| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * OpenGL (Mesa) interface for fbdev. |
| * For info about fbdev: |
| * http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html |
| * |
| * known VGA modes |
| * Colours 640x400 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200 |
| * --------+-------------------------------------------------------------- |
| * 4 bits | ? ? 0x302 ? ? ? ? |
| * 8 bits | 0x300 0x301 0x303 0x305 0x161 0x307 0x31C |
| * 15 bits | ? 0x310 0x313 0x316 0x162 0x319 0x31D |
| * 16 bits | ? 0x311 0x314 0x317 0x163 0x31A 0x31E |
| * 24 bits | ? 0x312 0x315 0x318 ? 0x31B 0x31F |
| * 32 bits | ? ? ? ? 0x164 ? |
| */ |
| |
| #ifdef USE_GLFBDEV_DRIVER |
| |
| #include "GL/glfbdev.h" |
| #include <linux/fb.h> |
| #include "main/glheader.h" |
| #include "main/buffers.h" |
| #include "main/context.h" |
| #include "main/extensions.h" |
| #include "main/fbobject.h" |
| #include "main/framebuffer.h" |
| #include "main/imports.h" |
| #include "main/renderbuffer.h" |
| #include "main/texformat.h" |
| #include "main/teximage.h" |
| #include "main/texstore.h" |
| #include "vbo/vbo.h" |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "tnl/tnl.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_pipeline.h" |
| #include "drivers/common/driverfuncs.h" |
| |
| |
| /** |
| * Pixel formats we support: |
| */ |
| #define PF_B8G8R8 1 |
| #define PF_B8G8R8A8 2 |
| #define PF_B5G6R5 3 |
| #define PF_B5G5R5 4 |
| |
| |
| /** |
| * Derived from Mesa's struct gl_config class. |
| */ |
| struct GLFBDevVisualRec { |
| struct gl_config glvisual; /* base class */ |
| struct fb_fix_screeninfo fix; |
| struct fb_var_screeninfo var; |
| int pixelFormat; |
| }; |
| |
| /** |
| * Derived from Mesa's struct gl_framebuffer class. |
| */ |
| struct GLFBDevBufferRec { |
| struct gl_framebuffer glframebuffer; /* base class */ |
| GLFBDevVisualPtr visual; |
| struct fb_fix_screeninfo fix; |
| struct fb_var_screeninfo var; |
| size_t size; /* color buffer size in bytes */ |
| GLuint bytesPerPixel; |
| }; |
| |
| /** |
| * Derived from Mesa's struct gl_context class. |
| */ |
| struct GLFBDevContextRec { |
| struct gl_context glcontext; /* base class */ |
| GLFBDevVisualPtr visual; |
| GLFBDevBufferPtr drawBuffer; |
| GLFBDevBufferPtr readBuffer; |
| GLFBDevBufferPtr curBuffer; |
| }; |
| |
| /** |
| * Derived from Mesa's gl_renderbuffer class. |
| */ |
| struct GLFBDevRenderbufferRec { |
| struct gl_renderbuffer Base; |
| GLubyte *bottom; /* pointer to last row */ |
| GLuint rowStride; /* in bytes */ |
| GLboolean mallocedBuffer; |
| }; |
| |
| |
| /**********************************************************************/ |
| /* Internal device driver functions */ |
| /**********************************************************************/ |
| |
| |
| static const GLubyte * |
| get_string(struct gl_context *ctx, GLenum pname) |
| { |
| (void) ctx; |
| switch (pname) { |
| case GL_RENDERER: |
| return (const GLubyte *) "Mesa glfbdev"; |
| default: |
| return NULL; |
| } |
| } |
| |
| |
| static void |
| update_state( struct gl_context *ctx, GLuint new_state ) |
| { |
| /* not much to do here - pass it on */ |
| _swrast_InvalidateState( ctx, new_state ); |
| _swsetup_InvalidateState( ctx, new_state ); |
| _vbo_InvalidateState( ctx, new_state ); |
| _tnl_InvalidateState( ctx, new_state ); |
