docs: prefer lowercase html tags

Signed-off-by: Brian Paul <brianp@vmware.com>
diff --git a/docs/banner.html b/docs/banner.html
index 10ace2c..43e3025 100644
--- a/docs/banner.html
+++ b/docs/banner.html
@@ -3,27 +3,27 @@
 <head>
   <meta http-equiv="content-type" content="text/html; charset=utf-8">
   <title>Banner</title>
-<STYLE TYPE="TEXT/CSS" >
+  <style type="text/css" >
 <!--
-BODY { BACKGROUND: BLACK; COLOR: WHITE } TABLE { width: 94%; text-align: left; } 
-TD { vertical-align: top } 
-H1 { 
-FONT: X-LARGE sans-serif; TEXT-ALIGN: CENTER; 
-HEIGHT: 75PX; MARGIN-LEFT: 100PX; MARGIN-RIGHT: 100PX }
-.gears { WIDTH: 100PX; HEIGHT: 73PX; FLOAT: LEFT; BACKGROUND: URL('gears.png') RIGHT NO-REPEAT }
-DIV + .gears { FLOAT: RIGHT; BACKGROUND-POSITION: LEFT } 
+body { background: black; color: white } table { width: 94%; text-align: left; }
+td { vertical-align: top }
+h1 {
+font: x-large sans-serif; text-align: center;
+height: 75px; margin-left: 100px; margin-right: 100px }
+.gears { width: 100px; height: 73px; float: left; background: url('gears.png') right no-repeat }
+div + .gears { float: right; background-position: left }
 /*
 This should happen in the future instead:
-H1 {
-BORDER-LEFT: 71PX SOLID #C11800; BORDER-RIGHT: 71PX SOLID #00C130; 
-BORDER-TOP: 0PX; BORDER-BOTTOM: 0PX;
-border-image: url(gears.png) 100%; -WEBKIT-border-image: url(gears.png) 100%; 
+h1 {
+border-left: 71px solid #c11800; border-right: 71px solid #00c130;
+border-top: 0px; border-bottom: 0px;
+border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
 }
 */
 -->
-</STYLE >
+</style >
 </head>
-<body ><DIV CLASS="gears" ></DIV ><DIV CLASS="gears" ></DIV ><H1 >The
-Mesa 3D Graphics Library</H1 >
+<body ><div class="gears" ></div ><div class="gears" ></div ><h1 >The
+Mesa 3D Graphics Library</h1 >
 </body>
 </html>
diff --git a/docs/contents.html b/docs/contents.html
index 08ec977..a255b25 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -27,7 +27,7 @@
 <ul>
 <li><a href="intro.html" target="MainFrame">Introduction</a>
 <li><a href="news.html" target="MainFrame">News</a>
-<LI><A HREF="developers.html" target="MainFrame">Developers</A>
+<li><a href="developers.html" target="MainFrame">Developers</a>
 <li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
 <li><a href="license.html" target="MainFrame">License &amp; Copyright</a>
 <li><a href="faq.html" target="MainFrame">FAQ</a>
@@ -57,16 +57,16 @@
 <li><a href="egl.html" target="MainFrame">EGL</a>
 <li><a href="opengles.html" target="MainFrame">OpenGL ES</a>
 <li><a href="openvg.html" target="MainFrame">OpenVG / Vega</a>
-<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
-<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
-<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
-<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
-<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
-<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
-<LI><A href="llvmpipe.html" target="MainFrame">Gallium llvmpipe driver</A>
-<LI><A href="vmware-guest.html" target="MainFrame">VMware SVGA3D guest driver</a>
-<LI><A href="postprocess.html" target="MainFrame">Gallium post-processing</A>
-<LI><A href="viewperf.html" target="MainFrame">Viewperf Issues</A>
+<li><a href="envvars.html" target="MainFrame">Environment Variables</a>
+<li><a href="osmesa.html" target="MainFrame">Off-Screen Rendering</a>
+<li><a href="debugging.html" target="MainFrame">Debugging Tips</a>
+<li><a href="perf.html" target="MainFrame">Performance Tips</a>
+<li><a href="extensions.html" target="MainFrame">Mesa Extensions</a>
+<li><a href="mangling.html" target="MainFrame">Function Name Mangling</a>
+<li><a href="llvmpipe.html" target="MainFrame">Gallium llvmpipe driver</a>
+<li><a href="vmware-guest.html" target="MainFrame">VMware SVGA3D guest driver</a>
+<li><a href="postprocess.html" target="MainFrame">Gallium post-processing</a>
+<li><a href="viewperf.html" target="MainFrame">Viewperf Issues</a>
 </ul>
 
