nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
diff --git a/src/compiler/SConscript b/src/compiler/SConscript
new file mode 100644
index 0000000..412da0e
--- /dev/null
+++ b/src/compiler/SConscript
@@ -0,0 +1,22 @@
+Import('*')
+
+env = env.Clone()
+
+env.MSVC2013Compat()
+
+env.Prepend(CPPPATH = [
+ '#include',
+ '#src',
+ '#src/mapi',
+ '#src/mesa',
+ '#src/gallium/include',
+ '#src/gallium/auxiliary',
+])
+
+sources = env.ParseSourceList('Makefile.sources', 'LIBCOMPILER_FILES')
+
+compiler = env.ConvenienceLibrary(
+ target = 'compiler',
+ source = sources
+)
+Export('compiler')