commit | 22154823d21f17a5fdff7b1fe3c92b61f5389d88 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <tarceri@itsqueeze.com> | Fri Aug 11 14:22:07 2017 +1000 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Thu Aug 24 11:18:48 2017 +1000 |
tree | fa5b2421179f8d2a029bdb90ca6621021e63e9af | |
parent | 2662269ad791141eb61c14d7a57df2800fa6d91c [diff] |
glsl: don't write uniform storage offset if there isn't one This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>