commit | 43b243236824ce80daaa5cb4af5db94aaca0855e | [log] [tgz] |
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author | Marek Olšák <marek.olsak@amd.com> | Tue Sep 23 17:17:01 2014 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Tue Oct 21 22:39:50 2014 +0200 |
tree | a6ef7901dbcf3fb32778802d5797f329205edee8 | |
parent | c5a44cf3f83a9cb81d4ebe41051ca779a89475f6 [diff] |
r600g,radeonsi: convert TGSI shader type to LLVM shader type The values are hardcoded in the LLVM backend, but the TGSI definitions are going to be changed with tessellation, e.g. TGSI_PROCESSOR_COMPUTE will be increased by 2. We'll use VS for LS and HS, because there's nothing special about them from the LLVM backend point of view, even though the hardware side is different. We do the same for ES. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>