 <b>Developer Topics</b>
diff --git a/docs/devinfo.html b/docs/devinfo.html
index 06322d1..c4b7194 100644
--- a/docs/devinfo.html
+++ b/docs/devinfo.html
@@ -53,7 +53,7 @@
 
 
 
-<H2>Coding Style</H2>
+<h2>Coding Style</h2>
 
 <p>
 Mesa's code style has changed over the years.  Here's the latest.
@@ -149,20 +149,20 @@
 </p>
 
 
-<H2>Making a New Mesa Release</H2>
+<h2>Making a New Mesa Release</h2>
 
 <p>
 These are the instructions for making a new Mesa release.
 </p>
 
-<H3>Get latest source files</H3>
+<h3>Get latest source files</h3>
 <p>
 Use git to get the latest Mesa files from the git repository, from whatever
 branch is relevant.
 </p>
 
 
-<H3>Verify and update version info</H3>
+<h3>Verify and update version info</h3>
 <p>
 Create/edit the docs/relnotes-x.y.html file to document what's new in the release.
 Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>.
@@ -193,7 +193,7 @@
 </p>
 
 
-<H3>Make the tarballs</H3>
+<h3>Make the tarballs</h3>
 <p>
 Make the distribution files.  From inside the Mesa directory:
 <pre>
@@ -211,7 +211,7 @@
 compile everything, and run some demos to be sure everything works.
 </p>
 
-<H3>Update the website and announce the release</H3>
+<h3>Update the website and announce the release</h3>
 <p>
 Follow the directions on SourceForge for creating a new "release" and
 uploading the tarballs.
diff --git a/docs/dispatch.html b/docs/dispatch.html
index 1d3283a..e80a480 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -11,10 +11,10 @@
 <p>Several factors combine to make efficient dispatch of OpenGL functions
 fairly complicated.  This document attempts to explain some of the issues
 and introduce the reader to Mesa's implementation.  Readers already familiar
-with the issues around GL dispatch can safely skip ahead to the <A
-HREF="#overview">overview of Mesa's implementation</A>.</p>
+with the issues around GL dispatch can safely skip ahead to the <a
+href="#overview">overview of Mesa's implementation</a>.</p>
 
-<H2>1. Complexity of GL Dispatch</H2>
+<h2>1. Complexity of GL Dispatch</h2>
 
 <p>Every GL application has at least one object called a GL <em>context</em>.
 This object, which is an implicit parameter to ever GL function, stores all
@@ -89,14 +89,14 @@
 similar function.  Mesa provides a wrapper function called
 <tt>_glapi_get_dispatch</tt> that is used by default.</p>
 
-<H2>3. Optimizations</H2>
+<h2>3. Optimizations</h2>
 
 <p>A number of optimizations have been made over the years to diminish the
 performance hit imposed by GL dispatch.  This section describes these
 optimizations.  The benefits of each optimization and the situations where
 each can or cannot be used are listed.</p>
 
-<H3>3.1. Dual dispatch table pointers</H3>
+<h3>3.1. Dual dispatch table pointers</h3>
 
 <p>The vast majority of OpenGL applications use the API in a single threaded
 manner.  That is, the application has only one thread that makes calls into
@@ -131,7 +131,7 @@
 <tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
 </blockquote>
 
-<H3>3.2. ELF TLS</H3>
+<h3>3.2. ELF TLS</h3>
 
 <p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
 of per-thread, global storage.  Variables can be put in this area using some
@@ -161,7 +161,7 @@
 <tt>GLX_USE_TLS</tt>.  Any platform capable of using TLS should use this as
 the default dispatch method.</p>
 
