commit | 22b417b75ce0e6658a5d1e0e80cb6c3fdf631774 | [log] [tgz] |
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author | Keith Whitwell <keithw@vmware.com> | Fri May 01 18:20:42 2009 +0100 |
committer | Keith Whitwell <keithw@vmware.com> | Tue May 05 13:14:52 2009 +0100 |
tree | 5f034b12508a1e45101abbd5faf3c7d01d06687a | |
parent | c6bfb4c55963937f715a5e6a806be23e940b30d3 [diff] |
mesa/main: set PREFER_DP4 to match position_invarient code This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.