b_offset.f[1] = 313.0f; |
| b_offset.f[2] = 29.0f; |
| b_offset.f[3] = 277.0f; |
| |
| ir_variable *a = body.make_temp(glsl_type::float_type, "a"); |
| ir_variable *b = body.make_temp(glsl_type::float_type, "b"); |
| ir_variable *t = body.make_temp(glsl_type::vec2_type, "t"); |
| body.emit(assign(a, expr(ir_unop_noise, p))); |
| body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, b_offset))))); |
| body.emit(assign(t, a, WRITEMASK_X)); |
| body.emit(assign(t, b, WRITEMASK_Y)); |
| body.emit(ret(t)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_noise3(const glsl_type *type) |
| { |
| ir_variable *p = in_var(type, "p"); |
| MAKE_SIG(glsl_type::vec3_type, v110, 1, p); |
| |
| ir_constant_data b_offset; |
| b_offset.f[0] = 601.0f; |
| b_offset.f[1] = 313.0f; |
| b_offset.f[2] = 29.0f; |
| b_offset.f[3] = 277.0f; |
| |
| ir_constant_data c_offset; |
| c_offset.f[0] = 1559.0f; |
| c_offset.f[1] = 113.0f; |
| c_offset.f[2] = 1861.0f; |
| c_offset.f[3] = 797.0f; |
| |
| ir_variable *a = body.make_temp(glsl_type::float_type, "a"); |
| ir_variable *b = body.make_temp(glsl_type::float_type, "b"); |
| ir_variable *c = body.make_temp(glsl_type::float_type, "c"); |
| ir_variable *t = body.make_temp(glsl_type::vec3_type, "t"); |
| body.emit(assign(a, expr(ir_unop_noise, p))); |
| body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, b_offset))))); |
| body.emit(assign(c, expr(ir_unop_noise, add(p, imm(type, c_offset))))); |
| body.emit(assign(t, a, WRITEMASK_X)); |
| body.emit(assign(t, b, WRITEMASK_Y)); |
| body.emit(assign(t, c, WRITEMASK_Z)); |
| body.emit(ret(t)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_noise4(const glsl_type *type) |
| { |
| ir_variable *p = in_var(type, "p"); |
| MAKE_SIG(glsl_type::vec4_type, v110, 1, p); |
| |
| ir_variable *_p = body.make_temp(type, "_p"); |
| |
| ir_constant_data p_offset; |
| p_offset.f[0] = 1559.0f; |
| p_offset.f[1] = 113.0f; |
| p_offset.f[2] = 1861.0f; |
| p_offset.f[3] = 797.0f; |
| |
| body.emit(assign(_p, add(p, imm(type, p_offset)))); |
| |
| ir_constant_data offset; |
| offset.f[0] = 601.0f; |
| offset.f[1] = 313.0f; |
| offset.f[2] = 29.0f; |
| offset.f[3] = 277.0f; |
| |
| ir_variable *a = body.make_temp(glsl_type::float_type, "a"); |
| ir_variable *b = body.make_temp(glsl_type::float_type, "b"); |
| ir_variable *c = body.make_temp(glsl_type::float_type, "c"); |
| ir_variable *d = body.make_temp(glsl_type::float_type, "d"); |
| ir_variable *t = body.make_temp(glsl_type::vec4_type, "t"); |
| body.emit(assign(a, expr(ir_unop_noise, p))); |
| body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, offset))))); |
| body.emit(assign(c, expr(ir_unop_noise, _p))); |
| body.emit(assign(d, expr(ir_unop_noise, add(_p, imm(type, offset))))); |
| body.emit(assign(t, a, WRITEMASK_X)); |
| body.emit(assign(t, b, WRITEMASK_Y)); |
| body.emit(assign(t, c, WRITEMASK_Z)); |
| body.emit(assign(t, d, WRITEMASK_W)); |
| body.emit(ret(t)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_bitfieldExtract(const glsl_type *type) |
| { |
| ir_variable *value = in_var(type, "value"); |
| ir_variable *offset = in_var(glsl_type::int_type, "offset"); |
| ir_variable *bits = in_var(glsl_type::int_type, "bits"); |
| MAKE_SIG(type, gpu_shader5, 3, value, offset, bits); |
| |
| body.emit(ret(expr(ir_triop_bitfield_extract, value, offset, bits))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_bitfieldInsert(const glsl_type *type) |
| { |
| ir_variable *base = in_var(type, "base"); |
| ir_variable *insert = in_var(type, "insert"); |
| ir_variable *offset = in_var(glsl_type::int_type, "offset"); |
| ir_variable *bits = in_var(glsl_type::int_type, "bits"); |
| MAKE_SIG(type, gpu_shader5, 4, base, insert, offset, bits); |
