commit | ba5e1612c892282b930e278b5b98f1578cbe7dbb | [log] [tgz] |
---|---|---|
author | Erik Faye-Lund <kusmabite@gmail.com> | Sun Jun 28 14:51:05 2015 +0200 |
committer | Matt Turner <mattst88@gmail.com> | Mon Jun 29 09:06:40 2015 -0700 |
tree | 5b44bacfa0a7c9ed40c18c3840ad4d7fb4e22d3a | |
parent | 73d2b5af526676fd3f34243cdc155b3e1341b988 [diff] |
dri: don't touch the shader compiler This function is for deleting per-screen resources, and the shader compiler resources are not of such nature. Besides, dri shouldn't need to even know about the presence of a shader compiler. These resources will already be released when mesa gets unloaded, and that should be sufficient. Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>