commit | 200b4e4bd5e87fea91193e3d1976b9cf0eabf8ba | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Fri Jun 03 14:36:04 2016 -0700 |
committer | Eric Anholt <eric@anholt.net> | Mon Jul 04 16:33:22 2016 -0700 |
tree | 0b962b15999588d421df9bf40a52857bc1cfc8a2 | |
parent | aa76ba6f2fb0d6438b2b652d9fa466b6cf77fa31 [diff] |
vc4: Move SF removal to a separate peephole pass. The DCE pass is going to change significantly to handle control flow, while we don't really need to change it for the SF handling. We also need to add some more SF peephole optimization for SF updates generated by control flow support. No change on shader-db.