mesa: move code after decl
Fixes bug 24967.
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c
index 94d3dce..8638754 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/shader/prog_optimize.c
@@ -249,8 +249,9 @@
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
const GLuint index = inst->SrcReg[j].Index;
+ GLuint read_mask;
ASSERT(index < MAX_PROGRAM_TEMPS);
- int read_mask = get_src_arg_mask(inst, j);
+ read_mask = get_src_arg_mask(inst, j);
if (inst->SrcReg[j].RelAddr) {
if (dbg)