commit | 138e4ae8aee3c13e83c732ba0f6d705e8001050c | [log] [tgz] |
---|---|---|
author | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | Wed Apr 22 16:58:45 2015 +0200 |
committer | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | Fri Sep 25 08:39:22 2015 +0200 |
tree | 6ccefadede4cda09c02886314170fc8024b301b7 | |
parent | a7b4ab45d08d8469daefb9f2af34ad6860b9fc3b [diff] |
glsl: number of active shader storage blocks must be within allowed limits Notice that we should differentiate between shader storage blocks and uniform blocks, since they have different limits. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>