| } |
| |
| |
| static void |
| get_buffer_size( struct gl_framebuffer *buffer, GLuint *width, GLuint *height ) |
| { |
| const GLFBDevBufferPtr fbdevbuffer = (GLFBDevBufferPtr) buffer; |
| *width = fbdevbuffer->var.xres; |
| *height = fbdevbuffer->var.yres; |
| } |
| |
| |
| /** |
| * We only implement this function as a mechanism to check if the |
| * framebuffer size has changed (and update corresponding state). |
| */ |
| static void |
| viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) |
| { |
| GLuint newWidth, newHeight; |
| struct gl_framebuffer *buffer; |
| |
| buffer = ctx->WinSysDrawBuffer; |
| get_buffer_size( buffer, &newWidth, &newHeight ); |
| if (buffer->Width != newWidth || buffer->Height != newHeight) { |
| _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); |
| } |
| |
| buffer = ctx->WinSysReadBuffer; |
| get_buffer_size( buffer, &newWidth, &newHeight ); |
| if (buffer->Width != newWidth || buffer->Height != newHeight) { |
| _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); |
| } |
| } |
| |
| |
| /* |
| * Generate code for span functions. |
| */ |
| |
| /* 24-bit BGR */ |
| #define NAME(PREFIX) PREFIX##_B8G8R8 |
| #define RB_TYPE GLubyte |
| #define SPAN_VARS \ |
| struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb; |
| #define INIT_PIXEL_PTR(P, X, Y) \ |
| GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X) * 3 |
| #define INC_PIXEL_PTR(P) P += 3 |
| #define STORE_PIXEL(DST, X, Y, VALUE) \ |
| DST[0] = VALUE[BCOMP]; \ |
| DST[1] = VALUE[GCOMP]; \ |
| DST[2] = VALUE[RCOMP] |
| #define FETCH_PIXEL(DST, SRC) \ |
| DST[RCOMP] = SRC[2]; \ |
| DST[GCOMP] = SRC[1]; \ |
| DST[BCOMP] = SRC[0]; \ |
| DST[ACOMP] = CHAN_MAX |
| |
| #include "swrast/s_spantemp.h" |
| |
| |
| /* 32-bit BGRA */ |
| #define NAME(PREFIX) PREFIX##_B8G8R8A8 |
| #define RB_TYPE GLubyte |
| #define SPAN_VARS \ |
| struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb; |
| #define INIT_PIXEL_PTR(P, X, Y) \ |
| GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X) * 4 |
| #define INC_PIXEL_PTR(P) P += 4 |
| #define STORE_PIXEL(DST, X, Y, VALUE) \ |
| DST[0] = VALUE[BCOMP]; \ |
| DST[1] = VALUE[GCOMP]; \ |
| DST[2] = VALUE[RCOMP]; \ |
| DST[3] = VALUE[ACOMP] |
| #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ |
| DST[0] = VALUE[BCOMP]; \ |
| DST[1] = VALUE[GCOMP]; \ |
| DST[2] = VALUE[RCOMP]; |
| #define FETCH_PIXEL(DST, SRC) \ |
| DST[RCOMP] = SRC[2]; \ |
| DST[GCOMP] = SRC[1]; \ |
| DST[BCOMP] = SRC[0]; \ |
| DST[ACOMP] = SRC[3] |
| |
| #include "swrast/s_spantemp.h" |
| |
| |
| /* 16-bit BGR (XXX implement dithering someday) */ |
| #define NAME(PREFIX) PREFIX##_B5G6R5 |
| #define RB_TYPE GLubyte |
| #define SPAN_VARS \ |
| struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb; |
| #define INIT_PIXEL_PTR(P, X, Y) \ |
| GLushort *P = (GLushort *) (frb->bottom - (Y) * frb->rowStride + (X) * 2) |
| #define INC_PIXEL_PTR(P) P += 1 |
| #define STORE_PIXEL(DST, X, Y, VALUE) \ |
| DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) ) |
| #define FETCH_PIXEL(DST, SRC) \ |
| DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \ |
| DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \ |
| DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \ |
| DST[ACOMP] = CHAN_MAX |
| |
| #include "swrast/s_spantemp.h" |
| |
| |
| /* 15-bit BGR (XXX implement dithering someday) */ |