-<H3>3.3. Assembly Language Dispatch Stubs</H3>
+<h3>3.3. Assembly Language Dispatch Stubs</h3>
 
 <p>Many platforms has difficulty properly optimizing the tail-call in the
 dispatch stubs.  Platforms like x86 that pass parameters on the stack seem
@@ -170,7 +170,7 @@
 language versions.  The amount of optimization provided by using assembly
 stubs varies from platform to platform and application to application.
 However, by using the assembly stubs, many platforms can use an additional
-space optimization (see <A HREF="#fixedsize">below</A>).</p>
+space optimization (see <a href="#fixedsize">below</a>).</p>
 
 <p>The biggest hurdle to creating assembly stubs is handling the various
 ways that the dispatch table pointer can be accessed.  There are four
@@ -235,7 +235,7 @@
 larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
 <tt>glapi_x86.S</tt>) and causes simple changes to the function
 implementation to generate many lines of diffs.  Since the assmebly files
-are typically generated by scripts (see <A HREF="#autogen">below</A>), this
+are typically generated by scripts (see <a href="#autogen">below</a>), this
 isn't a significant problem.</p>
 
 <p>Once a new assembly file is created, it must be inserted in the build
diff --git a/docs/download.html b/docs/download.html
index 207d879..3d54328 100644
--- a/docs/download.html
+++ b/docs/download.html
@@ -21,7 +21,7 @@
 </p>
 
 
-<H1>Unpacking</H1>
+<h1>Unpacking</h1>
 
 <p>
 Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
@@ -80,7 +80,7 @@
 </p>
 
 
-<H1>Demos and GLUT</H1>
+<h1>Demos and GLUT</h1>
 
 <p>
 A package of Mark Kilgard's GLUT library is available
diff --git a/docs/envvars.html b/docs/envvars.html
index ee0a37d..fffb50a 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -16,7 +16,7 @@
 </p>
 
 
-<H2>LibGL environment variables</H2>
+<h2>LibGL environment variables</h2>
 
 <ul>
 <li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
@@ -29,7 +29,7 @@
 
 
 
-<H2>Core Mesa environment variables</H2>
+<h2>Core Mesa environment variables</h2>
 
 <ul>
 <li>MESA_NO_ASM - if set, disables all assembly language optimizations
@@ -71,11 +71,11 @@
 </ul>
 
 
-<H2>Mesa Xlib driver environment variables</H2>
+<h2>Mesa Xlib driver environment variables</h2>
 
 <p>
 The following are only applicable to the Mesa Xlib software driver.
-See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
+See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
 </p>
 <ul>
 <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
diff --git a/docs/install.html b/docs/install.html
index 5316497..c7995c8 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -71,7 +71,7 @@
 
 
 
-<H1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</H1>
+<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
 
 <p>
 The primary method to build Mesa on Unix systems is with autoconf.
@@ -92,7 +92,7 @@
 
 
 
-<H1 id="scons">3. Building with SCons (Windows/Linux)</H1>
+<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
 
 <p>
 To build Mesa with SCons on Linux or Windows do
@@ -126,21 +126,21 @@
 
 
 
-<H1 id="other">4. Building for other systems</H1>
+<h1 id="other">4. Building for other systems</h1>
 
 <p>
 Documentation for other environments (some may be very out of date):
 </p>
 
-<UL>
-<li><A HREF="README.VMS">README.VMS</A> - VMS
-<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
-<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
-</UL>
+<ul>
+<li><a href="README.VMS">README.VMS</a> - VMS
+<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
+<li><a href="README.WIN32">README.WIN32</a> - Win32
+</ul>
 
 
 
-<H1 id="libs">5. Library Information</H1>
+<h1 id="libs">5. Library Information</h1>
 
 <p>
 When compilation has finished, look in the top-level <code>lib/</code>
@@ -184,7 +184,7 @@
 </p>
 
 
-<H1 id="pkg-config">6. Building OpenGL programs with pkg-config</H1>
+<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
 
