commit | 1e5180316cd62c8c8aa46399ab6a17ad9604d48f | [log] [tgz] |
---|---|---|
author | Kenneth Graunke <kenneth@whitecape.org> | Wed Sep 09 16:09:35 2015 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Sat Sep 26 11:59:56 2015 -0700 |
tree | 023f04c1f3cd5683e009fdac80831aa5cc54bae8 | |
parent | 268008f98c3810b9f276df985dc93efc0c49f33e [diff] |
i965/vue: Make assign_vue_map() take an explicit slot. Our plan of assigning consecutive slots doesn't work properly for separate shader objects - at least, if we want to avoid recompiling them whenever the interface changes. As a first step, make assign_vue_map take an explicit slot parameter, rather than implicitly incrementing it. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>