| #define NAME(PREFIX) PREFIX##_B5G5R5 |
| #define RB_TYPE GLubyte |
| #define SPAN_VARS \ |
| struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb; |
| #define INIT_PIXEL_PTR(P, X, Y) \ |
| GLushort *P = (GLushort *) (frb->bottom - (Y) * frb->rowStride + (X) * 2) |
| #define INC_PIXEL_PTR(P) P += 1 |
| #define STORE_PIXEL(DST, X, Y, VALUE) \ |
| DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) ) |
| #define FETCH_PIXEL(DST, SRC) \ |
| DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \ |
| DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \ |
| DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \ |
| DST[ACOMP] = CHAN_MAX |
| |
| #include "swrast/s_spantemp.h" |
| |
| |
| /**********************************************************************/ |
| /* Public API functions */ |
| /**********************************************************************/ |
| |
| |
| const char * |
| glFBDevGetString( int str ) |
| { |
| switch (str) { |
| case GLFBDEV_VENDOR: |
| return "Mesa Project"; |
| case GLFBDEV_VERSION: |
| return "1.0.1"; |
| default: |
| return NULL; |
| } |
| } |
| |
| |
| GLFBDevProc |
| glFBDevGetProcAddress( const char *procName ) |
| { |
| struct name_address { |
| const char *name; |
| const GLFBDevProc func; |
| }; |
| static const struct name_address functions[] = { |
| { "glFBDevGetString", (GLFBDevProc) glFBDevGetString }, |
| { "glFBDevGetProcAddress", (GLFBDevProc) glFBDevGetProcAddress }, |
| { "glFBDevCreateVisual", (GLFBDevProc) glFBDevCreateVisual }, |
| { "glFBDevDestroyVisual", (GLFBDevProc) glFBDevDestroyVisual }, |
| { "glFBDevGetVisualAttrib", (GLFBDevProc) glFBDevGetVisualAttrib }, |
| { "glFBDevCreateBuffer", (GLFBDevProc) glFBDevCreateBuffer }, |
| { "glFBDevDestroyBuffer", (GLFBDevProc) glFBDevDestroyBuffer }, |
| { "glFBDevGetBufferAttrib", (GLFBDevProc) glFBDevGetBufferAttrib }, |
| { "glFBDevGetCurrentDrawBuffer", (GLFBDevProc) glFBDevGetCurrentDrawBuffer }, |
| { "glFBDevGetCurrentReadBuffer", (GLFBDevProc) glFBDevGetCurrentReadBuffer }, |
| { "glFBDevSwapBuffers", (GLFBDevProc) glFBDevSwapBuffers }, |
| { "glFBDevCreateContext", (GLFBDevProc) glFBDevCreateContext }, |
| { "glFBDevDestroyContext", (GLFBDevProc) glFBDevDestroyContext }, |
| { "glFBDevGetContextAttrib", (GLFBDevProc) glFBDevGetContextAttrib }, |
| { "glFBDevGetCurrentContext", (GLFBDevProc) glFBDevGetCurrentContext }, |
| { "glFBDevMakeCurrent", (GLFBDevProc) glFBDevMakeCurrent }, |
| { NULL, NULL } |
| }; |
| const struct name_address *entry; |
| for (entry = functions; entry->name; entry++) { |
| if (strcmp(entry->name, procName) == 0) { |
| return entry->func; |
| } |
| } |
| return _glapi_get_proc_address(procName); |
| } |
| |
| |
| GLFBDevVisualPtr |
| glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo, |
| const struct fb_var_screeninfo *varInfo, |
| const int *attribs ) |
| { |
| GLFBDevVisualPtr vis; |
| const int *attrib; |
| GLboolean dbFlag = GL_FALSE, stereoFlag = GL_FALSE; |
| GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0; |
| GLint depthBits = 0, stencilBits = 0; |
| GLint accumRedBits = 0, accumGreenBits = 0; |
| GLint accumBlueBits = 0, accumAlphaBits = 0; |
| GLint numSamples = 0; |
| |
| ASSERT(fixInfo); |
| ASSERT(varInfo); |
| |
| vis = CALLOC_STRUCT(GLFBDevVisualRec); |
| if (!vis) |
| return NULL; |
| |
