mesa: fix double->float assignment warnings, int/uint comparison warnings
Reported by Karl Schultz.
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index c212790..5641014 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1017,12 +1017,12 @@
/* XXX we could probably just use pow() here */
if (a[0] > 0.0F) {
if (a[1] == 0.0 && a[3] == 0.0)
- result[2] = 1.0;
+ result[2] = 1.0F;
else
result[2] = (GLfloat) _mesa_pow(a[1], a[3]);
}
else {
- result[2] = 0.0;
+ result[2] = 0.0F;
}
result[3] = 1.0F;
store_vector4(inst, machine, result);