 <p>
 Running <code>make install</code> will install package configuration files
diff --git a/docs/intro.html b/docs/intro.html
index f4e0f01..ef04f35 100644
--- a/docs/intro.html
+++ b/docs/intro.html
@@ -31,7 +31,7 @@
 
 
 
-<H1>Project History</H1>
+<h1>Project History</h1>
 
 <p>
 The Mesa project was originally started by Brian Paul.
@@ -157,7 +157,7 @@
 
 
 
-<H1>Major Versions</H1>
+<h1>Major Versions</h1>
 
 <p>
 This is a summary of the major versions of Mesa.
@@ -166,7 +166,7 @@
 </p>
 
 
-<H2>Version 8.x features</H2>
+<h2>Version 8.x features</h2>
 <p>
 Version 8.x of Mesa implements the OpenGL 3.0 API.
 The developers at Intel deserve a lot of credit for implementing most
@@ -175,14 +175,14 @@
 </p>
 
 
-<H2>Version 7.x features</H2>
+<h2>Version 7.x features</h2>
 <p>
 Version 7.x of Mesa implements the OpenGL 2.1 API.  The main feature
 of OpenGL 2.x is the OpenGL Shading Language.
 </p>
 
 
-<H2>Version 6.x features</H2>
+<h2>Version 6.x features</h2>
 <p>
 Version 6.x of Mesa implements the OpenGL 1.5 API with the following
 extensions incorporated as standard features:
@@ -222,7 +222,7 @@
 
 
 
-<H2>Version 5.x features</H2>
+<h2>Version 5.x features</h2>
 <p>
 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
 extensions incorporated as standard features:
@@ -248,7 +248,7 @@
 </ul>
 
 
-<H2>Version 4.x features</H2>
+<h2>Version 4.x features</h2>
 
 <p>
 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
@@ -267,7 +267,7 @@
 <li>GL_ARB_transpose_matrix
 </ul>
 
-<H2>Version 3.x features</H2>
+<h2>Version 3.x features</h2>
 
 <p>
 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
@@ -283,7 +283,7 @@
 </ul>
 
 
-<H2>Version 2.x features</H2>
+<h2>Version 2.x features</h2>
 <p>
 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
 features.
diff --git a/docs/license.html b/docs/license.html
index a840a69..f0ac28c 100644
--- a/docs/license.html
+++ b/docs/license.html
@@ -35,7 +35,7 @@
 
 
 
-<H1>License / Copyright Information</H1>
+<h1>License / Copyright Information</h1>
 
 <p>
 The Mesa distribution consists of several components.  Different copyrights
@@ -74,7 +74,7 @@
 </pre>
 
 
-<H1>Attention, Contributors</H1>
+<h1>Attention, Contributors</h1>
 
 <p>
 When contributing to the Mesa project you must agree to the licensing terms
@@ -84,7 +84,7 @@
 </p>
 
 
-<H1>Mesa Component Licenses</H1>
+<h1>Mesa Component Licenses</h1>
 
 <pre>
 Component         Location               License
diff --git a/docs/lists.html b/docs/lists.html
index d288cc8..d89bcff 100644
--- a/docs/lists.html
+++ b/docs/lists.html
@@ -63,7 +63,7 @@
 
 <br>
 
-<H1>OpenGL Forums</H1>
+<h1>OpenGL Forums</h1>
 
 <p>
 Here are some other OpenGL-related forums you might find useful:
diff --git a/docs/osmesa.html b/docs/osmesa.html
index fafdc83..2207641 100644
--- a/docs/osmesa.html
+++ b/docs/osmesa.html
@@ -20,7 +20,7 @@
 </p>
 
 <p>
-The <B>OSMesa</B> API provides three basic functions for making off-screen
+The <b>OSMesa</b> API provides three basic functions for making off-screen
 renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
 OSMesaDestroyContext().  See the Mesa/include/GL/osmesa.h header for
 more information about the API functions.
@@ -32,7 +32,7 @@
 </p>
 