| vis->fix = *fixInfo; /* struct assignment */ |
| vis->var = *varInfo; /* struct assignment */ |
| |
| for (attrib = attribs; attrib && *attrib != GLFBDEV_NONE; attrib++) { |
| switch (*attrib) { |
| case GLFBDEV_DOUBLE_BUFFER: |
| dbFlag = GL_TRUE; |
| break; |
| case GLFBDEV_DEPTH_SIZE: |
| depthBits = attrib[1]; |
| attrib++; |
| break; |
| case GLFBDEV_STENCIL_SIZE: |
| stencilBits = attrib[1]; |
| attrib++; |
| break; |
| case GLFBDEV_ACCUM_SIZE: |
| accumRedBits = accumGreenBits = accumBlueBits = accumAlphaBits |
| = attrib[1]; |
| attrib++; |
| break; |
| case GLFBDEV_LEVEL: |
| /* ignored for now */ |
| break; |
| case GLFBDEV_MULTISAMPLE: |
| numSamples = attrib[1]; |
| attrib++; |
| break; |
| case GLFBDEV_COLOR_INDEX: |
| /* Mesa no longer supports color-index rendering. */ |
| default: |
| /* unexpected token */ |
| free(vis); |
| return NULL; |
| } |
| } |
| |
| redBits = varInfo->red.length; |
| greenBits = varInfo->green.length; |
| blueBits = varInfo->blue.length; |
| alphaBits = varInfo->transp.length; |
| |
| if (fixInfo->visual == FB_VISUAL_TRUECOLOR || |
| fixInfo->visual == FB_VISUAL_DIRECTCOLOR) { |
| if (varInfo->bits_per_pixel == 24 |
| && varInfo->red.offset == 16 |
| && varInfo->green.offset == 8 |
| && varInfo->blue.offset == 0) { |
| vis->pixelFormat = PF_B8G8R8; |
| } |
| else if (varInfo->bits_per_pixel == 32 |
| && varInfo->red.offset == 16 |
| && varInfo->green.offset == 8 |
| && varInfo->blue.offset == 0) { |
| vis->pixelFormat = PF_B8G8R8A8; |
| } |
| else if (varInfo->bits_per_pixel == 16 |
| && varInfo->red.offset == 11 |
| && varInfo->green.offset == 5 |
| && varInfo->blue.offset == 0) { |
| vis->pixelFormat = PF_B5G6R5; |
| } |
| else if (varInfo->bits_per_pixel == 16 |
| && varInfo->red.offset == 10 |
| && varInfo->green.offset == 5 |
| && varInfo->blue.offset == 0) { |
| vis->pixelFormat = PF_B5G5R5; |
| } |
| else { |
| _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n"); |
| free(vis); |
| return NULL; |
| } |
| } |
| |
| if (!_mesa_initialize_visual(&vis->glvisual, dbFlag, stereoFlag, |
| redBits, greenBits, blueBits, alphaBits, |
| depthBits, stencilBits, |
| accumRedBits, accumGreenBits, |
| accumBlueBits, accumAlphaBits, |
| numSamples)) { |
| /* something was invalid */ |
| free(vis); |
| return NULL; |
| } |
| |
| return vis; |
| } |
| |
| |
| void |
| glFBDevDestroyVisual( GLFBDevVisualPtr visual ) |
| { |
| if (visual) |
| free(visual); |
| } |
| |
| |
| int |
| glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual, int attrib) |
| { |
| /* XXX unfinished */ |
| (void) visual; |
| (void) attrib; |
| return -1; |
| } |
| |
| |
| static void |
| delete_renderbuffer(struct gl_renderbuffer *rb) |
| { |
| struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb; |
| if (frb->mallocedBuffer) { |
| free(frb->Base.Data); |
| } |
| free(frb); |
| } |
| |
| |
| static GLboolean |
| renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, |
| GLenum internalFormat, GLuint width, GLuint height) |
| { |
| /* no-op: the renderbuffer storage is allocated just once when it's |
| * created. Never resized or reallocated. |
| */ |
| return GL_TRUE; |
| } |
| |
| |
| static struct GLFBDevRenderbufferRec * |
| new_glfbdev_renderbuffer(void *bufferStart, const GLFBDevVisualPtr visual) |
| { |
| struct GLFBDevRenderbufferRec *rb = CALLOC_STRUCT(GLFBDevRenderbufferRec); |
