commit | 1e5f00f9d5f412526d025f8f4762160ce7b5f2ba | [log] [tgz] |
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author | Marek Olšák <marek.olsak@amd.com> | Fri Jul 22 23:40:45 2016 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Tue Jul 26 23:06:46 2016 +0200 |
tree | dd95c6ab356afabac296dfa377801cdd5282edda | |
parent | 18475aab6d484d4eb49b1cc9124c9aabc79f8527 [diff] |
radeonsi: pre-generate shader logs for ddebug This cuts down the overhead of si_dump_shader when ddebug is capturing shader logs, which is done for every draw call unconditionally (that's quite a lot of work for a draw call). Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>