 
-<H2>Deep color channels</H2>
+<h2>Deep color channels</h2>
 
 <p>
 For some applications 8-bit color channels don't have sufficient
diff --git a/docs/postprocess.html b/docs/postprocess.html
index b99ef2b..06a4593 100644
--- a/docs/postprocess.html
+++ b/docs/postprocess.html
@@ -26,7 +26,7 @@
 </p>
 
 
-<H2>PP environment variables</H2>
+<h2>PP environment variables</h2>
 
 <ul>
 <li>PP_DEBUG - If defined debug information will be printed to stderr.
diff --git a/docs/relnotes.html b/docs/relnotes.html
index d2261fa..e9d0a91 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -13,82 +13,82 @@
 The release notes summarize what's new or changed in each Mesa release.
 </p>
 
-<UL>
-<LI><A HREF="relnotes-8.0.3.html">8.0.3 release notes</A>
-<LI><A HREF="relnotes-8.0.2.html">8.0.2 release notes</A>
-<LI><A HREF="relnotes-8.0.1.html">8.0.1 release notes</A>
-<LI><A HREF="relnotes-8.0.html">8.0 release notes</A>
-<LI><A HREF="relnotes-7.11.html">7.11 release notes</A>
-<LI><A HREF="relnotes-7.10.3.html">7.10.3 release notes</A>
-<LI><A HREF="relnotes-7.10.2.html">7.10.2 release notes</A>
-<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A>
-<LI><A HREF="relnotes-7.10.html">7.10 release notes</A>
-<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A>
-<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A>
-<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
-<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
-<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
-<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
-<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
-<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
-<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
-<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
-<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
-<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
-<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>
-<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
-<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A>
-<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A>
-<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
-<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
-<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
-<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
-<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
-<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
-<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
-<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
-<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
-<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
-<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
-<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
-<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
-<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
-<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
-<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
-<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
-<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
-</UL>
+<ul>
+<li><a href="relnotes-8.0.3.html">8.0.3 release notes</a>
+<li><a href="relnotes-8.0.2.html">8.0.2 release notes</a>
+<li><a href="relnotes-8.0.1.html">8.0.1 release notes</a>
+<li><a href="relnotes-8.0.html">8.0 release notes</a>
+<li><a href="relnotes-7.11.html">7.11 release notes</a>
+<li><a href="relnotes-7.10.3.html">7.10.3 release notes</a>
+<li><a href="relnotes-7.10.2.html">7.10.2 release notes</a>
+<li><a href="relnotes-7.10.1.html">7.10.1 release notes</a>
+<li><a href="relnotes-7.10.html">7.10 release notes</a>
+<li><a href="relnotes-7.9.2.html">7.9.2 release notes</a>
+<li><a href="relnotes-7.9.1.html">7.9.1 release notes</a>
+<li><a href="relnotes-7.9.html">7.9 release notes</a>
+<li><a href="relnotes-7.8.3.html">7.8.3 release notes</a>
+<li><a href="relnotes-7.8.2.html">7.8.2 release notes</a>
+<li><a href="relnotes-7.8.1.html">7.8.1 release notes</a>
+<li><a href="relnotes-7.8.html">7.8 release notes</a>
+<li><a href="relnotes-7.7.1.html">7.7.1 release notes</a>
+<li><a href="relnotes-7.7.html">7.7 release notes</a>
+<li><a href="relnotes-7.6.1.html">7.6.1 release notes</a>
+<li><a href="relnotes-7.6.html">7.6 release notes</a>
+<li><a href="relnotes-7.5.2.html">7.5.2 release notes</a>
+<li><a href="relnotes-7.5.1.html">7.5.1 release notes</a>
+<li><a href="relnotes-7.5.html">7.5 release notes</a>
+<li><a href="relnotes-7.4.4.html">7.4.4 release notes</a>
+<li><a href="relnotes-7.4.3.html">7.4.3 release notes</a>
+<li><a href="relnotes-7.4.2.html">7.4.2 release notes</a>
+<li><a href="relnotes-7.4.1.html">7.4.1 release notes</a>
+<li><a href="relnotes-7.4.html">7.4 release notes</a>
+<li><a href="relnotes-7.3.html">7.3 release notes</a>
+<li><a href="relnotes-7.2.html">7.2 release notes</a>
+<li><a href="relnotes-7.1.html">7.1 release notes</a>
+<li><a href="relnotes-7.0.4.html">7.0.4 release notes</a>
+<li><a href="relnotes-7.0.3.html">7.0.3 release notes</a>
+<li><a href="relnotes-7.0.2.html">7.0.2 release notes</a>
+<li><a href="relnotes-7.0.1.html">7.0.1 release notes</a>
+<li><a href="relnotes-7.0.html">7.0 release notes</a>
+<li><a href="relnotes-6.5.3.html">6.5.3 release notes</a>
+<li><a href="relnotes-6.5.2.html">6.5.2 release notes</a>
+<li><a href="relnotes-6.5.1.html">6.5.1 release notes</a>
+<li><a href="relnotes-6.5.html">6.5 release notes</a>
+<li><a href="relnotes-6.4.2.html">6.4.2 release notes</a>
+<li><a href="relnotes-6.4.1.html">6.4.1 release notes</a>
+<li><a href="relnotes-6.4.html">6.4 release notes</a>
+</ul>
 
