radv: do not load unused gl_LocalInvocationID/gl_WorkGroupID components

We should also not load the input SGPRs and VGPRS, but
let's start with this for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 4a3fdfa..907c198 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -392,13 +392,18 @@
 		break;
 	case MESA_SHADER_FRAGMENT:
 		break;
-	case MESA_SHADER_COMPUTE:
+	case MESA_SHADER_COMPUTE: {
+		struct ac_shader_info *info = &variant->info.info;
 		variant->rsrc2 |=
-			S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
-			S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
+			S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
+			S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
+			S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
+			S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
+						info->cs.uses_thread_id[1] ? 1 : 0) |
 			S_00B84C_TG_SIZE_EN(1) |
 			S_00B84C_LDS_SIZE(variant->config.lds_size);
 		break;
+	}
 	default:
 		unreachable("unsupported shader type");
 		break;