| if (rb) { |
| GLuint name = 0; |
| int pixelFormat = visual->pixelFormat; |
| |
| _mesa_init_renderbuffer(&rb->Base, name); |
| |
| rb->Base.Delete = delete_renderbuffer; |
| rb->Base.AllocStorage = renderbuffer_storage; |
| |
| if (pixelFormat == PF_B8G8R8) { |
| rb->Base.GetRow = get_row_B8G8R8; |
| rb->Base.GetValues = get_values_B8G8R8; |
| rb->Base.PutRow = put_row_B8G8R8; |
| rb->Base.PutRowRGB = put_row_rgb_B8G8R8; |
| rb->Base.PutMonoRow = put_mono_row_B8G8R8; |
| rb->Base.PutValues = put_values_B8G8R8; |
| rb->Base.PutMonoValues = put_mono_values_B8G8R8; |
| } |
| else if (pixelFormat == PF_B8G8R8A8) { |
| rb->Base.GetRow = get_row_B8G8R8A8; |
| rb->Base.GetValues = get_values_B8G8R8A8; |
| rb->Base.PutRow = put_row_B8G8R8A8; |
| rb->Base.PutRowRGB = put_row_rgb_B8G8R8A8; |
| rb->Base.PutMonoRow = put_mono_row_B8G8R8A8; |
| rb->Base.PutValues = put_values_B8G8R8A8; |
| rb->Base.PutMonoValues = put_mono_values_B8G8R8A8; |
| } |
| else if (pixelFormat == PF_B5G6R5) { |
| rb->Base.GetRow = get_row_B5G6R5; |
| rb->Base.GetValues = get_values_B5G6R5; |
| rb->Base.PutRow = put_row_B5G6R5; |
| rb->Base.PutRowRGB = put_row_rgb_B5G6R5; |
| rb->Base.PutMonoRow = put_mono_row_B5G6R5; |
| rb->Base.PutValues = put_values_B5G6R5; |
| rb->Base.PutMonoValues = put_mono_values_B5G6R5; |
| } |
| else if (pixelFormat == PF_B5G5R5) { |
| rb->Base.GetRow = get_row_B5G5R5; |
| rb->Base.GetValues = get_values_B5G5R5; |
| rb->Base.PutRow = put_row_B5G5R5; |
| rb->Base.PutRowRGB = put_row_rgb_B5G5R5; |
| rb->Base.PutMonoRow = put_mono_row_B5G5R5; |
| rb->Base.PutValues = put_values_B5G5R5; |
| rb->Base.PutMonoValues = put_mono_values_B5G5R5; |
| } |
| |
| rb->Base.InternalFormat = GL_RGBA; |
| rb->Base._BaseFormat = GL_RGBA; |
| rb->Base.DataType = GL_UNSIGNED_BYTE; |
| rb->Base.Data = bufferStart; |
| |
| rb->rowStride = visual->var.xres_virtual * visual->var.bits_per_pixel / 8; |
| rb->bottom = (GLubyte *) bufferStart |
| + (visual->var.yres - 1) * rb->rowStride; |
| |
| rb->Base.Width = visual->var.xres; |
| rb->Base.Height = visual->var.yres; |
| |
| /* |
| rb->Base.RedBits = visual->var.red.length; |
| rb->Base.GreenBits = visual->var.green.length; |
| rb->Base.BlueBits = visual->var.blue.length; |
| rb->Base.AlphaBits = visual->var.transp.length; |
| */ |
| |
| rb->Base.InternalFormat = pixelFormat; |
| } |
| return rb; |
| } |
| |
| GLFBDevBufferPtr |
| glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo, |
| const struct fb_var_screeninfo *varInfo, |
| const GLFBDevVisualPtr visual, |
| void *frontBuffer, void *backBuffer, size_t size ) |
| { |
| struct GLFBDevRenderbufferRec *frontrb, *backrb; |
| GLFBDevBufferPtr buf; |
| |
| ASSERT(visual); |
| ASSERT(frontBuffer); |
| ASSERT(size > 0); |
| |
| /* this is to update the visual if there was a resize and the |
| buffer is created again */ |
| visual->var = *varInfo; |
| visual->fix = *fixInfo; |
| |
| if (visual->fix.visual != fixInfo->visual || |
| visual->fix.type != fixInfo->type || |
| visual->var.bits_per_pixel != varInfo->bits_per_pixel || |
| visual->var.grayscale != varInfo->grayscale || |
| visual->var.red.offset != varInfo->red.offset || |
| visual->var.green.offset != varInfo->green.offset || |
| visual->var.blue.offset != varInfo->blue.offset || |
| visual->var.transp.offset != varInfo->transp.offset) { |