 <p>
 Versions of Mesa prior to 6.4 are summarized in the
 <a href="versions.html">versions file</a> and the following release notes.
 </p>
 
-<UL>
-<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
-<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
-<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
-<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>
-<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A>
-<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A>
-<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
-<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
-<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
-<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
-<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
-<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
-<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
-<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
-<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
-<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
-<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
-<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
-<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
-<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
-<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
-<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
-<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
-</UL>
+<ul>
+<li><a href="RELNOTES-6.3.2">RELNOTES-6.3.2</a>
+<li><a href="RELNOTES-6.3">RELNOTES-6.3</a>
+<li><a href="RELNOTES-6.2.1">RELNOTES-6.2.1</a>
+<li><a href="RELNOTES-6.2">RELNOTES-6.2</a>
+<li><a href="RELNOTES-6.1">RELNOTES-6.1</a>
+<li><a href="RELNOTES-6.0">RELNOTES-6.0</a>
+<li><a href="RELNOTES-5.1">RELNOTES-5.1</a>
+<li><a href="RELNOTES-5.0.2">RELNOTES-5.0.2</a>
+<li><a href="RELNOTES-5.0.1">RELNOTES-5.0.1</a>
+<li><a href="RELNOTES-5.0">RELNOTES-5.0</a>
+<li><a href="RELNOTES-4.1">RELNOTES-4.1</a>
+<li><a href="RELNOTES-4.0.3">RELNOTES-4.0.3</a>
+<li><a href="RELNOTES-4.0.2">RELNOTES-4.0.2</a>
+<li><a href="RELNOTES-4.0.1">RELNOTES-4.0.1</a>
+<li><a href="RELNOTES-4.0">RELNOTES-4.0</a>
+<li><a href="RELNOTES-3.5">RELNOTES-3.5</a>
+<li><a href="RELNOTES-3.4.2">RELNOTES-3.4.2</a>
+<li><a href="RELNOTES-3.4.1">RELNOTES-3.4.1</a>
+<li><a href="RELNOTES-3.4">RELNOTES-3.4</a>
+<li><a href="RELNOTES-3.3">RELNOTES-3.3</a>
+<li><a href="RELNOTES-3.2.1">RELNOTES-3.2.1</a>
+<li><a href="RELNOTES-3.2">RELNOTES-3.2</a>
+<li><a href="RELNOTES-3.1">RELNOTES-3.1</a>
+</ul>
 
 
 </body>
diff --git a/docs/repository.html b/docs/repository.html
index 65b1dc2..3e05871 100644
--- a/docs/repository.html
+++ b/docs/repository.html
@@ -92,7 +92,7 @@
 </ol>
 
