commit | 23dbf7964b7df0bc10bdad03ea2ac99b2b2d48f5 | [log] [tgz] |
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author | Boris Brezillon <boris.brezillon@collabora.com> | Mon Nov 09 10:10:10 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Mon Nov 09 19:23:41 2020 +0000 |
tree | ac4ea78b9253e28aff85c6d2654faf0f300204cf | |
parent | 956228da3a11a83d938c929415efb375ffc2ca1f [diff] |
panfrost: Force late pixel kill when depth/stencil is written from the FS If we don't do that, pixels might be killed early thus preventing the fragment shader from being called and updating the depth/stencil value. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7501>