commit | 141ae716719a9160365ecaf5fd7354b83b063b30 | [log] [tgz] |
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author | Rob Clark <robclark@freedesktop.org> | Fri Feb 21 19:17:43 2014 -0500 |
committer | Rob Clark <robclark@freedesktop.org> | Sun Feb 23 14:58:23 2014 -0500 |
tree | fe7c45155f06e6f66fe710f8fcd415434ddcef64 | |
parent | 9bbfae62657f44251562174ac1f80b2e4278a52d [diff] |
freedreno/a3xx: add shader variants Start putting in place infrastructure to deal with multiple shader variants. Initially we'll use this for two sided color (frag) and binning pass (vert) shaders. Possibly need for others later (such as YUV vs RGB eglImage?). Signed-off-by: Rob Clark <robclark@freedesktop.org>