commit | 177845daa150403311e51e3bdc27e5014d40e915 | [log] [tgz] |
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author | Marek Olšák <maraeo@gmail.com> | Fri Jan 27 16:55:29 2012 +0100 |
committer | Marek Olšák <maraeo@gmail.com> | Tue Jan 31 00:54:34 2012 +0100 |
tree | 3ce8199072aac4f17d9c975db0180830ba10d4cb | |
parent | f183cc9ce3ad1d043bdf8b38fd519e8f437714fc [diff] |
st/mesa: kill off point size clamping in vertex shaders This fixes the gl_PointSize transform feedback test. Point size clamping should happen at the rasterizer stage, i.e. after the vertex and geometry shaders and transform feedback. Drivers are expected to do this by themselves.