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/* $Id: api_arrayelt.c,v 1.2 2001/03/12 00:48:37 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "api_noop.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
#include "macros.h"
#include "mmath.h"
#include "mtypes.h"
typedef struct {
GLint unit;
struct gl_client_array *array;
void *func;
} AAtexarray;
typedef struct {
struct gl_client_array *array;
void *func;
} AAarray;
typedef struct {
AAtexarray texarrays[MAX_TEXTURE_UNITS+1];
AAarray arrays[10];
GLuint NewState;
} AAcontext;
static void *colorfuncs[2][7] = {
{ glColor3bv,
glColor3ub,
glColor3sv,
glColor3usv,
glColor3iv,
glColor3fv,
glColor3dv },
{ glColor4bv,
glColor4ub,
glColor4sv,
glColor4usv,
glColor4iv,
glColor4fv,
glColor4dv }
};
static void *vertexfuncs[3][7] = {
{ glVertex3bv,
glVertex3ub,
glVertex3sv,
glVertex3usv,
glVertex3iv,
glVertex3fv,
glVertex3dv },
{ glVertex3bv,
glVertex3ub,
glVertex3sv,
glVertex3usv,
glVertex3iv,
glVertex3fv,
glVertex3dv },
{ glVertex4bv,
glVertex4ub,
glVertex4sv,
glVertex4usv,
glVertex4iv,
glVertex4fv,
glVertex4dv }
};
static void *multitexfuncs[4][7] = {
{ glMultiTexCoord1bv,
glMultiTexCoord1ub,
glMultiTexCoord1sv,
glMultiTexCoord1usv,
glMultiTexCoord1iv,
glMultiTexCoord1fv,
glMultiTexCoord1dv },
{ glMultiTexCoord2bv,
glMultiTexCoord2ub,
glMultiTexCoord2sv,
glMultiTexCoord2usv,
glMultiTexCoord2iv,
glMultiTexCoord2fv,
glMultiTexCoord2dv },
{ glMultiTexCoord3bv,
glMultiTexCoord3ub,
glMultiTexCoord3sv,
glMultiTexCoord3usv,
glMultiTexCoord3iv,
glMultiTexCoord3fv,
glMultiTexCoord3dv },
{ glMultiTexCoord4bv,
glMultiTexCoord4ub,
glMultiTexCoord4sv,
glMultiTexCoord4usv,
glMultiTexCoord4iv,
glMultiTexCoord4fv,
glMultiTexCoord4dv }
};
static void *indexfuncs[7] = {
{ glIndexbv,
glIndexub,
glIndexsv,
glIndexusv,
glIndexiv,
glIndexfv,
glIndexdv },
};
static void *edgeflagfuncs[7] = {
{ glEdgeFlagbv,
glEdgeFlagub,
glEdgeFlagsv,
glEdgeFlagusv,
glEdgeFlagiv,
glEdgeFlagfv,
glEdgeFlagdv },
};
static void *normalfuncs[7] = {
{ glNormal3bv,
glNormal3ub,
glNormal3sv,
glNormal3usv,
glNormal3iv,
glNormal3fv,
glNormal3dv },
};
static void *fogcoordfuncs[7] = {
{ glFogCoordbv,
glFogCoordub,
glFogCoordsv,
glFogCoordusv,
glFogCoordiv,
glFogCoordfv,
glFogCoorddv },
};
static void *secondarycolorfuncs[7] = {
{ glSecondaryColor3bv,
glSecondaryColor3ub,
glSecondaryColor3sv,
glSecondaryColor3usv,
glSecondaryColor3iv,
glSecondaryColor3fv,
glSecondaryColor3dv },
};
void _aa_create_context( GLcontext *ctx )
{
ctx->aa_context = MALLOC( sizeof(AAcontext) );
AA_CONTEXT(ctx)->NewState = ~0;
}
static void _aa_update_state( GLcontext *ctx )
{
AAcontext *actx = AA_CONTEXT(ctx);
AAtexarray *ta = actx->texarrays;
AAarray *aa = actx->arrays;
int i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Array.TexCoord[i].Enabled) {
ta->unit = i;
ta->array = &ctx->Array.TexCoord[i];
ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)];
ta++;
}
ta->func = 0;
if (ctx->Array.Color.Enabled) {
aa->array = &ctx->Array.Color;
aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.Normal.Enabled) {
aa->array = &ctx->Array.Normal;
aa->func = normalfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.Index.Enabled) {
aa->array = &ctx->Array.Index;
aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.EdgeFlag.Enabled) {
aa->array = &ctx->Array.Edgeflag;
aa->func = edgeflagfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.FogCoord.Enabled) {
aa->array = &ctx->Array.Fogcoord;
aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.SecondaryColor.Enabled) {
aa->array = &ctx->Array.SecondaryColor;
aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
/* Must be last
*/
if (ctx->Array.Vertex.Enabled) {
aa->array = &ctx->Array.Vertex;
aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
aa->func = 0;
actx->NewState = 0;
}
static void _aa_loopback_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
AAcontext *actx = AA_CONTEXT(ctx);
AAtexarray *ta;
AAarray *aa;
for (ta = actx->texarrays ; ta->func ; ta++) {
void (*func)( GLint, const void * ) =
(void (*)( GLint, const void * )) ta->func;
func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->SizeB );
}
for (aa = actx->arrays ; aa->func ; aa++) {
void (*func)( GLint, const void * ) =
(void (*)( GLint, const void * )) aa->func;
func( (char *)aa->array->Ptr + elt * aa->array->SizeB );
}
}
void _aa_exec_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
AAcontext *actx = AA_CONTEXT(ctx);
if (actx->NewState)
_aa_update_state( ctx );
ctx->Exec->ArrayElement = _aa_loopback_array_elt;
_aa_loopback_array_elt( elt );
}
/* This works for save as well:
*/
void _aa_save_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
AAcontext *actx = AA_CONTEXT(ctx);
if (actx->NewState)
_aa_update_state( ctx );
ctx->Save->ArrayElement = _aa_loopback_array_elt;
_aa_loopback_array_elt( elt );
}
void aa_invalidate_state( GLcontext *ctx, GLuint new_state )
{
if (AA_CONTEXT(ctx))
AA_CONTEXT(ctx)->NewState |= new_state;
}