| |
| body.emit(ret(bitfield_insert(base, insert, offset, bits))); |
| |
| return sig; |
| } |
| |
| UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5) |
| |
| ir_function_signature * |
| builtin_builder::_bitCount(const glsl_type *type) |
| { |
| return unop(gpu_shader5, ir_unop_bit_count, |
| glsl_type::ivec(type->vector_elements), type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_findLSB(const glsl_type *type) |
| { |
| return unop(gpu_shader5, ir_unop_find_lsb, |
| glsl_type::ivec(type->vector_elements), type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_findMSB(const glsl_type *type) |
| { |
| return unop(gpu_shader5, ir_unop_find_msb, |
| glsl_type::ivec(type->vector_elements), type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_fma(const glsl_type *type) |
| { |
| ir_variable *a = in_var(type, "a"); |
| ir_variable *b = in_var(type, "b"); |
| ir_variable *c = in_var(type, "c"); |
| MAKE_SIG(type, gpu_shader5, 3, a, b, c); |
| |
| body.emit(ret(ir_builder::fma(a, b, c))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_ldexp(const glsl_type *x_type, const glsl_type *exp_type) |
| { |
| return binop(ir_binop_ldexp, gpu_shader5, x_type, x_type, exp_type); |
| } |
| |
| ir_function_signature * |
| builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type) |
| { |
| ir_variable *x = in_var(x_type, "x"); |
| ir_variable *exponent = out_var(exp_type, "exp"); |
| MAKE_SIG(x_type, gpu_shader5, 2, x, exponent); |
| |
| const unsigned vec_elem = x_type->vector_elements; |
| const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1); |
| const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); |
| |
| /* Single-precision floating-point values are stored as |
| * 1 sign bit; |
| * 8 exponent bits; |
| * 23 mantissa bits. |
| * |
| * An exponent shift of 23 will shift the mantissa out, leaving only the |
| * exponent and sign bit (which itself may be zero, if the absolute value |
| * was taken before the bitcast and shift. |
| */ |
| ir_constant *exponent_shift = imm(23); |
| ir_constant *exponent_bias = imm(-126, vec_elem); |
| |
| ir_constant *sign_mantissa_mask = imm(0x807fffffu, vec_elem); |
| |
| /* Exponent of floating-point values in the range [0.5, 1.0). */ |
| ir_constant *exponent_value = imm(0x3f000000u, vec_elem); |
| |
| ir_variable *is_not_zero = body.make_temp(bvec, "is_not_zero"); |
| body.emit(assign(is_not_zero, nequal(abs(x), imm(0.0f, vec_elem)))); |
| |
| /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast |
| * to unsigned integers to ensure that 1 bits aren't shifted in. |
| */ |
| body.emit(assign(exponent, rshift(bitcast_f2i(abs(x)), exponent_shift))); |
| body.emit(assign(exponent, add(exponent, csel(is_not_zero, exponent_bias, |
| imm(0, vec_elem))))); |
| |
| ir_variable *bits = body.make_temp(uvec, "bits"); |
| body.emit(assign(bits, bitcast_f2u(x))); |
| body.emit(assign(bits, bit_and(bits, sign_mantissa_mask))); |
| body.emit(assign(bits, bit_or(bits, csel(is_not_zero, exponent_value, |
| imm(0u, vec_elem))))); |
| body.emit(ret(bitcast_u2f(bits))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_uaddCarry(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| ir_variable *carry = out_var(type, "carry"); |
| MAKE_SIG(type, gpu_shader5, 3, x, y, carry); |
| |
| body.emit(assign(carry, ir_builder::carry(x, y))); |
| body.emit(ret(add(x, y))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_usubBorrow(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| ir_variable *borrow = out_var(type, "borrow"); |
| MAKE_SIG(type, gpu_shader5, 3, x, y, borrow); |
| |
| body.emit(assign(borrow, ir_builder::borrow(x, y))); |
| body.emit(ret(sub(x, y))); |
| |
| return sig; |