| /* visual mismatch! */ |
| return NULL; |
| } |
| |
| buf = CALLOC_STRUCT(GLFBDevBufferRec); |
| if (!buf) |
| return NULL; |
| |
| /* basic framebuffer setup */ |
| _mesa_initialize_window_framebuffer(&buf->glframebuffer, &visual->glvisual); |
| /* add front renderbuffer */ |
| frontrb = new_glfbdev_renderbuffer(frontBuffer, visual); |
| _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_FRONT_LEFT, |
| &frontrb->Base); |
| /* add back renderbuffer */ |
| if (visual->glvisual.doubleBufferMode) { |
| const int malloced = !backBuffer; |
| if (malloced) { |
| /* malloc a back buffer */ |
| backBuffer = malloc(size); |
| if (!backBuffer) { |
| _mesa_free_framebuffer_data(&buf->glframebuffer); |
| free(buf); |
| return NULL; |
| } |
| } |
| |
| backrb = new_glfbdev_renderbuffer(backBuffer, visual); |
| if (!backrb) { |
| /* out of mem */ |
| return NULL; |
| } |
| backrb->mallocedBuffer = malloced; |
| |
| _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_BACK_LEFT, |
| &backrb->Base); |
| } |
| /* add software renderbuffers */ |
| _mesa_add_soft_renderbuffers(&buf->glframebuffer, |
| GL_FALSE, /* color */ |
| visual->glvisual.haveDepthBuffer, |
| visual->glvisual.haveStencilBuffer, |
| visual->glvisual.haveAccumBuffer, |
| GL_FALSE, /* alpha */ |
| GL_FALSE /* aux bufs */); |
| |
| buf->fix = *fixInfo; /* struct assignment */ |
| buf->var = *varInfo; /* struct assignment */ |
| buf->visual = visual; /* ptr assignment */ |
| buf->size = size; |
| buf->bytesPerPixel = visual->var.bits_per_pixel / 8; |
| |
| return buf; |
| } |
| |
| |
| void |
| glFBDevDestroyBuffer( GLFBDevBufferPtr buffer ) |
| { |
| if (buffer) { |
| /* check if destroying the current buffer */ |
| GLFBDevBufferPtr curDraw = glFBDevGetCurrentDrawBuffer(); |
| GLFBDevBufferPtr curRead = glFBDevGetCurrentReadBuffer(); |
| if (buffer == curDraw || buffer == curRead) { |
| glFBDevMakeCurrent( NULL, NULL, NULL); |
| } |
| { |
| struct gl_framebuffer *fb = &buffer->glframebuffer; |
| _mesa_reference_framebuffer(&fb, NULL); |
| } |
| } |
| } |
| |
| |
| int |
| glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer, int attrib) |
| { |
| (void) buffer; |
| (void) attrib; |
| return -1; |
| } |
| |
| |
| GLFBDevBufferPtr |
| glFBDevGetCurrentDrawBuffer( void ) |
| { |
| GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext(); |
| if (fbdevctx) |
| return fbdevctx->drawBuffer; |
| else |
| return NULL; |
| } |
| |
| |
| GLFBDevBufferPtr |
| glFBDevGetCurrentReadBuffer( void ) |
| { |
| GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext(); |
| if (fbdevctx) |
| return fbdevctx->readBuffer; |
| else |
| return NULL; |
| } |
| |
| |
| void |
| glFBDevSwapBuffers( GLFBDevBufferPtr buffer ) |
| { |
| GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext(); |
| struct GLFBDevRenderbufferRec *frontrb = (struct GLFBDevRenderbufferRec *) |
| buffer->glframebuffer.Attachment[BUFFER_FRONT_LEFT].Renderbuffer; |
| struct GLFBDevRenderbufferRec *backrb = (struct GLFBDevRenderbufferRec *) |
| buffer->glframebuffer.Attachment[BUFFER_BACK_LEFT].Renderbuffer; |
| |
| if (!buffer || !buffer->visual->glvisual.doubleBufferMode) |
| return; |
| |
| /* check if swapping currently bound buffer */ |
| if (fbdevctx->drawBuffer == buffer) { |
| /* flush pending rendering */ |
| _mesa_notifySwapBuffers(&fbdevctx->glcontext); |