 
-<H2>Windows Users</H2>
+<h2>Windows Users</h2>
 
 <p>
 If you're <a href="http://git.or.cz/gitwiki/WindowsInstall" target="_parent">
@@ -131,7 +131,7 @@
 mesa3d-dev mailing list.
 </p>
 
-<H2>Developer Git Tips</H2>
+<h2>Developer Git Tips</h2>
 
 <ol>
 <li>Setting up to edit the master branch
diff --git a/docs/sourcedocs.html b/docs/sourcedocs.html
index e8434ba..2b1633c 100644
--- a/docs/sourcedocs.html
+++ b/docs/sourcedocs.html
@@ -10,7 +10,7 @@
 <h1>Source Code Documentation</h1>
 
 <p>
-<A HREF="http://www.doxygen.org" target="_parent">Doxygen</A>
+<a href="http://www.doxygen.org" target="_parent">Doxygen</a>
 is used to automatically
 produce cross-referenced documentation from the Mesa source code.
 </p>
@@ -28,11 +28,11 @@
 </p>
 
 
-<P>
+<p>
 If you're reading this page from your local copy of Mesa, and have
 run the doxygen scripts, you can read the documentation
-<A HREF="../doxygen/main/index.html" target="_parent">here</A>
-</P>
+<a href="../doxygen/main/index.html" target="_parent">here</a>
+</p>
 
 </body>
 </html>
diff --git a/docs/systems.html b/docs/systems.html
index 7b1d348..9999751 100644
--- a/docs/systems.html
+++ b/docs/systems.html
@@ -48,14 +48,14 @@
 Additional driver information:
 </p>
 
-<UL>
+<ul>
 <li><a href="http://dri.freedesktop.org/" target="_parent"> DRI hardware
 drivers</a> for the X Window System
 <li><a href="xlibdriver.html">Xlib / swrast driver</a> for the X Window System
 and Unix-like operating systems
 <li><a href="README.WIN32">Microsoft Windows</a>
 <li><a href="vmware-guest.html">VMware</a> guest OS driver
-</UL>
+</ul>
 
 
 <h1>
diff --git a/docs/thanks.html b/docs/thanks.html
index b7e7e20..b9a2b27 100644
--- a/docs/thanks.html
+++ b/docs/thanks.html
@@ -17,8 +17,8 @@
 
 <ul>
 <li>Early Mesa development was done while Brian was part of the
-<A HREF="http://www.ssec.wisc.edu/~billh/vis.html"
-target="_parent">SSEC Visualization Project</A> at the University of
+<a href="http://www.ssec.wisc.edu/~billh/vis.html"
+target="_parent">SSEC Visualization Project</a> at the University of
 Wisconsin. He'd like to thank Bill Hibbard for letting him work on
 Mesa as part of that project.
 <br>
@@ -33,7 +33,7 @@
 <br>
 <br>
 <li>The
-<A HREF="http://sourceforge.net/projects/mesa3d" target="_parent">Mesa</A>
+<a href="http://sourceforge.net/projects/mesa3d" target="_parent">Mesa</a>
 website is hosted by
 <a href="http://sourceforge.net" target="_parent">
 <img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
diff --git a/docs/versions.html b/docs/versions.html
index eb13599..aa31ffc 100644
--- a/docs/versions.html
+++ b/docs/versions.html
@@ -13,15 +13,15 @@
 </b>
 
 
-<H1>Mesa Version History</H1>
+<h1>Mesa Version History</h1>
 
 
-<H2>1.0 beta   February 1995</H2>
+<h2>1.0 beta   February 1995</h2>
 <ul>
 <li>Initial release
 </ul>
 
-<H2>1.1 beta   March 4, 1995</H2>
+<h2>1.1 beta   March 4, 1995</h2>
 Changes:
 <ul>
 <li>faster point and line drawing (2x faster)
@@ -36,7 +36,7 @@
 <li>GLUT support
 </ul>
 
-<H2>1.1.1 beta   March 7, 1995</H2>
+<h2>1.1.1 beta   March 7, 1995</h2>
 Changes:
 <ul>
 <li>Reverted from eval2.c to eval.c due to FPE on Linux
@@ -44,7 +44,7 @@
 <li>more Makefile changes
 </ul>
 
