commit | 18b4e87370d3ebb9d7dbb51e58b2da1b64a2227f | [log] [tgz] |
---|---|---|
author | Matt Turner <mattst88@gmail.com> | Mon Dec 10 11:50:55 2018 -0800 |
committer | Matt Turner <mattst88@gmail.com> | Wed Jan 09 16:42:41 2019 -0800 |
tree | 6ea309c61701b55ce689a9041a7b80999785481e | |
parent | 622d4291287b8dfad612b92945abd39e767a7b15 [diff] |
intel/compiler: Heap-allocate temporary storage Shaders containing software implementations of double-precision operations can be very large such that we cannot stack-allocate an array of grf_count*16. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>