| } |
| |
| /** |
| * For both imulExtended() and umulExtended() built-ins. |
| */ |
| ir_function_signature * |
| builtin_builder::_mulExtended(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| ir_variable *msb = out_var(type, "msb"); |
| ir_variable *lsb = out_var(type, "lsb"); |
| MAKE_SIG(glsl_type::void_type, gpu_shader5, 4, x, y, msb, lsb); |
| |
| body.emit(assign(msb, imul_high(x, y))); |
| body.emit(assign(lsb, mul(x, y))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_interpolateAtCentroid(const glsl_type *type) |
| { |
| ir_variable *interpolant = in_var(type, "interpolant"); |
| interpolant->data.must_be_shader_input = 1; |
| MAKE_SIG(type, fs_gpu_shader5, 1, interpolant); |
| |
| body.emit(ret(interpolate_at_centroid(interpolant))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_interpolateAtOffset(const glsl_type *type) |
| { |
| ir_variable *interpolant = in_var(type, "interpolant"); |
| interpolant->data.must_be_shader_input = 1; |
| ir_variable *offset = in_var(glsl_type::vec2_type, "offset"); |
| MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset); |
| |
| body.emit(ret(interpolate_at_offset(interpolant, offset))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_interpolateAtSample(const glsl_type *type) |
| { |
| ir_variable *interpolant = in_var(type, "interpolant"); |
| interpolant->data.must_be_shader_input = 1; |
| ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num"); |
| MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num); |
| |
| body.emit(ret(interpolate_at_sample(interpolant, sample_num))); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_atomic_intrinsic(builtin_available_predicate avail) |
| { |
| ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter"); |
| MAKE_INTRINSIC(glsl_type::uint_type, avail, 1, counter); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_atomic_op(const char *intrinsic, |
| builtin_available_predicate avail) |
| { |
| ir_variable *counter = in_var(glsl_type::atomic_uint_type, "atomic_counter"); |
| MAKE_SIG(glsl_type::uint_type, avail, 1, counter); |
| |
| ir_variable *retval = body.make_temp(glsl_type::uint_type, "atomic_retval"); |
| body.emit(call(shader->symbols->get_function(intrinsic), retval, |
| sig->parameters)); |
| body.emit(ret(retval)); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_min3(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| ir_variable *z = in_var(type, "z"); |
| MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); |
| |
| ir_expression *min3 = min2(x, min2(y,z)); |
| body.emit(ret(min3)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_max3(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| ir_variable *z = in_var(type, "z"); |
| MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); |
| |
| ir_expression *max3 = max2(x, max2(y,z)); |
| body.emit(ret(max3)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_mid3(const glsl_type *type) |
| { |
| ir_variable *x = in_var(type, "x"); |
| ir_variable *y = in_var(type, "y"); |
| ir_variable *z = in_var(type, "z"); |
| MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); |
| |
| ir_expression *mid3 = max2(min2(x, y), max2(min2(x, z), min2(y, z))); |
| body.emit(ret(mid3)); |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_image_prototype(const glsl_type *image_type, |
| const char *intrinsic_name, |
| unsigned num_arguments, |
| unsigned flags) |
| { |
| const glsl_type *data_type = glsl_type::get_instance( |
| image_type->sampler_type, |
| (flags & IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE ? 4 : 1), |
| 1); |
| const glsl_type *ret_type = (flags & IMAGE_FUNCTION_RETURNS_VOID ? |
| glsl_type::void_type : data_type); |
| |