| } |
| |
| ASSERT(frontrb->Base.Data); |
| ASSERT(backrb->Base.Data); |
| memcpy(frontrb->Base.Data, backrb->Base.Data, buffer->size); |
| } |
| |
| |
| GLFBDevContextPtr |
| glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share ) |
| { |
| GLFBDevContextPtr ctx; |
| struct gl_context *glctx; |
| struct dd_function_table functions; |
| |
| ASSERT(visual); |
| |
| ctx = CALLOC_STRUCT(GLFBDevContextRec); |
| if (!ctx) |
| return NULL; |
| |
| /* build table of device driver functions */ |
| _mesa_init_driver_functions(&functions); |
| functions.GetString = get_string; |
| functions.UpdateState = update_state; |
| functions.GetBufferSize = get_buffer_size; |
| functions.Viewport = viewport; |
| |
| if (!_mesa_initialize_context(&ctx->glcontext, API_OPENGL, &visual->glvisual, |
| share ? &share->glcontext : NULL, |
| &functions, (void *) ctx)) { |
| free(ctx); |
| return NULL; |
| } |
| |
| ctx->visual = visual; |
| |
| /* Create module contexts */ |
| glctx = (struct gl_context *) &ctx->glcontext; |
| _swrast_CreateContext( glctx ); |
| _vbo_CreateContext( glctx ); |
| _tnl_CreateContext( glctx ); |
| _swsetup_CreateContext( glctx ); |
| _swsetup_Wakeup( glctx ); |
| |
| /* use default TCL pipeline */ |
| { |
| TNLcontext *tnl = TNL_CONTEXT(glctx); |
| tnl->Driver.RunPipeline = _tnl_run_pipeline; |
| } |
| |
| _mesa_enable_sw_extensions(glctx); |
| _mesa_enable_1_3_extensions(glctx); |
| _mesa_enable_1_4_extensions(glctx); |
| _mesa_enable_1_5_extensions(glctx); |
| _mesa_enable_2_0_extensions(glctx); |
| _mesa_enable_2_1_extensions(glctx); |
| |
| return ctx; |
| } |
| |
| |
| void |
| glFBDevDestroyContext( GLFBDevContextPtr context ) |
| { |
| GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext(); |
| |
| if (context) { |
| struct gl_context *mesaCtx = &context->glcontext; |
| |
| _swsetup_DestroyContext( mesaCtx ); |
| _swrast_DestroyContext( mesaCtx ); |
| _tnl_DestroyContext( mesaCtx ); |
| _vbo_DestroyContext( mesaCtx ); |
| |
| if (fbdevctx == context) { |
| /* destroying current context */ |
| _mesa_make_current(NULL, NULL, NULL); |
| } |
| _mesa_free_context_data(&context->glcontext); |
| free(context); |
| } |
| } |
| |
| |
| int |
| glFBDevGetContextAttrib( const GLFBDevContextPtr context, int attrib) |
| { |
| (void) context; |
| (void) attrib; |
| return -1; |
| } |
| |
| |
| GLFBDevContextPtr |
| glFBDevGetCurrentContext( void ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return (GLFBDevContextPtr) ctx; |
| } |
| |
| |
| int |
| glFBDevMakeCurrent( GLFBDevContextPtr context, |
| GLFBDevBufferPtr drawBuffer, |
| GLFBDevBufferPtr readBuffer ) |
| { |
| if (context && drawBuffer && readBuffer) { |
| /* Make sure the context's visual and the buffers' visuals match. |
| * XXX we might do this by comparing specific fields like bits_per_pixel, |
| * visual, etc. in the future. |
| */ |
| if (context->visual != drawBuffer->visual || |
| context->visual != readBuffer->visual) { |
| return 0; |
| } |
| _mesa_make_current( &context->glcontext, |
| &drawBuffer->glframebuffer, |
| &readBuffer->glframebuffer ); |
| context->drawBuffer = drawBuffer; |
| context->readBuffer = readBuffer; |
| context->curBuffer = drawBuffer; |
| } |
| else { |
| /* unbind */ |
| _mesa_make_current( NULL, NULL, NULL ); |
| } |
| |
| return 1; |
| } |
| |
| #endif /* USE_GLFBDEV_DRIVER */ |