mesa: use correct tex unit lod bias for TXB instruction
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index a60cda6..0bc8d5f 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1540,8 +1540,8 @@
case OPCODE_TXB: /* GL_ARB_fragment_program only */
/* Texel lookup with LOD bias */
{
- const struct gl_texture_unit *texUnit
- = &ctx->Texture.Unit[inst->TexSrcUnit];
+ const GLuint unit = machine->Samplers[inst->TexSrcUnit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLfloat texcoord[4], color[4], lodBias;
fetch_vector4(&inst->SrcReg[0], machine, texcoord);