-<H2>1.1.2 beta   March 14, 1995</H2>
+<h2>1.1.2 beta   March 14, 1995</h2>
 New:
 <ul>
 <li>implementation of SGI's blending extensions
@@ -60,7 +60,7 @@
 <li>faster transformation arithmetic
 </ul>
 
-<H2>1.1.3 beta   March 31, 1995</H2>
+<h2>1.1.3 beta   March 31, 1995</h2>
 New:
 <ul>
 <li>gluScaleImage() and gluBuild2DMipMaps() implemented
@@ -75,7 +75,7 @@
 <li>more bug fixes
 </ul>
 
-<H2>1.1.4 beta   April 20, 1995</H2>
+<h2>1.1.4 beta   April 20, 1995</h2>
 Bug fixes:
 <ul>
 <li>missing #define SEEK_SET in src-tk/image.c
@@ -95,7 +95,7 @@
 <li>Implemented gluPartialDisk()
 </ul>
 
-<H2>1.2   May 22, 1995</H2>
+<h2>1.2   May 22, 1995</h2>
 Bug fixes:
 <ul>
 <li>IRIX 4.x makefile problem
@@ -1645,10 +1645,10 @@
 </ul>
 
 
-<B>
+<b>
 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
 <a href="relnotes.html">release notes</a> file.
-</B>
+</b>
 
 
 </body>
diff --git a/docs/xlibdriver.html b/docs/xlibdriver.html
index 8ae6688..57b2378 100644
--- a/docs/xlibdriver.html
+++ b/docs/xlibdriver.html
@@ -32,7 +32,7 @@
 </p>
 
 
-<H2>X Visual Selection</H2>
+<h2>X Visual Selection</h2>
 <p>
 Mesa supports RGB(A) rendering into almost any X visual type and depth.
 </p>
@@ -69,7 +69,7 @@
 </pre>
 
 
-<H2>Double Buffering</H2>
+<h2>Double Buffering</h2>
 <p>
 Mesa can use either an X Pixmap or XImage as the back color buffer when in
 double-buffer mode.
@@ -96,7 +96,7 @@
 </p>
 
 
-<H2>Colormaps</H2>
+<h2>Colormaps</h2>
 <p>
 When using Mesa directly or with GLX, it's up to the application
 writer to create a window with an appropriate colormap.  The GLUT
@@ -117,7 +117,7 @@
 </p>
 
 
-<H2>Gamma Correction</H2>
+<h2>Gamma Correction</h2>
 <p>
 To compensate for the nonlinear relationship between pixel values
 and displayed intensities, there is a gamma correction feature in
@@ -170,7 +170,7 @@
 </p>
 
 
-<H2>Overlay Planes</H2>
+<h2>Overlay Planes</h2>
 <p>
 Hardware overlay planes are supported by the Xlib driver.  To
 determine if your X server has overlay support you can test for the
@@ -181,7 +181,7 @@
 </pre>
 
 
-<H2>HPCR Dithering</H2>
+<h2>HPCR Dithering</h2>
 <p>
 If you set the <b>MESA_HPCR_CLEAR</b> environment variable then dithering
 will be used when clearing the color buffer.  This is only applicable
@@ -190,7 +190,7 @@
 </p>
 
 
-<H2>Extensions</H2>
+<h2>Extensions</h2>
 <p>
 The following MESA-specific extensions are implemented in the Xlib driver.
 </p>
@@ -249,7 +249,7 @@
 This extension was added in Mesa 2.0.
 </p>
 
-<H3>GLX_MESA_copy_sub_buffer</H3>
+<h3>GLX_MESA_copy_sub_buffer</h3>
 <p>
 This extension adds the glXCopySubBufferMESA() function.  It works
 like glXSwapBuffers() but only copies a sub-region of the window
@@ -262,7 +262,7 @@
 This extension was added in Mesa 2.6
 </p>
 
-<h2>Summary of X-related environment variables</H2>
+<h2>Summary of X-related environment variables</h2>
 <pre>
    MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
    MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)