Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
they can now apply to vertex programs.
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index bff80d7..f3b25da 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -720,22 +720,22 @@
const struct gl_fragment_program *fp = ctx->FragmentProgram.Current;
switch (pname) {
case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
- *params = fp->NumNativeAluInstructions;
+ *params = fp->Base.NumNativeAluInstructions;
return;
case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- *params = fp->NumAluInstructions;
+ *params = fp->Base.NumAluInstructions;
return;
case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
- *params = fp->NumTexInstructions;
+ *params = fp->Base.NumTexInstructions;
return;
case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- *params = fp->NumNativeTexInstructions;
+ *params = fp->Base.NumNativeTexInstructions;
return;
case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
- *params = fp->NumTexIndirections;
+ *params = fp->Base.NumTexIndirections;
return;
case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- *params = fp->NumNativeTexIndirections;
+ *params = fp->Base.NumNativeTexIndirections;
return;
case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
*params = limits->MaxAluInstructions;