| /* Addressing arguments that are always present. */ |
| ir_variable *image = in_var(image_type, "image"); |
| ir_variable *coord = in_var( |
| glsl_type::ivec(image_type->coordinate_components()), "coord"); |
| |
| ir_function_signature *sig = new_sig( |
| ret_type, shader_image_load_store, 2, image, coord); |
| |
| /* Sample index for multisample images. */ |
| if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) |
| sig->parameters.push_tail(in_var(glsl_type::int_type, "sample")); |
| |
| /* Data arguments. */ |
| for (unsigned i = 0; i < num_arguments; ++i) { |
| char *arg_name = ralloc_asprintf(NULL, "arg%d", i); |
| sig->parameters.push_tail(in_var(data_type, arg_name)); |
| ralloc_free(arg_name); |
| } |
| |
| /* Set the maximal set of qualifiers allowed for this image |
| * built-in. Function calls with arguments having fewer |
| * qualifiers than present in the prototype are allowed by the |
| * spec, but not with more, i.e. this will make the compiler |
| * accept everything that needs to be accepted, and reject cases |
| * like loads from write-only or stores to read-only images. |
| */ |
| image->data.image_read_only = (flags & IMAGE_FUNCTION_READ_ONLY) != 0; |
| image->data.image_write_only = (flags & IMAGE_FUNCTION_WRITE_ONLY) != 0; |
| image->data.image_coherent = true; |
| image->data.image_volatile = true; |
| image->data.image_restrict = true; |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_image(const glsl_type *image_type, |
| const char *intrinsic_name, |
| unsigned num_arguments, |
| unsigned flags) |
| { |
| ir_function_signature *sig = _image_prototype(image_type, intrinsic_name, |
| num_arguments, flags); |
| |
| if (flags & IMAGE_FUNCTION_EMIT_STUB) { |
| ir_factory body(&sig->body, mem_ctx); |
| ir_function *f = shader->symbols->get_function(intrinsic_name); |
| |
| if (flags & IMAGE_FUNCTION_RETURNS_VOID) { |
| body.emit(call(f, NULL, sig->parameters)); |
| } else { |
| ir_variable *ret_val = |
| body.make_temp(sig->return_type, "_ret_val"); |
| body.emit(call(f, ret_val, sig->parameters)); |
| body.emit(ret(ret_val)); |
| } |
| |
| sig->is_defined = true; |
| |
| } else { |
| sig->is_intrinsic = true; |
| } |
| |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail) |
| { |
| MAKE_INTRINSIC(glsl_type::void_type, avail, 0); |
| return sig; |
| } |
| |
| ir_function_signature * |
| builtin_builder::_memory_barrier(builtin_available_predicate avail) |
| { |
| MAKE_SIG(glsl_type::void_type, avail, 0); |
| body.emit(call(shader->symbols->get_function("__intrinsic_memory_barrier"), |
| NULL, sig->parameters)); |
| return sig; |
| } |
| |
| /** @} */ |
| |
| /******************************************************************************/ |
| |
| /* The singleton instance of builtin_builder. */ |
| static builtin_builder builtins; |
| static mtx_t builtins_lock = _MTX_INITIALIZER_NP; |
| |
| /** |
| * External API (exposing the built-in module to the rest of the compiler): |
| * @{ |
| */ |
| void |
| _mesa_glsl_initialize_builtin_functions() |
| { |
| mtx_lock(&builtins_lock); |
| builtins.initialize(); |
| mtx_unlock(&builtins_lock); |
| } |
| |
| void |
| _mesa_glsl_release_builtin_functions() |
| { |
| mtx_lock(&builtins_lock); |
| builtins.release(); |
| mtx_unlock(&builtins_lock); |
| } |
| |
| ir_function_signature * |
| _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, |
| const char *name, exec_list *actual_parameters) |
| { |
| ir_function_signature * s; |
| mtx_lock(&builtins_lock); |
| s = builtins.find(state, name, actual_parameters); |
| mtx_unlock(&builtins_lock); |
| return s; |
| } |
| |
| gl_shader * |
| _mesa_glsl_get_builtin_function_shader() |
| { |
| return builtins.shader; |
| } |
| |
| /** @} */ |